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📄 mapdesc.cc

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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * mapdesc.c++ * * $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ * $Header: /cvs/mesa/Mesa/src/glu/sgi/libnurbs/internals/mapdesc.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */#include <stdio.h>#include "glimports.h"#include "mystdio.h"#include "myassert.h"#include "mystring.h"#include "mymath.h"#include "backend.h"#include "nurbsconsts.h"#include "mapdesc.h"Mapdesc::Mapdesc( long _type, int _israt, int _ncoords, Backend& b )     : backend( b ){    type 		= _type;    isrational 		= _israt;    ncoords 		= _ncoords;    hcoords		= _ncoords + (_israt ? 0 : 1 );    inhcoords		= _ncoords - (_israt ? 1 : 0 );    mask 		= ((1<<(inhcoords*2))-1);    next		= 0;    assert( hcoords <= MAXCOORDS );    assert( inhcoords >= 1 );    pixel_tolerance 	= 1.0;    error_tolerance	= 1.0;    bbox_subdividing	= N_NOBBOXSUBDIVISION;    culling_method 	= N_NOCULLING;		    sampling_method 	= N_NOSAMPLING;    clampfactor 	= N_NOCLAMPING;    minsavings 		= N_NOSAVINGSSUBDIVISION;    s_steps  		= 0.0;    t_steps 		= 0.0;    maxrate 		= ( s_steps < 0.0 ) ? 0.0 : s_steps;    maxsrate 		= ( s_steps < 0.0 ) ? 0.0 : s_steps;    maxtrate 		= ( t_steps < 0.0 ) ? 0.0 : t_steps;    identify( bmat );    identify( cmat );    identify( smat );    for( int i = 0; i != inhcoords; i++ )	bboxsize[i] = 1.0;}voidMapdesc::setBboxsize( INREAL *mat ){    for( int i = 0; i != inhcoords; i++ )	bboxsize[i] = (REAL) mat[i];}voidMapdesc::identify( REAL dest[MAXCOORDS][MAXCOORDS] ){    memset( dest, 0, sizeof( dest ) );    for( int i=0; i != hcoords; i++ )	dest[i][i] = 1.0;}voidMapdesc::surfbbox( REAL bb[2][MAXCOORDS] ){    backend.surfbbox( type, bb[0], bb[1] );}void Mapdesc::copy( REAL dest[MAXCOORDS][MAXCOORDS], long n, INREAL *src,	long rstride, long cstride ){    assert( n >= 0 );    for( int i=0; i != n; i++ )        for( int j=0; j != n; j++ )	    dest[i][j] = src[i*rstride + j*cstride];}/*-------------------------------------------------------------------------- * copyPt - copy a homogeneous point *-------------------------------------------------------------------------- */voidMapdesc::copyPt( REAL *d, REAL *s ){    assert( hcoords > 0 );    switch( hcoords  ) {	case 4: 	    d[3] = s[3];	    d[2] = s[2];	    d[1] = s[1];	    d[0] = s[0];	    break;	case 3: 	    d[2] = s[2];	    d[1] = s[1];	    d[0] = s[0];	    break;	case 2: 	    d[1] = s[1];	    d[0] = s[0];	    break;	case 1: 	    d[0] = s[0];	    break;	case 5: 	    d[4] = s[4];	    d[3] = s[3];	    d[2] = s[2];	    d[1] = s[1];	    d[0] = s[0];	    break;	default:	    memcpy( d, s, hcoords * sizeof( REAL ) );	    break;    }}/*-------------------------------------------------------------------------- * sumPt - compute affine combination of two homogeneous points *-------------------------------------------------------------------------- */voidMapdesc::sumPt( REAL *dst, REAL *src1, REAL *src2, register REAL alpha, register REAL beta ){    assert( hcoords > 0 );    switch( hcoords  ) {	case 4: 	    dst[3] = src1[3] * alpha + src2[3] * beta;	    dst[2] = src1[2] * alpha + src2[2] * beta;	    dst[1] = src1[1] * alpha + src2[1] * beta;	    dst[0] = src1[0] * alpha + src2[0] * beta;	    break;	case 3: 	    dst[2] = src1[2] * alpha + src2[2] * beta;	    dst[1] = src1[1] * alpha + src2[1] * beta;	    dst[0] = src1[0] * alpha + src2[0] * beta;	    break;	