m_translate.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 719 行 · 第 1/2 页
C
719 行
#define DEST_4FC trans_1_GLint_4fc_raw#define DEST_1UB trans_1_GLint_1ub_raw#define DEST_1UI trans_1_GLint_1ui_raw#include "m_trans_tmp.h"#undef SRC#undef SRC_IDX#undef TRX_3F#undef TRX_4F#undef TRX_4FC#undef TRX_UB#undef TRX_US#undef TRX_UI/* GL_UNSIGNED_INT */#define SRC GLuint#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) )#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)#define TRX_US(us, f,n) us = (GLshort) (PTR_ELT(f,n) >> 16)#define TRX_UI(f,n) PTR_ELT(f,n)#define SZ 4#define INIT init_trans_4_GLuint_raw#define DEST_4F trans_4_GLuint_4f_raw#define DEST_4FC trans_4_GLuint_4fc_raw#define DEST_4UB trans_4_GLuint_4ub_raw#define DEST_4US trans_4_GLuint_4us_raw#include "m_trans_tmp.h"#define SZ 3#define INIT init_trans_3_GLuint_raw#define DEST_4F trans_3_GLuint_4f_raw#define DEST_4FC trans_3_GLuint_4fc_raw#define DEST_4UB trans_3_GLuint_4ub_raw#define DEST_4US trans_3_GLuint_4us_raw#define DEST_3F trans_3_GLuint_3f_raw#include "m_trans_tmp.h"#define SZ 2#define INIT init_trans_2_GLuint_raw#define DEST_4F trans_2_GLuint_4f_raw#define DEST_4FC trans_2_GLuint_4fc_raw#include "m_trans_tmp.h"#define SZ 1#define INIT init_trans_1_GLuint_raw#define DEST_4F trans_1_GLuint_4f_raw#define DEST_4FC trans_1_GLuint_4fc_raw#define DEST_1UB trans_1_GLuint_1ub_raw#define DEST_1UI trans_1_GLuint_1ui_raw#include "m_trans_tmp.h"#undef SRC#undef SRC_IDX#undef TRX_3F#undef TRX_4F#undef TRX_4FC#undef TRX_UB#undef TRX_US#undef TRX_UI/* GL_DOUBLE */#define SRC GLdouble#define SRC_IDX TYPE_IDX(GL_DOUBLE)#define TRX_3F(f,n) (GLfloat) PTR_ELT(f,n)#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n)#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)#define SZ 4#define INIT init_trans_4_GLdouble_raw#define DEST_4F trans_4_GLdouble_4f_raw#define DEST_4FC trans_4_GLdouble_4fc_raw#define DEST_4UB trans_4_GLdouble_4ub_raw#define DEST_4US trans_4_GLdouble_4us_raw#include "m_trans_tmp.h"#define SZ 3#define INIT init_trans_3_GLdouble_raw#define DEST_4F trans_3_GLdouble_4f_raw#define DEST_4FC trans_3_GLdouble_4fc_raw#define DEST_4UB trans_3_GLdouble_4ub_raw#define DEST_4US trans_3_GLdouble_4us_raw#define DEST_3F trans_3_GLdouble_3f_raw#include "m_trans_tmp.h"#define SZ 2#define INIT init_trans_2_GLdouble_raw#define DEST_4F trans_2_GLdouble_4f_raw#define DEST_4FC trans_2_GLdouble_4fc_raw#include "m_trans_tmp.h"#define SZ 1#define INIT init_trans_1_GLdouble_raw#define DEST_4F trans_1_GLdouble_4f_raw#define DEST_4FC trans_1_GLdouble_4fc_raw#define DEST_1UB trans_1_GLdouble_1ub_raw#define DEST_1UI trans_1_GLdouble_1ui_raw#define DEST_1F trans_1_GLdouble_1f_raw#include "m_trans_tmp.h"#undef SRC#undef SRC_IDX/* GL_FLOAT */#define SRC GLfloat#define SRC_IDX TYPE_IDX(GL_FLOAT)#define SZ 4#define INIT init_trans_4_GLfloat_raw#define DEST_4UB trans_4_GLfloat_4ub_raw#define DEST_4US trans_4_GLfloat_4us_raw#define DEST_4F trans_4_GLfloat_4f_raw#define DEST_4FC trans_4_GLfloat_4fc_raw#include "m_trans_tmp.h"#define SZ 3#define INIT init_trans_3_GLfloat_raw#define DEST_4F trans_3_GLfloat_4f_raw#define DEST_4FC trans_3_GLfloat_4fc_raw#define DEST_4UB trans_3_GLfloat_4ub_raw#define DEST_4US trans_3_GLfloat_4us_raw#define DEST_3F trans_3_GLfloat_3f_raw#include "m_trans_tmp.h"#define SZ 2#define INIT init_trans_2_GLfloat_raw#define DEST_4F trans_2_GLfloat_4f_raw#define DEST_4FC trans_2_GLfloat_4fc_raw#include "m_trans_tmp.h"#define SZ 1#define INIT init_trans_1_GLfloat_raw#define DEST_4F trans_1_GLfloat_4f_raw#define DEST_4FC trans_1_GLfloat_4fc_raw#define DEST_1UB trans_1_GLfloat_1ub_raw#define DEST_1UI