sweep.h

来自「mesa-6.5-minigui源码」· C头文件 代码 · 共 85 行

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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /cvs/mesa/Mesa/src/glu/sgi/libtess/sweep.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef __sweep_h_#define __sweep_h_#include "mesh.h"/* __gl_computeInterior( tess ) computes the planar arrangement specified * by the given contours, and further subdivides this arrangement * into regions.  Each region is marked "inside" if it belongs * to the polygon, according to the rule given by tess->windingRule. * Each interior region is guaranteed be monotone. */int __gl_computeInterior( GLUtesselator *tess );/* The following is here *only* for access by debugging routines */#include "dict.h"/* For each pair of adjacent edges crossing the sweep line, there is * an ActiveRegion to represent the region between them.  The active * regions are kept in sorted order in a dynamic dictionary.  As the * sweep line crosses each vertex, we update the affected regions. */struct ActiveRegion {  GLUhalfEdge	*eUp;		/* upper edge, directed right to left */  DictNode	*nodeUp;	/* dictionary node corresponding to eUp */  int		windingNumber;	/* used to determine which regions are                                 * inside the polygon */  GLboolean	inside;		/* is this region inside the polygon? */  GLboolean	sentinel;	/* marks fake edges at t = +/-infinity */  GLboolean	dirty;		/* marks regions where the upper or lower                                 * edge has changed, but we haven't checked                                 * whether they intersect yet */  GLboolean	fixUpperEdge;	/* marks temporary edges introduced when                                 * we process a "right vertex" (one without                                 * any edges leaving to the right) */};#define RegionBelow(r)	((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))#define RegionAbove(r)	((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))#endif

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