subdivider.h

来自「mesa-6.5-minigui源码」· C头文件 代码 · 共 207 行

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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * subdivider.h * * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ * $Header: /cvs/mesa/Mesa/src/glu/sgi/libnurbs/internals/subdivider.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */#ifndef __glusubdivider_h_#define __glusubdivider_h_#include "mysetjmp.h"#include "bin.h"#include "flist.h"#include "slicer.h"#include "arctess.h"#include "trimvertex.h"#include "trimvertpool.h"class Arc;class Pool;class Renderhints;class Quilt;class Patchlist;class Curvelist;struct JumpBuffer;class Subdivider {public:			Subdivider( Renderhints&, Backend& );			~Subdivider( void );    void		clear( void );    void		beginTrims( void ) {}    void		beginLoop( void );    void		addArc( REAL *, Quilt *, long );    void		addArc( int, TrimVertex *, long );    void		endLoop( void ) {}    void		endTrims( void ) {}    void		beginQuilts( void );    void		addQuilt( Quilt * );    void		endQuilts( void ) {}    void		drawCurves( void );    void		drawSurfaces( long );    int			ccwTurn_sl( Arc_ptr, Arc_ptr  );    int			ccwTurn_sr( Arc_ptr , Arc_ptr   );    int			ccwTurn_tl( Arc_ptr , Arc_ptr  );    int			ccwTurn_tr( Arc_ptr , Arc_ptr  );    void		setJumpbuffer( JumpBuffer * );    void set_domain_distance_u_rate(REAL u_rate)      {	domain_distance_u_rate = u_rate;      }    void set_domain_distance_v_rate(REAL v_rate)      {	domain_distance_v_rate = v_rate;      }    void set_is_domain_distance_sampling(int flag)      {	is_domain_distance_sampling = flag;      }private:    void		classify_headonleft_s( Bin &, Bin &, Bin &, REAL );    void		classify_tailonleft_s( Bin &, Bin &, Bin &, REAL );    void		classify_headonright_s( Bin &, Bin &, Bin &, REAL );    void		classify_tailonright_s( Bin &, Bin &, Bin &, REAL );    void		classify_headonleft_t( Bin &, Bin &, Bin &, REAL );    void		classify_tailonleft_t( Bin &, Bin &, Bin &, REAL );    void		classify_headonright_t( Bin &, Bin &, Bin &, REAL );    void		classify_tailonright_t( Bin &, Bin &, Bin &, REAL );    enum dir 		{ down, same, up, none };    void		tessellate( Arc_ptr, REAL );    void		monotonize( Arc_ptr , Bin & );    int			isMonotone( Arc_ptr  );    int			decompose( Bin &, REAL );    Slicer		slicer;    ArcTessellator	arctessellator;    Pool		arcpool;    Pool		bezierarcpool;    Pool		pwlarcpool;    TrimVertexPool	trimvertexpool;    JumpBuffer*		jumpbuffer;    Renderhints&	renderhints;    Backend&		backend;    Bin			initialbin;    Arc_ptr		pjarc;    int 		s_index;    int			t_index;    Quilt *		qlist;    Flist		spbrkpts;    Flist		tpbrkpts;    Flist		smbrkpts;    Flist		tmbrkpts;    REAL	 	stepsizes[4];    int			showDegenerate;    int			isArcTypeBezier;    void		samplingSplit( Curvelist&, int );    void		subdivideInS( Bin&  );    void		splitInS( Bin&, int, int );    void		splitInT( Bin&, int, int );    void		samplingSplit( Bin&, Patchlist&, int, int );    void		nonSamplingSplit( Bin&, Patchlist&, int, int );    void		tessellation( Bin&, Patchlist& );    void		monosplitInS( Bin&, int, int );    void		monosplitInT( Bin&, int, int );    void		outline( Bin & );    void		freejarcs( Bin & );    void		render( Bin & );    void		split( Bin &, Bin &, Bin &, int, REAL );    void		tessellate( Bin &, REAL, REAL, REAL, REAL );    inline void		setDegenerate( void ) { showDegenerate = 1; }    inline void		setNonDegenerate( void ) { showDegenerate = 0; }    inline int		showingDegenerate( void ) { return showDegenerate; }    inline void		setArcTypeBezier( void ) { isArcTypeBezier = 1; }    inline void		setArcTypePwl( void ) { isArcTypeBezier = 0; }    inline int		isBezierArcType( void ) { return isArcTypeBezier; }    void		makeBorderTrim( const REAL *, const REAL * );    void		split( Bin &, int, const REAL *, int, int );    void		partition( Bin &, Bin &, Bin &, Bin &, Bin &, int, REAL );    void		findIrregularS( Bin & );    void		findIrregularT( Bin & );    inline int		bbox( TrimVertex *, TrimVertex *, TrimVertex *, int );    static int		bbox( REAL, REAL, REAL, REAL, REAL, REAL );    static int		ccw( TrimVertex *, TrimVertex *, TrimVertex * );    void		join_s( Bin &, Bin &, Arc_ptr, Arc_ptr  );    void		join_t( Bin &, Bin &, Arc_ptr , Arc_ptr  );    int			arc_split( Arc_ptr , int, REAL, int );    void		check_s( Arc_ptr , Arc_ptr  );    void		check_t( Arc_ptr , Arc_ptr  );    inline void		link( Arc_ptr , Arc_ptr , Arc_ptr , Arc_ptr  );    inline void		simple_link( Arc_ptr , Arc_ptr  );   Bin*                 makePatchBoundary( const REAL *from, const REAL *to );   /*in domain distance method, the tessellation is controled by two numbers:    *GLU_U_STEP: number of u-segments per unit u length of domain    *GLU_V_STEP: number of v-segments per unit v length of domain    *These two numbers are normally stored in mapdesc->maxs(t)rate.    *I (ZL) put these two numbers here so that I can optimize the untrimmed     *case in the case of domain distance sampling.    *These two numbers are set by set_domain_distance_u_rate() and ..._v_..().    */   REAL domain_distance_u_rate;   REAL domain_distance_v_rate;   int is_domain_distance_sampling;};inline voidSubdivider::beginLoop( void ) {    pjarc = 0;}#endif /* __glusubdivider_h_ */

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