tess.h
来自「mesa-6.5-minigui源码」· C头文件 代码 · 共 173 行
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173 行
/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /cvs/mesa/Mesa/src/glu/sgi/libtess/tess.h,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#ifndef __tess_h_#define __tess_h_#include <GL/glu.h>#include <setjmp.h>#include "mesh.h"#include "dict.h"#include "priorityq.h"/* The begin/end calls must be properly nested. We keep track of * the current state to enforce the ordering. */enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };/* We cache vertex data for single-contour polygons so that we can * try a quick-and-dirty decomposition first. */#define TESS_MAX_CACHE 100typedef struct CachedVertex { GLdouble coords[3]; void *data;} CachedVertex;struct GLUtesselator { /*** state needed for collecting the input data ***/ enum TessState state; /* what begin/end calls have we seen? */ GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */ GLUmesh *mesh; /* stores the input contours, and eventually the tessellation itself */ void (GLAPIENTRY *callError)( GLenum errnum ); /*** state needed for projecting onto the sweep plane ***/ GLdouble normal[3]; /* user-specified normal (if provided) */ GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */ GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */ /*** state needed for the line sweep ***/ GLdouble relTolerance; /* tolerance for merging features */ GLenum windingRule; /* rule for determining polygon interior */ GLboolean fatalError; /* fatal error: needed combine callback */ Dict *dict; /* edge dictionary for sweep line */ PriorityQ *pq; /* priority queue of vertex events */ GLUvertex *event; /* current sweep event being processed */ void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData ); /*** state needed for rendering callbacks (see render.c) ***/ GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */ GLboolean boundaryOnly; /* Extract contours, not triangles */ GLUface *lonelyTriList; /* list of triangles which could not be rendered as strips or fans */ void (GLAPIENTRY *callBegin)( GLenum type ); void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge ); void (GLAPIENTRY *callVertex)( void *data ); void (GLAPIENTRY *callEnd)( void ); void (GLAPIENTRY *callMesh)( GLUmesh *mesh ); /*** state needed to cache single-contour polygons for renderCache() */ GLboolean emptyCache; /* empty cache on next vertex() call */ int cacheCount; /* number of cached vertices */ CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */ /*** rendering callbacks that also pass polygon data ***/ void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData ); void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge, void *polygonData ); void (GLAPIENTRY *callVertexData)( void *data, void *polygonData ); void (GLAPIENTRY *callEndData)( void *polygonData ); void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData ); void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData, void *polygonData ); jmp_buf env; /* place to jump to when memAllocs fail */ void *polygonData; /* client data for current polygon */};void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );void GLAPIENTRY __gl_noEndData( void *polygonData );void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData, void *polygonData );#define CALL_BEGIN_OR_BEGIN_DATA(a) \ if (tess->callBeginData != &__gl_noBeginData) \ (*tess->callBeginData)((a),tess->polygonData); \ else (*tess->callBegin)((a));#define CALL_VERTEX_OR_VERTEX_DATA(a) \ if (tess->callVertexData != &__gl_noVertexData) \ (*tess->callVertexData)((a),tess->polygonData); \ else (*tess->callVertex)((a));#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \ if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \ (*tess->callEdgeFlagData)((a),tess->polygonData); \ else (*tess->callEdgeFlag)((a));#define CALL_END_OR_END_DATA() \ if (tess->callEndData != &__gl_noEndData) \ (*tess->callEndData)(tess->polygonData); \ else (*tess->callEnd)();#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \ if (tess->callCombineData != &__gl_noCombineData) \ (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \ else (*tess->callCombine)((a),(b),(c),(d));#define CALL_ERROR_OR_ERROR_DATA(a) \ if (tess->callErrorData != &__gl_noErrorData) \ (*tess->callErrorData)((a),tess->polygonData); \ else (*tess->callError)((a));#endif
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