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📄 glprocs.h

📁 mesa-6.5-minigui源码
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/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script *//* * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *//* This file is only included by glapi.c and is used for * the GetProcAddress() function */typedef struct {    GLint Name_offset;#ifdef NEED_FUNCTION_POINTER    _glapi_proc Address;#endif    GLuint Offset;} glprocs_table_t;#ifdef NEED_FUNCTION_POINTER#  define NAME_FUNC_OFFSET(n,f,o) { n , (_glapi_proc) f , o }#else#  define NAME_FUNC_OFFSET(n,f,o) { n , o }#endifstatic const char gl_string_table[] =    "glNewList\0"    "glEndList\0"    "glCallList\0"    "glCallLists\0"    "glDeleteLists\0"    "glGenLists\0"    "glListBase\0"    "glBegin\0"    "glBitmap\0"    "glColor3b\0"    "glColor3bv\0"    "glColor3d\0"    "glColor3dv\0"    "glColor3f\0"    "glColor3fv\0"    "glColor3i\0"    "glColor3iv\0"    "glColor3s\0"    "glColor3sv\0"    "glColor3ub\0"    "glColor3ubv\0"    "glColor3ui\0"    "glColor3uiv\0"    "glColor3us\0"    "glColor3usv\0"    "glColor4b\0"    "glColor4bv\0"    "glColor4d\0"    "glColor4dv\0"    "glColor4f\0"    "glColor4fv\0"    "glColor4i\0"    "glColor4iv\0"    "glColor4s\0"    "glColor4sv\0"    "glColor4ub\0"    "glColor4ubv\0"    "glColor4ui\0"    "glColor4uiv\0"    "glColor4us\0"    "glColor4usv\0"    "glEdgeFlag\0"    "glEdgeFlagv\0"    "glEnd\0"    "glIndexd\0"    "glIndexdv\0"    "glIndexf\0"    "glIndexfv\0"    "glIndexi\0"    "glIndexiv\0"    "glIndexs\0"    "glIndexsv\0"    "glNormal3b\0"    "glNormal3bv\0"    "glNormal3d\0"    "glNormal3dv\0"    "glNormal3f\0"    "glNormal3fv\0"    "glNormal3i\0"    "glNormal3iv\0"    "glNormal3s\0"    "glNormal3sv\0"    "glRasterPos2d\0"    "glRasterPos2dv\0"    "glRasterPos2f\0"    "glRasterPos2fv\0"    "glRasterPos2i\0"    "glRasterPos2iv\0"    "glRasterPos2s\0"    "glRasterPos2sv\0"    "glRasterPos3d\0"    "glRasterPos3dv\0"    "glRasterPos3f\0"    "glRasterPos3fv\0"    "glRasterPos3i\0"    "glRasterPos3iv\0"    "glRasterPos3s\0"    "glRasterPos3sv\0"    "glRasterPos4d\0"    "glRasterPos4dv\0"    "glRasterPos4f\0"    "glRasterPos4fv\0"    "glRasterPos4i\0"    "glRasterPos4iv\0"    "glRasterPos4s\0"    "glRasterPos4sv\0"    "glRectd\0"    "glRectdv\0"    "glRectf\0"    "glRectfv\0"    "glRecti\0"    "glRectiv\0"    "glRects\0"    "glRectsv\0"    "glTexCoord1d\0"    "glTexCoord1dv\0"    "glTexCoord1f\0"    "glTexCoord1fv\0"    "glTexCoord1i\0"    "glTexCoord1iv\0"    "glTexCoord1s\0"    "glTexCoord1sv\0"    "glTexCoord2d\0"    "glTexCoord2dv\0"    "glTexCoord2f\0"    "glTexCoord2fv\0"    "glTexCoord2i\0"    "glTexCoord2iv\0"    "glTexCoord2s\0"    "glTexCoord2sv\0"    "glTexCoord3d\0"    "glTexCoord3dv\0"    "glTexCoord3f\0"    "glTexCoord3fv\0"    "glTexCoord3i\0"    "glTexCoord3iv\0"    "glTexCoord3s\0"    "glTexCoord3sv\0"    "glTexCoord4d\0"    "glTexCoord4dv\0"    "glTexCoord4f\0"    "glTexCoord4fv\0"    "glTexCoord4i\0"    "glTexCoord4iv\0"    "glTexCoord4s\0"    "glTexCoord4sv\0"    "glVertex2d\0"    "glVertex2dv\0"    "glVertex2f\0"    "glVertex2fv\0"    "glVertex2i\0"    "glVertex2iv\0"    "glVertex2s\0"    "glVertex2sv\0"    "glVertex3d\0"    "glVertex3dv\0"    "glVertex3f\0"    "glVertex3fv\0"    "glVertex3i\0"    "glVertex3iv\0"    "glVertex3s\0"    "glVertex3sv\0"    "glVertex4d\0"    "glVertex4dv\0"    "glVertex4f\0"    "glVertex4fv\0"    "glVertex4i\0"    "glVertex4iv\0"    "glVertex4s\0"    "glVertex4sv\0"    "glClipPlane\0"    "glColorMaterial\0"    "glCullFace\0"    "glFogf\0"    "glFogfv\0"    "glFogi\0"    "glFogiv\0"    "glFrontFace\0"    "glHint\0"    "glLightf\0"    "glLightfv\0"    "glLighti\0"    "glLightiv\0"    "glLightModelf\0"    "glLightModelfv\0"    "glLightModeli\0"    "glLightModeliv\0"    "glLineStipple\0"    "glLineWidth\0"    "glMaterialf\0"    "glMaterialfv\0"    "glMateriali\0"    "glMaterialiv\0"    "glPointSize\0"    "glPolygonMode\0"    "glPolygonStipple\0"    "glScissor\0"    "glShadeModel\0"    "glTexParameterf\0"    "glTexParameterfv\0"    "glTexParameteri\0"    "glTexParameteriv\0"    "glTexImage1D\0"    "glTexImage2D\0"    "glTexEnvf\0"    "glTexEnvfv\0"    "glTexEnvi\0"    "glTexEnviv\0"    "glTexGend\0"    "glTexGendv\0"    "glTexGenf\0"    "glTexGenfv\0"    "glTexGeni\0"    "glTexGeniv\0"    "glFeedbackBuffer\0"    "glSelectBuffer\0"    "glRenderMode\0"    "glInitNames\0"    "glLoadName\0"    "glPassThrough\0"    "glPopName\0"    "glPushName\0"    "glDrawBuffer\0"    "glClear\0"    "glClearAccum\0"    "glClearIndex\0"    "glClearColor\0"    "glClearStencil\0"    "glClearDepth\0"    "glStencilMask\0"    "glColorMask\0"    "glDepthMask\0"    "glIndexMask\0"    "glAccum\0"    "glDisable\0"    "glEnable\0"    "glFinish\0"    "glFlush\0"    "glPopAttrib\0"    "glPushAttrib\0"    "glMap1d\0"    "glMap1f\0"    "glMap2d\0"    "glMap2f\0"    "glMapGrid1d\0"    "glMapGrid1f\0"    "glMapGrid2d\0"    "glMapGrid2f\0"    "glEvalCoord1d\0"    "glEvalCoord1dv\0"    "glEvalCoord1f\0"    "glEvalCoord1fv\0"    "glEvalCoord2d\0"    "glEvalCoord2dv\0"    "glEvalCoord2f\0"    "glEvalCoord2fv\0"    "glEvalMesh1\0"    "glEvalPoint1\0"    "glEvalMesh2\0"    "glEvalPoint2\0"    "glAlphaFunc\0"    "glBlendFunc\0"    "glLogicOp\0"    "glStencilFunc\0"    "glStencilOp\0"    "glDepthFunc\0"    "glPixelZoom\0"    "glPixelTransferf\0"    "glPixelTransferi\0"    "glPixelStoref\0"    "glPixelStorei\0"    "glPixelMapfv\0"    "glPixelMapuiv\0"    "glPixelMapusv\0"    "glReadBuffer\0"    "glCopyPixels\0"    "glReadPixels\0"    "glDrawPixels\0"    "glGetBooleanv\0"    "glGetClipPlane\0"    "glGetDoublev\0"    "glGetError\0"    "glGetFloatv\0"    "glGetIntegerv\0"    "glGetLightfv\0"

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