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📄 t_array_import.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.1 * * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "glheader.h"#include "context.h"#include "macros.h"#include "imports.h"#include "state.h"#include "mtypes.h"#include "array_cache/acache.h"#include "math/m_translate.h"#include "t_array_import.h"#include "t_context.h"static void _tnl_import_vertex( GLcontext *ctx,				GLboolean writeable,				GLboolean stride ){   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   const GLubyte *data;   tmp = _ac_import_vertex(ctx,			   GL_FLOAT,			   stride ? 4*sizeof(GLfloat) : 0,			   0,			   writeable,			   &is_writeable);   data = tmp->Ptr;   inputs->Obj.data = (GLfloat (*)[4]) data;   inputs->Obj.start = (GLfloat *) data;   inputs->Obj.stride = tmp->StrideB;   inputs->Obj.size = tmp->Size;}static void _tnl_import_normal( GLcontext *ctx,				GLboolean writeable,				GLboolean stride ){   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   const GLubyte *data;   tmp = _ac_import_normal(ctx, GL_FLOAT,			   stride ? 3*sizeof(GLfloat) : 0, writeable,			   &is_writeable);   data = tmp->Ptr;   inputs->Normal.data = (GLfloat (*)[4]) data;   inputs->Normal.start = (GLfloat *) data;   inputs->Normal.stride = tmp->StrideB;   inputs->Normal.size = 3;}static void _tnl_import_color( GLcontext *ctx,			       GLboolean writeable,			       GLboolean stride ){   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   const GLubyte *data;   tmp = _ac_import_color(ctx,			  GL_FLOAT,			  stride ? 4*sizeof(GLfloat) : 0,			  4,			  writeable,			  &is_writeable);   data = tmp->Ptr;   inputs->Color.data = (GLfloat (*)[4]) data;   inputs->Color.start = (GLfloat *) data;   inputs->Color.stride = tmp->StrideB;   inputs->Color.size = tmp->Size;}static void _tnl_import_secondarycolor( GLcontext *ctx,					GLboolean writeable,					GLboolean stride ){   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   const GLubyte *data;   tmp = _ac_import_secondarycolor(ctx, 				   GL_FLOAT,				   stride ? 4*sizeof(GLfloat) : 0,				   4,				   writeable,				   &is_writeable);   data = tmp->Ptr;   inputs->SecondaryColor.data = (GLfloat (*)[4]) data;   inputs->SecondaryColor.start = (GLfloat *) data;   inputs->SecondaryColor.stride = tmp->StrideB;   inputs->SecondaryColor.size = tmp->Size;}static void _tnl_import_fogcoord( GLcontext *ctx,				  GLboolean writeable,				  GLboolean stride ){   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   const GLubyte *data;   tmp = _ac_import_fogcoord(ctx, GL_FLOAT,			     stride ? sizeof(GLfloat) : 0, writeable,			     &is_writeable);   data = tmp->Ptr;   inputs->FogCoord.data = (GLfloat (*)[4]) data;   inputs->FogCoord.start = (GLfloat *) data;   inputs->FogCoord.stride = tmp->StrideB;}static void _tnl_import_index( GLcontext *ctx,			       GLboolean writeable,			       GLboolean stride ){   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   const GLubyte *data;   tmp = _ac_import_index(ctx, GL_FLOAT,			  stride ? sizeof(GLfloat) : 0, writeable,			  &is_writeable);   data = tmp->Ptr;   inputs->Index.data = (GLfloat (*)[4]) data;   inputs->Index.start = (GLfloat *) data;   inputs->Index.stride = tmp->StrideB;}static void _tnl_import_texcoord( GLcontext *ctx,				  GLuint unit,				  GLboolean writeable,				  GLboolean stride ){   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   const GLubyte *data;   tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,			     stride ? 4 * sizeof(GLfloat) : 0,			     0,			     writeable,			     &is_writeable);   data = tmp->Ptr;   inputs->TexCoord[unit].data = (GLfloat (*)[4]) data;   inputs->TexCoord[unit].start = (GLfloat *) data;   inputs->TexCoord[unit].stride = tmp->StrideB;   inputs->TexCoord[unit].size = tmp->Size;}static void _tnl_import_edgeflag( GLcontext *ctx,				  GLboolean writeable,				  GLboolean stride ){   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   const GLubyte *data;   (void) writeable; (void) stride;   tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,			     sizeof(GLubyte),			     0,			     &is_writeable);   data = tmp->Ptr;   inputs->EdgeFlag = (GLubyte *) data;}static void _tnl_import_attrib( GLcontext *ctx,                                GLuint index,                                GLboolean writeable,                                GLboolean stride ){   struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;   struct gl_client_array *tmp;   GLboolean is_writeable = 0;   const GLubyte *data;   tmp = _ac_import_attrib(ctx, index, GL_FLOAT,                           stride ? 