t_vb_arbprogram.h
来自「mesa-6.5-minigui源码」· C头文件 代码 · 共 193 行
H
193 行
/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file t_arb_program.c * Compile vertex programs to an intermediate representation. * Execute vertex programs over a buffer of vertices. * \author Keith Whitwell, Brian Paul */#ifndef _T_VB_ARBPROGRAM_H_#define _T_VB_ARBPROGRAM_H_/* New, internal instructions: */#define RSW (MAX_OPCODE)#define MSK (MAX_OPCODE+1)#define REL (MAX_OPCODE+2)/** * Register files for vertex programs */#define FILE_REG 0 /* temporaries */#define FILE_LOCAL_PARAM 1 /* local parameters */#define FILE_ENV_PARAM 2 /* global parameters */#define FILE_STATE_PARAM 3 /* GL state references */#define REG_ARG0 0#define REG_ARG1 1#define REG_ARG2 2#define REG_RES 3#define REG_ADDR 4#define REG_TMP0 5#define REG_TMP11 16#define REG_OUT0 17#define REG_OUT14 31#define REG_IN0 32#define REG_IN31 63#define REG_ID 64 /* 0,0,0,1 */#define REG_ONES 65 /* 1,1,1,1 */#define REG_SWZ 66 /* -1,1,0,0 */#define REG_NEG 67 /* -1,-1,-1,-1 */#define REG_LIT 68 /* 1,0,0,1 */#define REG_LIT2 69 /* 1,0,0,1 */#define REG_SCRATCH 70 /* internal temporary. XXX we can't actually use this because 70 doesn't fit in the 5-bit 'dst' instruction field! */#define REG_UNDEF 127 /* special case - never used */#define REG_MAX 128#define REG_INVALID ~0/* ARB_vp instructions are broken down into one or more of the * following micro-instructions, each representable in a 64 bit packed * structure. */struct reg { GLuint file:2; GLuint idx:7;};union instruction { struct { GLuint opcode:7; GLuint dst:5; GLuint file0:2; GLuint idx0:7; GLuint file1:2; GLuint idx1:7; GLuint pad:2; GLuint pad2; } alu; struct { GLuint opcode:7; GLuint dst:5; GLuint file0:2; GLuint idx0:7; GLuint neg:4; GLuint swz:8; /* xyzw only */ } rsw; struct { GLuint opcode:7; GLuint dst:5; GLuint file:2; GLuint idx:7; GLuint mask:4; GLuint pad:7; GLuint pad2; } msk;};/** * Reduced swizzle is a 2-bit field; only X/Y/Z/W are allowed, not 0/1. */#define RSW_NOOP ((0<<0) | (1<<2) | (2<<4) | (3<<6))#define GET_RSW(swz, idx) (((swz) >> ((idx)*2)) & 0x3)struct input { GLuint idx; GLfloat *data; GLuint stride; GLuint size;};struct output { GLuint idx; GLfloat *data;};/*--------------------------------------------------------------------------- */#if defined(USE_SSE_ASM)#ifdef NO_FAST_MATH#define RESTORE_FPU (DEFAULT_X86_FPU)#define RND_NEG_FPU (DEFAULT_X86_FPU | 0x400)#else#define RESTORE_FPU (FAST_X86_FPU)#define RND_NEG_FPU (FAST_X86_FPU | 0x400)#endif#else#define RESTORE_FPU 0#define RND_NEG_FPU 0#endif/** * Private storage for the vertex program pipeline stage. */struct arb_vp_machine { GLfloat (*File[4])[4]; /* All values referencable from the program. */ struct input input[_TNL_ATTRIB_MAX]; GLuint nr_inputs; struct output output[VERT_RESULT_MAX]; GLuint nr_outputs; GLvector4f attribs[VERT_RESULT_MAX]; /**< result vectors. */ GLvector4f ndcCoords; /**< normalized device coords */ GLubyte *clipmask; /**< clip flags */ GLubyte ormask, andmask; /**< for clipping */ GLuint vtx_nr; /**< loop counter */ struct vertex_buffer *VB; GLshort fpucntl_rnd_neg; /* constant value */ GLshort fpucntl_restore; /* constant value */ GLboolean try_codegen;};struct tnl_compiled_program { union instruction instructions[1024]; GLint nr_instructions; void (*compiled_func)( struct arb_vp_machine * ); /**< codegen'd program */ };void _tnl_program_string_change( struct vertex_program * );void _tnl_program_destroy( struct vertex_program * );void _tnl_disassem_vba_insn( union instruction op );GLboolean _tnl_sse_codegen_vertex_program(struct tnl_compiled_program *p);#endif
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