case 2: 	    dst[1] = src1[1] * alpha + src2[1] * beta;	    dst[0] = src1[0] * alpha + src2[0] * beta;	    break;	case 1: 	    dst[0] = src1[0] * alpha + src2[0] * beta;	    break;	case 5: 	    dst[4] = src1[4] * alpha + src2[4] * beta;	    dst[3] = src1[3] * alpha + src2[3] * beta;	    dst[2] = src1[2] * alpha + src2[2] * beta;	    dst[1] = src1[1] * alpha + src2[1] * beta;	    dst[0] = src1[0] * alpha + src2[0] * beta;	    break;	default: {		for( int i = 0; i != hcoords; i++ )		    dst[i] = src1[i] * alpha + src2[i] * beta;            }	    break;    }}/*-------------------------------------------------------------------------- * clipbits - compute bit-vector indicating point/window position *		       of a (transformed) homogeneous point *-------------------------------------------------------------------------- */unsigned intMapdesc::clipbits( REAL *p ){    assert( inhcoords >= 0 );    assert( inhcoords <= 3 );    register int nc = inhcoords;    register REAL pw = p[nc];    register REAL nw = -pw;    register unsigned int bits = 0;    if( pw == 0.0 ) return mask;    if( pw > 0.0 ) {	switch( nc ) {	case 3:	    if( p[2] <= pw ) bits |= (1<<5);	    if( p[2] >= nw ) bits |= (1<<4);	    if( p[1] <= pw ) bits |= (1<<3);	    if( p[1] >= nw ) bits |= (1<<2);	    if( p[0] <= pw ) bits |= (1<<1);	    if( p[0] >= nw ) bits |= (1<<0);            return bits;	case 2:	    if( p[1] <= pw ) bits |= (1<<3);	    if( p[1] >= nw ) bits |= (1<<2);	    if( p[0] <= pw ) bits |= (1<<1);	    if( p[0] >= nw ) bits |= (1<<0);            return bits;	case 1:	    if( p[0] <= pw ) bits |= (1<<1);	    if( p[0] >= nw ) bits |= (1<<0);            return bits;	default: {		int bit = 1;		for( int i=0; i<nc; i++ ) {		    if( p[i] >= nw ) bits |= bit; 		    bit <<= 1;		    if( p[i] <= pw ) bits |= bit; 		    bit <<= 1;		}		abort();		break;	    }	}    } else { 	switch( nc ) {	case 3:	    if( p[2] <= nw ) bits |= (1<<5);	    if( p[2] >= pw ) bits |= (1<<4);	    if( p[1] <= nw ) bits |= (1<<3);	    if( p[1] >= pw ) bits |= (1<<2);	    if( p[0] <= nw ) bits |= (1<<1);	    if( p[0] >= pw ) bits |= (1<<0);            return bits;	case 2:	    if( p[1] <= nw ) bits |= (1<<3);	    if( p[1] >= pw ) bits |= (1<<2);	    if( p[0] <= nw ) bits |= (1<<1);	    if( p[0] >= pw ) bits |= (1<<0);            return bits;	case 1:	    if( p[0] <= nw ) bits |= (1<<1);	    if( p[0] >= pw ) bits |= (1<<0);            return bits;	default: {		int bit = 1; 		for( int i=0; i<nc; i++ ) {		    if( p[i] >= pw ) bits |= bit; 		    bit <<= 1;		    if( p[i] <= nw ) bits |= bit; 		    bit <<= 1;		}		abort();		break;	    }	}    }    return bits;}/*-------------------------------------------------------------------------- * xformRational - transform a homogeneous point *-------------------------------------------------------------------------- */voidMapdesc::xformRational( Maxmatrix mat, REAL *d, REAL *s ){    assert( hcoords >= 0 );    if( hcoords == 3 ) {	REAL x = s[0];	REAL y = s[1];	REAL z = s[2];	d[0] = x*mat[0][0]+y*mat[1][0]+z*mat[2][0];	d[1] = x*mat[0][1]+y*mat[1][1]+z*mat[2][1];	d[2] = x*mat[0][2]+y*mat[1][2]+z*mat[2][2];    } else if( hcoords == 4 ) {	REAL x = s[0];	REAL y = s[1];	REAL z = s[2];	REAL w = s[3];	d[0] = x*mat[0][0]+y*mat[1][0]+z*mat[2][0]+w*mat[3][0];	d[1] = x*mat[0][1]+y*mat[1][1]+z*mat[2][1]+w*mat[3][1];	d[2] = x*mat[0][2]+y*mat[1][2]+z*mat[2][2]+w*mat[3][2];	d[3] = x*mat[0][3]+y*mat[1][3]+z*mat[2][3]+w*mat[3][3];    } else {	for( int i=0; i != hcoords; i++ ) {	    d[i] = 0;	    for( int