4 * sizeof(GLfloat) : 0,                           4,  /* want GLfloat[4] */                           writeable,                           &is_writeable);   data = tmp->Ptr;   inputs->Attribs[index].data = (GLfloat (*)[4]) data;   inputs->Attribs[index].start = (GLfloat *) data;   inputs->Attribs[index].stride = tmp->StrideB;   inputs->Attribs[index].size = tmp->Size;}static void _tnl_constant_attrib( TNLcontext *tnl,				  struct tnl_vertex_arrays *tmp,				  GLuint i ){   tmp->Attribs[i].count = 1;   tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];   tmp->Attribs[i].start = tnl->vtx.current[i];   tmp->Attribs[i].size = 4;    tmp->Attribs[i].stride = 0;   tnl->vb.AttribPtr[i] = &tmp->Attribs[i];}void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end){   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   struct tnl_vertex_arrays *tmp = &tnl->array_inputs;   GLuint i, index;   VB->Count = end - start;   VB->Elts = NULL;   _ac_import_range( ctx, start, end );   /* When vertex program mode is enabled, the generic vertex program    * attribute arrays have priority over the conventional attributes.    * Try to use them now.    */   for (index = 0; index < VERT_ATTRIB_MAX; index++) {      /* When vertex program mode is enabled, the generic vertex attribute       * arrays have priority over the conventional vertex arrays.       */      if (ctx->VertexProgram._Enabled          && ctx->Array.VertexAttrib[index].Enabled) {         /* Use generic attribute array */         _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );         VB->AttribPtr[index] = &tmp->Attribs[index];      }      /* use conventional arrays... */      else if (index == VERT_ATTRIB_POS) {	 _tnl_import_vertex( ctx, 0, 0 );	 tmp->Obj.count = VB->Count;	 VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;      }      else if (index == VERT_ATTRIB_NORMAL) {	 _tnl_import_normal( ctx, 0, 0 );	 tmp->Normal.count = VB->Count;	 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;      }      else if (index == VERT_ATTRIB_COLOR0) {	 _tnl_import_color( ctx, 0, 0 );	 tmp->Color.count = VB->Count;	 VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;      }      else if (index == VERT_ATTRIB_COLOR1) {	 _tnl_import_secondarycolor( ctx, 0, 0 );	 tmp->SecondaryColor.count = VB->Count;	 VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;      }      else if (index == VERT_ATTRIB_FOG) {	 _tnl_import_fogcoord( ctx, 0, 0 );	 tmp->FogCoord.count = VB->Count;	 VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;      }      else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {	 i = index - VERT_ATTRIB_TEX0;	 _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );	 tmp->TexCoord[i].count = VB->Count;	 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];      }      else {	 _tnl_constant_attrib(tnl, tmp, index);      }   }   /* odd-ball vertex attributes */   {      _tnl_import_index( ctx, 0, 0 );      tmp->Index.count = VB->Count;      VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;   }   {      _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );      VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;   }   /* These are constant & could be precalculated:    */   for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {      _tnl_constant_attrib(tnl, tmp, i);   }   /* Legacy pointers -- remove one day.    */   VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];   VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];   VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];   VB->ColorPtr[1] = NULL;   VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];   VB->IndexPtr[1] = NULL;   VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];   VB->SecondaryColorPtr[1] = NULL;   VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {      VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];   }}

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