📄 glprocs.h
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"glLoadTransposeMatrixf\0" "glLoadTransposeMatrixd\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixd\0" "glSampleCoverage\0" "glDrawBuffersATI\0" "glSampleMaskEXT\0" "glSamplePatternEXT\0" "glPointParameterf\0" "glPointParameterfARB\0" "glPointParameterfSGIS\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvSGIS\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dv\0" "glWindowPos2dvARB\0" "glWindowPos2f\0" "glWindowPos2fARB\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3f\0" "glWindowPos3fARB\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateINGR\0" "glFogCoordf\0" "glFogCoordfv\0" "glFogCoordd\0" "glFogCoorddv\0" "glFogCoordPointer\0" "glCompressedTexImage3D\0" "glCompressedTexImage2D\0" "glCompressedTexImage1D\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage2D\0" "glCompressedTexSubImage1D\0" "glGetCompressedTexImage\0" "glSecondaryColor3b\0" "glSecondaryColor3bv\0" "glSecondaryColor3d\0" "glSecondaryColor3dv\0" "glSecondaryColor3f\0" "glSecondaryColor3fv\0" "glSecondaryColor3i\0" "glSecondaryColor3iv\0" "glSecondaryColor3s\0" "glSecondaryColor3sv\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiv\0" "glSecondaryColor3us\0" "glSecondaryColor3usv\0" "glSecondaryColorPointer\0" "glBindProgramARB\0" "glDeleteProgramsARB\0" "glGenProgramsARB\0" "glGetVertexAttribPointervARB\0" "glIsProgramARB\0" "glPointParameteri\0" "glPointParameteriv\0" "glMultiDrawArrays\0" "glMultiDrawElements\0" "glBindBuffer\0" "glBufferData\0" "glBufferSubData\0" "glDeleteBuffers\0" "glGenBuffers\0" "glGetBufferParameteriv\0" "glGetBufferPointerv\0" "glGetBufferSubData\0" "glIsBuffer\0" "glMapBuffer\0" "glUnmapBuffer\0" "glGenQueries\0" "glDeleteQueries\0" "glIsQuery\0" "glBeginQuery\0" "glEndQuery\0" "glGetQueryiv\0" "glGetQueryObjectiv\0" "glGetQueryObjectuiv\0" "glBlendEquationSeparateATI\0" ;static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ), NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ), NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ), NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ), NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ), NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ), NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ), NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ), NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ), NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ), NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ), NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ), NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ), NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ), NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ), NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ), NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ), NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ), NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ), NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ), NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ), NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ), NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ), NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ), NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ), NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ), NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ), NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ), NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ), NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ), NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ), NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ), NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ), NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ), NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ), NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ), NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ), NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ), NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ), NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ), NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ), NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ), NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ), NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ), NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ), NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ), NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ), NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ), NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ), NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ), NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ), NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ), NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ), NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ), NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ), NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ), NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ), NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ), NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ), NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ), NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ), NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ), NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ), NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ), NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ), NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ), NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ), NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ), NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ), NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ), NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ), NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ), NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ), NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ), NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ), NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ), NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ), NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ), NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ), NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ), NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ), NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ), NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ), NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ), NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ), NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ), NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ), NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ), NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ), NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ), NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ), NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ), NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ), NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ), NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ), NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ), NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ), NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ), NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ), NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ), NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ), NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ), NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ), NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ), NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ), NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ), NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ), NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ), NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ), NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ), NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ), NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ), NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ), NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ), NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ), NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ), NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ), NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ), NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ), NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ), NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ), NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ), NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ), NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ), NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ), NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ), NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ), NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ), NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ), NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ), NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ), NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ), NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ), NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ), NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ), NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ), NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ), NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ), NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ), NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ), NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ), NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ), NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ), NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ), NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ), NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ), NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ), NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ), NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ), NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ), NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ), NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ), NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ), NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ), NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ), NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ), NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ), NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ), NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ), NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ), NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ), NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ), NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ), NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ), NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ), NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ), NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ), NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ), NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ), NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ), NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ), NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ), NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ), NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ), NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ), NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ), NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ), NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ), NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ), NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ), NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ), NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ), NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ), NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ), NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ), NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ), NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ), NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ), NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ), NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ), NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ), NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ), NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ), NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ), NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ), NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ), NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ), NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ), NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ), NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ), NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ), NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ), NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ), NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ),
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