j = 0; j != hcoords; j++ )		d[i] += s[j] * mat[j][i];	}    }}/*-------------------------------------------------------------------------- * xformNonrational - transform a inhomogeneous point to a homogeneous point *-------------------------------------------------------------------------- */voidMapdesc::xformNonrational( Maxmatrix mat, REAL *d, REAL *s ){    if( inhcoords == 2 ) {	REAL x = s[0];	REAL y = s[1];	d[0] = x*mat[0][0]+y*mat[1][0]+mat[2][0];	d[1] = x*mat[0][1]+y*mat[1][1]+mat[2][1];	d[2] = x*mat[0][2]+y*mat[1][2]+mat[2][2];    } else if( inhcoords == 3 ) {	REAL x = s[0];	REAL y = s[1];	REAL z = s[2];	d[0] = x*mat[0][0]+y*mat[1][0]+z*mat[2][0]+mat[3][0];	d[1] = x*mat[0][1]+y*mat[1][1]+z*mat[2][1]+mat[3][1];	d[2] = x*mat[0][2]+y*mat[1][2]+z*mat[2][2]+mat[3][2];	d[3] = x*mat[0][3]+y*mat[1][3]+z*mat[2][3]+mat[3][3];    } else {        assert( inhcoords >= 0 );	for( int i=0; i != hcoords; i++ ) {	    d[i] = mat[inhcoords][i];	    for( int j = 0; j < inhcoords; j++ )		d[i] += s[j] * mat[j][i];	}    }}/*-------------------------------------------------------------------------- * xformAndCullCheck - transform a set of points that may be EITHER  *	homogeneous or inhomogeneous depending on the map description and *	check if they are either completely inside, completely outside,  *	or intersecting the viewing frustrum. *-------------------------------------------------------------------------- */intMapdesc::xformAndCullCheck(     REAL *pts, int uorder, int ustride, int vorder, int vstride ){    assert( uorder > 0 );    assert( vorder > 0 );    unsigned int inbits = mask;    unsigned int outbits = 0;    REAL *p = pts;    for( REAL *pend = p + uorder * ustride; p != pend; p += ustride ) {        REAL *q = p;        for( REAL *qend = q + vorder * vstride; q != qend; q += vstride ) {    	    REAL cpts[MAXCOORDS];	    xformCulling( cpts, q );	    unsigned int bits = clipbits( cpts );	    outbits |= bits;	    inbits &= bits;	    if( ( outbits == (unsigned int)mask ) && ( inbits != (unsigned int)mask ) ) return CULL_ACCEPT;	}     }    if( outbits != (unsigned int)mask ) {	return CULL_TRIVIAL_REJECT;    } else if( inbits == (unsigned int)mask ) {	return CULL_TRIVIAL_ACCEPT;    } else {	return CULL_ACCEPT;    }}/*-------------------------------------------------------------------------- * cullCheck - check if a set of homogeneous transformed points are  *	either completely inside, completely outside,  *	or intersecting the viewing frustrum. *-------------------------------------------------------------------------- */intMapdesc::cullCheck( REAL *pts, int uorder, int ustride, int vorder, int vstride ){    unsigned int inbits = mask;    unsigned int outbits  = 0;    REAL *p = pts;    for( REAL *pend = p + uorder * ustride; p != pend; p += ustride ) {        REAL *q = p;        for( REAL *qend = q + vorder * vstride; q != qend; q += vstride ) {	    unsigned int bits = clipbits( q );	    outbits |= bits;	    inbits &= bits;	    if( ( outbits == (unsigned int)mask ) && ( inbits != (unsigned int)mask ) ) return CULL_ACCEPT;	}     }    if( outbits != (unsigned int)mask ) {	return CULL_TRIVIAL_REJECT;    } else if( inbits == (unsigned int)mask ) {	return CULL_TRIVIAL_ACCEPT;    } else {	return CULL_ACCEPT;    }}/*-------------------------------------------------------------------------- * cullCheck - check if a set of homogeneous transformed points are  *	either completely inside, completely outside, 

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