mesh.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 797 行 · 第 1/2 页
C
797 行
/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.***//*** Author: Eric Veach, July 1994.**** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $** $Header: /cvs/mesa/Mesa/src/glu/sgi/libtess/mesh.c,v 1.1 2001/03/17 00:25:41 brianp Exp $*/#include "gluos.h"#include <stddef.h>#include <assert.h>#include "mesh.h"#include "memalloc.h"#define TRUE 1#define FALSE 0static GLUvertex *allocVertex(){ return (GLUvertex *)memAlloc( sizeof( GLUvertex ));}static GLUface *allocFace(){ return (GLUface *)memAlloc( sizeof( GLUface ));}/************************ Utility Routines ************************//* Allocate and free half-edges in pairs for efficiency. * The *only* place that should use this fact is allocation/free. */typedef struct { GLUhalfEdge e, eSym; } EdgePair;/* MakeEdge creates a new pair of half-edges which form their own loop. * No vertex or face structures are allocated, but these must be assigned * before the current edge operation is completed. */static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext ){ GLUhalfEdge *e; GLUhalfEdge *eSym; GLUhalfEdge *ePrev; EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair )); if (pair == NULL) return NULL; e = &pair->e; eSym = &pair->eSym; /* Make sure eNext points to the first edge of the edge pair */ if( eNext->Sym < eNext ) { eNext = eNext->Sym; } /* Insert in circular doubly-linked list before eNext. * Note that the prev pointer is stored in Sym->next. */ ePrev = eNext->Sym->next; eSym->next = ePrev; ePrev->Sym->next = e; e->next = eNext; eNext->Sym->next = eSym; e->Sym = eSym; e->Onext = e; e->Lnext = eSym; e->Org = NULL; e->Lface = NULL; e->winding = 0; e->activeRegion = NULL; eSym->Sym = e; eSym->Onext = eSym; eSym->Lnext = e; eSym->Org = NULL; eSym->Lface = NULL; eSym->winding = 0; eSym->activeRegion = NULL; return e;}/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the * CS348a notes (see mesh.h). Basically it modifies the mesh so that * a->Onext and b->Onext are exchanged. This can have various effects * depending on whether a and b belong to different face or vertex rings. * For more explanation see __gl_meshSplice() below. */static void Splice( GLUhalfEdge *a, GLUhalfEdge *b ){ GLUhalfEdge *aOnext = a->Onext; GLUhalfEdge *bOnext = b->Onext; aOnext->Sym->Lnext = b; bOnext->Sym->Lnext = a; a->Onext = bOnext; b->Onext = aOnext;}/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives * a place to insert the new vertex in the global vertex list. We insert * the new vertex *before* vNext so that algorithms which walk the vertex * list will not see the newly created vertices. */static void MakeVertex( GLUvertex *newVertex, GLUhalfEdge *eOrig, GLUvertex *vNext ){ GLUhalfEdge *e; GLUvertex *vPrev; GLUvertex *vNew = newVertex; assert(vNew != NULL); /* insert in circular doubly-linked list before vNext */ vPrev = vNext->prev; vNew->prev = vPrev; vPrev->next = vNew; vNew->next = vNext; vNext->prev = vNew; vNew->anEdge = eOrig; vNew->data = NULL; /* leave coords, s, t undefined */ /* fix other edges on this vertex loop */ e = eOrig; do { e->Org = vNew; e = e->Onext; } while( e != eOrig );}/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left * face of all edges in the face loop to which eOrig belongs. "fNext" gives * a place to insert the new face in the global face list. We insert * the new face *before* fNext so that algorithms which walk the face * list will not see the newly created faces. */static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext ){ GLUhalfEdge *e; GLUface *fPrev; GLUface *fNew = newFace; assert(fNew != NULL); /* insert in circular doubly-linked list before fNext */ fPrev = fNext->prev; fNew->prev = fPrev; fPrev->next = fNew; fNew->next = fNext; fNext->prev = fNew; fNew->anEdge = eOrig; fNew->data = NULL; fNew->trail = NULL; fNew->marked = FALSE; /* The new face is marked "inside" if the old one was. This is a * convenience for the common case where a face has been split in two. */ fNew->inside = fNext->inside; /* fix other edges on this face loop */ e = eOrig; do { e->Lface = fNew; e = e->Lnext; } while( e != eOrig );}/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym), * and removes from the global edge list. */static void KillEdge( GLUhalfEdge *eDel ){ GLUhalfEdge *ePrev, *eNext; /* Half-edges are allocated in pairs, see EdgePair above */ if( eDel->Sym < eDel ) { eDel = eDel->Sym; } /* delete from circular doubly-linked list */ eNext = eDel->next; ePrev = eDel->Sym->next; eNext->Sym->next = ePrev; ePrev->Sym->next = eNext; memFree( eDel );}/* KillVertex( vDel ) destroys a vertex and removes it from the global * vertex list. It updates the vertex loop to point to a given new vertex. */static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg ){ GLUhalfEdge *e, *eStart = vDel->anEdge; GLUvertex *vPrev, *vNext; /* change the origin of all affected edges */ e = eStart; do { e->Org = newOrg; e = e->Onext; } while( e != eStart ); /* delete from circular doubly-linked list */ vPrev = vDel->prev; vNext = vDel->next; vNext->prev = vPrev; vPrev->next = vNext; memFree( vDel );}/* KillFace( fDel ) destroys a face and removes it from the global face * list. It updates the face loop to point to a given new face. */static void KillFace( GLUface *fDel, GLUface *newLface ){ GLUhalfEdge *e, *eStart = fDel->anEdge; GLUface *fPrev, *fNext; /* change the left face of all affected edges */ e = eStart; do { e->Lface = newLface; e = e->Lnext; } while( e != eStart ); /* delete from circular doubly-linked list */ fPrev = fDel->prev; fNext = fDel->next; fNext->prev = fPrev; fPrev->next = fNext; memFree( fDel );}/****************** Basic Edge Operations **********************//* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face). * The loop consists of the two new half-edges. */GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh ){ GLUvertex *newVertex1= allocVertex(); GLUvertex *newVertex2= allocVertex(); GLUface *newFace= allocFace(); GLUhalfEdge *e; /* if any one is null then all get freed */ if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { if (newVertex1 != NULL) memFree(newVertex1); if (newVertex2 != NULL) memFree(newVertex2); if (newFace != NULL) memFree(newFace); return NULL; } e = MakeEdge( &mesh->eHead ); if (e == NULL) return NULL; MakeVertex( newVertex1, e, &mesh->vHead ); MakeVertex( newVertex2, e->Sym, &mesh->vHead ); MakeFace( newFace, e, &mesh->fHead ); return e;} /* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the * mesh connectivity and topology. It changes the mesh so that * eOrg->Onext <- OLD( eDst->Onext ) * eDst->Onext <- OLD( eOrg->Onext ) * where OLD(...) means the value before the meshSplice operation. * * This can have two effects on the vertex structure: * - if eOrg->Org != eDst->Org, the two vertices are merged together * - if eOrg->Org == eDst->Org, the origin is split into two vertices * In both cases, eDst->Org is changed and eOrg->Org is untouched. * * Similarly (and independently) for the face structure, * - if eOrg->Lface == eDst->Lface, one loop is split into two * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected. * * Some special cases: * If eDst == eOrg, the operation has no effect. * If eDst == eOrg->Lnext, the new face will have a single edge. * If eDst == eOrg->Lprev, the old face will have a single edge. * If eDst == eOrg->Onext, the new vertex will have a single edge. * If eDst == eOrg->Oprev, the old vertex will have a single edge. */int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ){ int joiningLoops = FALSE; int joiningVertices = FALSE; if( eOrg == eDst ) return 1; if( eDst->Org != eOrg->Org ) { /* We are merging two disjoint vertices -- destroy eDst->Org */ joiningVertices = TRUE; KillVertex( eDst->Org, eOrg->Org ); } if( eDst->Lface != eOrg->Lface ) { /* We are connecting two disjoint loops -- destroy eDst->Lface */ joiningLoops = TRUE; KillFace( eDst->Lface, eOrg->Lface ); } /* Change the edge structure */ Splice( eDst, eOrg ); if( ! joiningVertices ) { GLUvertex *newVertex= allocVertex(); if (newVertex == NULL) return 0; /* We split one vertex into two -- the new vertex is eDst->Org. * Make sure the old vertex points to a valid half-edge. */ MakeVertex( newVertex, eDst, eOrg->Org ); eOrg->Org->anEdge = eOrg; } if( ! joiningLoops ) { GLUface *newFace= allocFace(); if (newFace == NULL) return 0; /* We split one loop into two -- the new loop is eDst->Lface. * Make sure the old face points to a valid half-edge. */ MakeFace( newFace, eDst, eOrg->Lface ); eOrg->Lface->anEdge = eOrg; } return 1;}/* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases: * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop * eDel->Lface is deleted. Otherwise, we are splitting one loop into two; * the newly created loop will contain eDel->Dst. If the deletion of eDel * would create isolated vertices, those are deleted as well. * * This function could be implemented as two calls to __gl_meshSplice * plus a few calls to memFree, but this would allocate and delete * unnecessary vertices and faces. */int __gl_meshDelete( GLUhalfEdge *eDel ){ GLUhalfEdge *eDelSym = eDel->Sym; int joiningLoops = FALSE; /* First step: disconnect the origin vertex eDel->Org. We make all * changes to get a consistent mesh in this "intermediate" state. */ if( eDel->Lface != eDel->Rface ) { /* We are joining two loops into one -- remove the left face */ joiningLoops = TRUE; KillFace( eDel->Lface, eDel->Rface ); } if( eDel->Onext == eDel ) { KillVertex( eDel->Org, NULL ); } else { /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?