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📄 bezierpatchmesh.h

📁 mesa-6.5-minigui源码
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.**** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $*//*** $Header: /cvs/mesa/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h,v 1.1 2001/03/17 00:25:40 brianp Exp $*/#ifndef _BEZIERPATCHMESH_H#define _BEZIERPATCHMESH_H#include "bezierPatch.h"typedef struct bezierPatchMesh{  bezierPatch *bpatch; /*vertex*/  bezierPatch *bpatch_normal;   bezierPatch *bpatch_texcoord; /*s,t,r,q*/  bezierPatch *bpatch_color; /*RGBA*/  float *UVarray; /*all UV components of all vertices of all strips*/  int   *length_array; /*[i] is the number of vertices in the ith strip*/  GLenum *type_array;  /*[i] is the type of the ith primitive*/  /*to support dynamic insertion*/  int size_UVarray;  int index_UVarray;  int size_length_array;  int index_length_array;    int counter; /*track the current strip size*/  GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/    /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/  float *vertex_array; /*each vertex contains three components*/  float *normal_array; /*each normal contains three components*/  float *color_array;  float *texcoord_array;  /*in case we need a linked list*/  struct bezierPatchMesh *next;} bezierPatchMesh;#ifdef __cplusplusextern "C" {#endifbezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints,  int size_UVarray, int size_length_array);/*initilize patches to be null*/bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);void bezierPatchMeshDelete(bezierPatchMesh *bpm);void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);void bezierPatchMeshPrint(bezierPatchMesh *bpm);bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);void bezierPatchMeshListPrint(bezierPatchMesh* list);int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);int bezierPatchMeshListTotalVert(bezierPatchMesh* list);int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);void bezierPatchMeshEval(bezierPatchMesh* bpm);  void bezierPatchMeshDraw(bezierPatchMesh* bpm);void bezierPatchMeshListDraw(bezierPatchMesh* list);void bezierPatchMeshListEval(bezierPatchMesh* list);void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);void bezierPatchMeshListDelDeg(bezierPatchMesh* list);void bezierPatchMeshListDelete(bezierPatchMesh *list);bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);#ifdef __cplusplus}#endif#endif

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