geom.h

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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//*** Author: Eric Veach, July 1994.***/#ifndef __geom_h_#define __geom_h_#include "mesh.h"#ifdef NO_BRANCH_CONDITIONS/* MIPS architecture has special instructions to evaluate boolean * conditions -- more efficient than branching, IF you can get the * compiler to generate the right instructions (SGI compiler doesn't) */#define VertEq(u,v)	(((u)->s == (v)->s) & ((u)->t == (v)->t))#define VertLeq(u,v)	(((u)->s < (v)->s) | \                         ((u)->s == (v)->s & (u)->t <= (v)->t))#else#define VertEq(u,v)	((u)->s == (v)->s && (u)->t == (v)->t)#define VertLeq(u,v)	(((u)->s < (v)->s) || \                         ((u)->s == (v)->s && (u)->t <= (v)->t))#endif#define EdgeEval(u,v,w) __gl_edgeEval(u,v,w)#define EdgeSign(u,v,w) __gl_edgeSign(u,v,w)/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */#define TransLeq(u,v)	(((u)->t < (v)->t) || \                         ((u)->t == (v)->t && (u)->s <= (v)->s))#define TransEval(u,v,w)	__gl_transEval(u,v,w)#define TransSign(u,v,w)	__gl_transSign(u,v,w)#define EdgeGoesLeft(e) 	VertLeq( (e)->Dst, (e)->Org )#define EdgeGoesRight(e)	VertLeq( (e)->Org, (e)->Dst )#undef	ABS#define ABS(x)	((x) < 0 ? -(x) : (x))#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))#define VertCCW(u,v,w)	__gl_vertCCW(u,v,w)int		__gl_vertLeq( GLUvertex *u, GLUvertex *v );GLdouble	__gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );GLdouble	__gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );GLdouble	__gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );GLdouble	__gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );int		__gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w );void		__gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1,				    GLUvertex *o2, GLUvertex *d2,				    GLUvertex *v );#endif

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