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📄 glcurveval.h

📁 mesa-6.5-minigui源码
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * glcurveval.h * */#ifndef __gluglcurveval_h_#define __gluglcurveval_h_#include "gluos.h"#include <GL/gl.h>#include <GL/glu.h>#include "basiccrveval.h"class CurveMap;/*for internal evaluator callback stuff*/#ifndef IN_MAX_BEZIER_ORDER#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/#endif			#ifndef IN_MAX_DIMENSION#define IN_MAX_DIMENSION 4 #endiftypedef struct curveEvalMachine{  REAL uprime; //cached previously evaluated uprime  int k; //the dimension  REAL u1;  REAL u2;  int ustride;  int uorder;  REAL ctlpoints[IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];  REAL ucoeff[IN_MAX_BEZIER_ORDER];//cache the polynomial values} curveEvalMachine;class OpenGLCurveEvaluator : public BasicCurveEvaluator  {  public:			OpenGLCurveEvaluator(void);			virtual ~OpenGLCurveEvaluator(void);    void		range1f(long, REAL *, REAL *);    void		domain1f(REAL, REAL);    void		addMap(CurveMap *);    void		enable(long);    void		disable(long);    void		bgnmap1f(long);    void		map1f(long, REAL, REAL, long, long, REAL *);    void		mapgrid1f(long, REAL, REAL);    void		mapmesh1f(long, long, long);    void		evalpoint1i(long);    void		evalcoord1f(long, REAL);    void		endmap1f(void);    void		bgnline(void);    void		endline(void);    void                put_vertices_call_back(int flag)      {	output_triangles = flag;      }#ifdef _WIN32    void               putCallBack(GLenum which, void (APIENTRY *fn)() );#else    void               putCallBack(GLenum which, _GLUfuncptr fn );#endif    void               set_callback_userData(void *data)      {	userData = data;      }/*------------------begin for curveEvalMachine------------*/curveEvalMachine em_vertex;curveEvalMachine em_normal;curveEvalMachine em_color;curveEvalMachine em_texcoord;int vertex_flag; //whether there is a vertex map or notint normal_flag; //whether there is a normal map or notint color_flag; //whether there is a color map or notint texcoord_flag; //whether there is a texture map or notREAL global_grid_u0;REAL global_grid_u1;int global_grid_nu;void inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex	     int dimension,	     REAL ulower,	     REAL uupper,	     int ustride,	     int uorder,	     REAL *ctlpoints);void inPreEvaluate(int order, REAL vprime, REAL *coeff);void inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint);void inDoEvalCoord1(REAL u);void inMapMesh1f(int umin, int umax);void     (GLAPIENTRY *beginCallBackN) (GLenum type);void     (GLAPIENTRY *endCallBackN)   (void);void     (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);void     (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);void     (GLAPIENTRY *colorCallBackN) (const GLfloat *color);void     (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);void     (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);void     (GLAPIENTRY *endCallBackData)   (void* data);void     (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);void     (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);void     (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);void     (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);void* userData; //the opaque pointer for Data callback functionsvoid  beginCallBack(GLenum type, void* data);void endCallBack(void* data);void vertexCallBack(const GLfloat *vert, void *data);void normalCallBack(const GLfloat *normal, void* data);void colorCallBack(const  GLfloat *color, void* data);void texcoordCallBack(const GLfloat *texcoord, void* data);/*------------------end   for curveEvalMachine------------*/private:    int output_triangles; //true 1; false 0};#endif /* __gluglcurveval_h_ */

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