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📄 m_dotprod_tmp.h

📁 mesa-6.5-minigui源码
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/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * New (3.1) transformation code written by Keith Whitwell. *//* Note - respects the stride of the output vector. */static void TAG(dotprod_vec2)( GLfloat *out,			       GLuint outstride,			       const GLvector4f *coord_vec,			       const GLfloat plane[4] ){   GLuint stride = coord_vec->stride;   GLfloat *coord = coord_vec->start;   GLuint count = coord_vec->count;   GLuint i;   const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {      *out = (coord[0] * plane0 +	      coord[1] * plane1 +	      plane3);   }}static void TAG(dotprod_vec3)( GLfloat *out,			       GLuint outstride,			       const GLvector4f *coord_vec,			       const GLfloat plane[4] ){   GLuint stride = coord_vec->stride;   GLfloat *coord = coord_vec->start;   GLuint count = coord_vec->count;   GLuint i;   const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];   const GLfloat plane3 = plane[3];   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {      *out = (coord[0] * plane0 +	      coord[1] * plane1 +	      coord[2] * plane2 +	      plane3);   }}static void TAG(dotprod_vec4)( GLfloat *out,			       GLuint outstride,			       const GLvector4f *coord_vec,			       const GLfloat plane[4] ){   GLuint stride = coord_vec->stride;   GLfloat *coord = coord_vec->start;   GLuint count = coord_vec->count;   GLuint i;   const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];   const GLfloat plane3 = plane[3];   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {      *out = (coord[0] * plane0 +	      coord[1] * plane1 +	      coord[2] * plane2 +	      coord[3] * plane3);   }}static void TAG(init_dotprod)( void ){   _mesa_dotprod_tab[2] = TAG(dotprod_vec2);   _mesa_dotprod_tab[3] = TAG(dotprod_vec3);   _mesa_dotprod_tab[4] = TAG(dotprod_vec4);}

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