trans_1_GLfloat_1ui_raw#define DEST_1F trans_1_GLfloat_1f_raw#include "m_trans_tmp.h"#undef SRC#undef SRC_IDX#undef TRX_3F#undef TRX_4F#undef TRX_4FC#undef TRX_UB#undef TRX_US#undef TRX_UIstatic void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4], CONST void *Ptr, GLuint stride, ARGS ){ const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride; GLuint i; if (((((uintptr_t) f | (uintptr_t) stride)) & 3L) == 0L) { /* Aligned. */ for (i = DST_START ; i < n ; i++, f += stride) { COPY_4UBV( t[i], f ); } } else { for (i = DST_START ; i < n ; i++, f += stride) { t[i][0] = f[0]; t[i][1] = f[1]; t[i][2] = f[2]; t[i][3] = f[3]; } }}static void init_translate_raw(void){ MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) ); MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) ); MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) ); MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) ); init_trans_4_GLbyte_raw(); init_trans_3_GLbyte_raw(); init_trans_2_GLbyte_raw(); init_trans_1_GLbyte_raw(); init_trans_1_GLubyte_raw(); init_trans_3_GLubyte_raw(); init_trans_4_GLubyte_raw(); init_trans_4_GLshort_raw(); init_trans_3_GLshort_raw(); init_trans_2_GLshort_raw(); init_trans_1_GLshort_raw(); init_trans_4_GLushort_raw(); init_trans_3_GLushort_raw(); init_trans_2_GLushort_raw(); init_trans_1_GLushort_raw(); init_trans_4_GLint_raw(); init_trans_3_GLint_raw(); init_trans_2_GLint_raw(); init_trans_1_GLint_raw(); init_trans_4_GLuint_raw(); init_trans_3_GLuint_raw(); init_trans_2_GLuint_raw(); init_trans_1_GLuint_raw(); init_trans_4_GLdouble_raw(); init_trans_3_GLdouble_raw(); init_trans_2_GLdouble_raw(); init_trans_1_GLdouble_raw(); init_trans_4_GLfloat_raw(); init_trans_3_GLfloat_raw(); init_trans_2_GLfloat_raw(); init_trans_1_GLfloat_raw(); TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;}#undef TAB#ifdef CLASS#undef CLASS#endif#undef ARGS#undef CHECK#undef SRC_START#undef DST_START#undef NEXT_F#undef NEXT_F2void _math_init_translate( void ){ init_translate_raw();}void _math_trans_1f(GLfloat *to, CONST void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ){ _math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_1ui(GLuint *to, CONST void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ){ _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_1ub(GLubyte *to, CONST void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ){ _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_4ub(GLubyte (*to)[4], CONST void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ){ _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_4chan( GLchan (*to)[4], CONST void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ){#if CHAN_TYPE == GL_UNSIGNED_BYTE _math_trans_4ub( to, ptr, stride, type, size, start, n );#elif CHAN_TYPE == GL_UNSIGNED_SHORT _math_trans_4us( to, ptr, stride, type, size, start, n );#elif CHAN_TYPE == GL_FLOAT _math_trans_4fc( to, ptr, stride, type, size, start, n );#endif}void _math_trans_4us(GLushort (*to)[4], CONST void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ){ _math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_4f(GLfloat (*to)[4], CONST void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ){ _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_4fc(GLfloat (*to)[4], CONST void *ptr, GLuint stride, GLenum type, GLuint size, GLuint start, GLuint n ){ _math_trans_4fc_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );}void _math_trans_3f(GLfloat (*to)[3], CONST void *ptr, GLuint stride, GLenum type, GLuint start, GLuint n ){ _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );}
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