samplemonopoly.h

来自「mesa-6.5-minigui源码」· C头文件 代码 · 共 192 行

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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $*//*** $Header: /cvs/mesa/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef _SAMPLEMONOPOLY_H#define _SAMPLEMONOPOLY_H#include "monoTriangulation.h"#include "gridWrap.h"#include "rectBlock.h"void  triangulateXYMono(Int n_upper, Real upperVerts[][2],		       Int n_lower, Real lowerVerts[][2],		       primStream* pStream);void stripOfFanLeft(vertexArray* leftChain, 		     Int largeIndex,		     Int smallIndex,		     gridWrap* grid,		     Int vlineIndex,		     Int ulineSmallIndex,		     Int ulineLargeIndex,		     primStream* pStream,		    Int gridLineUp		     );void sampleLeftOneGridStep(vertexArray* leftChain,		  Int beginLeftIndex,		  Int endLeftIndex,		  gridBoundaryChain* leftGridChain,		  Int leftGridChainStartIndex,		  primStream* pStream		  );void sampleLeftSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2],				    gridBoundaryChain* gridChain,				    Int beginIndex,				    Int endIndex,				    primStream* pStream);void sampleLeftStripRec(vertexArray* leftChain,		     Int topLeftIndex,		     Int botLeftIndex,		     gridBoundaryChain* leftGridChain,		     Int leftGridChainStartIndex,		     Int leftGridChainEndIndex,			primStream* pStream		     );void sampleLeftStrip(vertexArray* leftChain,		     Int topLeftIndex,		     Int botLeftIndex,		     gridBoundaryChain* leftGridChain,		     Int leftGridChainStartIndex,		     Int leftGridChainEndIndex,		     primStream* pStream		     );void findLeftGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid,  Int* ret_indices, Int* ret_inner);void findRightGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid,  Int* ret_indices, Int* ret_inner);void sampleMonoPoly(directedLine* polygon, gridWrap* grid, Int ulinear, Int vlinear, primStream *pStream, rectBlockArray* rbArray);void sampleMonoPolyRec(		       Real* topVertex,		       Real* botVertex,		       vertexArray* leftChain, 		       Int leftStartIndex,		       vertexArray* rightChain,		       Int rightStartIndex,		       gridBoundaryChain* leftGridChain, 		       gridBoundaryChain* rightGridChain, 		       Int gridStartIndex,		       primStream* pStream,		       rectBlockArray* rbArray		       );void sampleLeftStripRecF(vertexArray* leftChain,		     Int topLeftIndex,		     Int botLeftIndex,		     gridBoundaryChain* leftGridChain,		     Int leftGridChainStartIndex,		     Int leftGridChainEndIndex,			primStream* pStream		     );void findUpCorners(Real *topVertex, 		   vertexArray *leftChain, 		   Int leftChainStartIndex, Int leftChainEndIndex,		   vertexArray *rightChain, 		   Int rightChainStartIndex, Int rightChainEndIndex,		   Real v,		   Real uleft,		   Real uright,		   Int& ret_leftCornerWhere, 		   Int& ret_leftCornerIndex,		   Int& ret_rightCornerWhere,		   Int& ret_rightCornerIndex		   );void findDownCorners(Real *botVertex, 		   vertexArray *leftChain, Int leftChainStartIndex, Int leftChainEndIndex,		   vertexArray *rightChain, Int rightChainStartIndex, Int rightChainEndIndex,		   Real v,		   Real uleft,		   Real uright,		   Int& ret_leftCornerWhere,		   Int& ret_leftCornerIndex,		   Int& ret_rightCornerWhere,		   Int& ret_rightCornerIndex		   );void findNeck(vertexArray *leftChain, Int botLeftIndex, 	      vertexArray *rightChain, Int botRightIndex, 	      Int& leftLastIndex, /*left point of the neck*/	      Int& rightLastIndex /*right point of the neck*/	      );Int findNeckF(vertexArray *leftChain, Int botLeftIndex,	       vertexArray *rightChain, Int botRightIndex,	       gridBoundaryChain* leftGridChain,	       gridBoundaryChain* rightGridChain,	       Int gridStartIndex,	       Int& neckLeft, 	       Int& neckRight);void findTopAndBot(directedLine* polygon, 		   directedLine*& topV, 		   directedLine*& botV);void findGridChains(directedLine* top, directedLine* bot, 		    gridWrap* grid,		    gridBoundaryChain*& leftGridChain,		    gridBoundaryChain*& rightGridChain);void toVertexArrays(directedLine* topV, directedLine* botV, vertexArray& leftChain, vertexArray& rightChain);void drawCorners(		 Real* topV, Real* botV,		 		 vertexArray* leftChain,		 vertexArray* rightChain,		 gridBoundaryChain* leftGridChain,		 gridBoundaryChain* rightGridChain,		 Int gridIndex1,		 Int gridIndex2,		 Int leftCornerWhere,		 Int leftCornerIndex,		 Int rightCornerWhere,		 Int rightCornerIndex,		 Int bot_leftCornerWhere,		 Int bot_leftCornerIndex,		 Int bot_rightCornerWhere,		 Int bot_rightCornerIndex);Int checkMiddle(vertexArray* chain, Int begin, Int end, 		Real vup, Real vbelow);#endif

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