tess.c
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C
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//*** Author: Eric Veach, July 1994.***/#include "gluos.h"#include <stddef.h>#include <assert.h>#include <setjmp.h>#include "memalloc.h"#include "tess.h"#include "mesh.h"#include "normal.h"#include "sweep.h"#include "tessmono.h"#include "render.h"#define GLU_TESS_DEFAULT_TOLERANCE 0.0#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */#define TRUE 1#define FALSE 0/*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}/*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}/*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {}/*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}/*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}/*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4], GLfloat weight[4], void **dataOut ) {}/*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}/*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData ) {}/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData ) {}/*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData ) {}/*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {}/*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData ) {}/*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4], GLfloat weight[4], void **outData, void *polygonData ) {}/* Half-edges are allocated in pairs (see mesh.c) */typedef struct { GLUhalfEdge e, eSym; } EdgePair;#undef MAX#define MAX(a,b) ((a) > (b) ? (a) : (b))#define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \ MAX(sizeof(GLUvertex),sizeof(GLUface))))GLUtesselator * GLAPIENTRYgluNewTess( void ){ GLUtesselator *tess; /* Only initialize fields which can be changed by the api. Other fields * are initialized where they are used. */ if (memInit( MAX_FAST_ALLOC ) == 0) { return 0; /* out of memory */ } tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator )); if (tess == NULL) { return 0; /* out of memory */ } tess->state = T_DORMANT; tess->normal[0] = 0; tess->normal[1] = 0; tess->normal[2] = 0; tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE; tess->windingRule = GLU_TESS_WINDING_ODD; tess->flagBoundary = FALSE; tess->boundaryOnly = FALSE; tess->callBegin = &noBegin; tess->callEdgeFlag = &noEdgeFlag; tess->callVertex = &noVertex; tess->callEnd = &noEnd; tess->callError = &noError; tess->callCombine = &noCombine; tess->callMesh = &noMesh; tess->callBeginData= &__gl_noBeginData; tess->callEdgeFlagData= &__gl_noEdgeFlagData; tess->callVertexData= &__gl_noVertexData; tess->callEndData= &__gl_noEndData; tess->callErrorData= &__gl_noErrorData; tess->callCombineData= &__gl_noCombineData; tess->polygonData= NULL; return tess;}static void MakeDormant( GLUtesselator *tess ){ /* Return the tessellator to its original dormant state. */ if( tess->mesh != NULL ) { __gl_meshDeleteMesh( tess->mesh ); } tess->state = T_DORMANT; tess->lastEdge = NULL; tess->mesh = NULL;}#define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s)static void GotoState( GLUtesselator *tess, enum TessState newState ){ while( tess->state != newState ) { /* We change the current state one level at a time, to get to * the desired state. */ if( tess->state < newState ) { switch( tess->state ) { case T_DORMANT: CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON ); gluTessBeginPolygon( tess, NULL ); break; case T_IN_POLYGON: CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR ); gluTessBeginContour( tess ); break; default: ; } } else { switch( tess->state ) { case T_IN_CONTOUR: CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR ); gluTessEndContour( tess ); break; case T_IN_POLYGON: CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON ); /* gluTessEndPolygon( tess ) is too much work! */ MakeDormant( tess ); break; default: ; } } }}void GLAPIENTRYgluDeleteTess( GLUtesselator *tess ){ RequireState( tess, T_DORMANT ); memFree( tess );}void GLAPIENTRYgluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value ){ GLenum windingRule; switch( which ) { case GLU_TESS_TOLERANCE: if( value < 0.0 || value > 1.0 ) break; tess->relTolerance = value; return; case GLU_TESS_WINDING_RULE: windingRule = (GLenum) value; if( windingRule != value ) break; /* not an integer */ switch( windingRule ) { case GLU_TESS_WINDING_ODD: case GLU_TESS_WINDING_NONZERO: case GLU_TESS_WINDING_POSITIVE: case GLU_TESS_WINDING_NEGATIVE: case GLU_TESS_WINDING_ABS_GEQ_TWO: tess->windingRule = windingRule; return; default: break; } case GLU_TESS_BOUNDARY_ONLY: tess->boundaryOnly = (value != 0); return; default: CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); return; } CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );}/* Returns tessellator property */void GLAPIENTRYgluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value ){ switch (which) { case GLU_TESS_TOLERANCE: /* tolerance should be in range [0..1] */ assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0); *value= tess->relTolerance; break; case GLU_TESS_WINDING_RULE: assert(tess->windingRule == GLU_TESS_WINDING_ODD || tess->windingRule == GLU_TESS_WINDING_NONZERO || tess->windingRule == GLU_TESS_WINDING_POSITIVE || tess->windingRule == GLU_TESS_WINDING_NEGATIVE || tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO); *value= tess->windingRule; break; case GLU_TESS_BOUNDARY_ONLY: assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE); *value= tess->boundaryOnly; break; default: *value= 0.0; CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); break; }} /* gluGetTessProperty() */void GLAPIENTRYgluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z ){ tess->normal[0] = x; tess->normal[1] = y; tess->normal[2] = z;}void GLAPIENTRYgluTessCallback( GLUtesselator *tess, GLenum which, _GLUfuncptr fn){ switch( which ) { case GLU_TESS_BEGIN: tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn; return; case GLU_TESS_BEGIN_DATA: tess->callBeginData = (fn == NULL) ? &__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn; return; case GLU_TESS_EDGE_FLAG: tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag : (void (GLAPIENTRY *)(GLboolean)) fn; /* If the client wants boundary edges to be flagged, * we render everything as separate triangles (no strips or fans). */ tess->flagBoundary = (fn != NULL); return; case GLU_TESS_EDGE_FLAG_DATA: tess->callEdgeFlagData= (fn == NULL) ? &__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn; /* If the client wants boundary edges to be flagged, * we render everything as separate triangles (no strips or fans). */ tess->flagBoundary = (fn != NULL); return; case GLU_TESS_VERTEX: tess->callVertex = (fn == NULL) ? &noVertex : (void (GLAPIENTRY *)(void *)) fn; return; case GLU_TESS_VERTEX_DATA: tess->callVertexData = (fn == NULL) ? &__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn; return; case GLU_TESS_END: tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn; return; case GLU_TESS_END_DATA: tess->callEndData = (fn == NULL) ? &__gl_noEndData : (void (GLAPIENTRY *)(void *)) fn; return;
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