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📄 glapi.c

📁 mesa-6.5-minigui源码
💻 C
📖 第 1 页 / 共 3 页
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 * \param parameter_signature  String representing the types of the parameters *                             passed to the named function.  Parameter types *                             are converted to characters using the following *                             rules: *                               - 'i' for \c GLint, \c GLuint, and \c GLenum *                               - 'p' for any pointer type *                               - 'f' for \c GLfloat and \c GLclampf *                               - 'd' for \c GLdouble and \c GLclampd * * \returns * The offset in the dispatch table of the named function.  A pointer to the * driver's implementation of the named function should be stored at * \c dispatch_table[\c offset]. * * \sa glXGetProcAddress * * \warning * This function can only handle up to 8 names at a time.  As far as I know, * the maximum number of names ever associated with an existing GL function is * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, * \c glPointParameterfARB, and \c glPointParameterf), so this should not be * too painful of a limitation. * * \todo * Determine whether or not \c parameter_signature should be allowed to be * \c NULL.  It doesn't seem like much of a hardship for drivers to have to * pass in an empty string. * * \todo * Determine if code should be added to reject function names that start with * 'glX'. *  * \bug * Add code to compare \c parameter_signature with the parameter signature of * a static function.  In order to do that, we need to find a way to \b get * the parameter signature of a static function. */PUBLIC int_glapi_add_dispatch( const char * const * function_names,		     const char * parameter_signature ){   static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;   const char * const real_sig = (parameter_signature != NULL)     ? parameter_signature : "";   struct _glapi_function * entry[8];   GLboolean is_static[8];   unsigned i;   unsigned j;   int offset = ~0;   int new_offset;   (void) memset( is_static, 0, sizeof( is_static ) );   (void) memset( entry, 0, sizeof( entry ) );   for ( i = 0 ; function_names[i] != NULL ; i++ ) {      /* Do some trivial validation on the name of the function.       */      if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')	return GL_FALSE;         /* Determine if the named function already exists.  If the function does       * exist, it must have the same parameter signature as the function       * being added.       */      new_offset = get_static_proc_offset(function_names[i]);      if (new_offset >= 0) {	 /* FIXME: Make sure the parameter signatures match!  How do we get	  * FIXME: the parameter signature for static functions?	  */	 if ( (offset != ~0) && (new_offset != offset) ) {	    return -1;	 }	 is_static[i] = GL_TRUE;	 offset = new_offset;      }            for ( j = 0 ; j < NumExtEntryPoints ; j++ ) {	 if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {	    /* The offset may be ~0 if the function name was added by	     * glXGetProcAddress but never filled in by the driver.	     */	    if (ExtEntryTable[j].dispatch_offset != ~0) {	       if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) 		   != 0) {		  return -1;	       }	       if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) {		  return -1;	       }	       offset = ExtEntryTable[j].dispatch_offset;	    }	    	    entry[i] = & ExtEntryTable[j];	    break;	 }      }   }   if (offset == ~0) {      offset = next_dynamic_offset;      next_dynamic_offset++;   }   for ( i = 0 ; function_names[i] != NULL ; i++ ) {      if (! is_static[i] ) {	 if (entry[i] == NULL) {	    entry[i] = add_function_name( function_names[i] );	    if (entry[i] == NULL) {	       /* FIXME: Possible memory leak here.		*/	       return -1;	    }	 }	 entry[i]->parameter_signature = str_dup(real_sig);	 fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);	 entry[i]->dispatch_offset = offset;      }   }      return offset;}/** * Return offset of entrypoint for named function within dispatch table. */PUBLIC GLint_glapi_get_proc_offset(const char *funcName){   /* search extension functions first */   GLuint i;   for (i = 0; i < NumExtEntryPoints; i++) {      if (strcmp(ExtEntryTable[i].name, funcName) == 0) {         return ExtEntryTable[i].dispatch_offset;      }   }   /* search static functions */   return get_static_proc_offset(funcName);}/** * Return pointer to the named function.  If the function name isn't found * in the name of static functions, try generating a new API entrypoint on * the fly with assembly language. */_glapi_proc_glapi_get_proc_address(const char *funcName){   struct _glapi_function * entry;   GLuint i;#ifdef MANGLE   if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')      return NULL;#else   if (funcName[0] != 'g' || funcName[1] != 'l')      return NULL;#endif   /* search extension functions first */   for (i = 0; i < NumExtEntryPoints; i++) {      if (strcmp(ExtEntryTable[i].name, funcName) == 0) {         return ExtEntryTable[i].dispatch_stub;      }   }#if !defined( XFree86Server ) && !defined( XGLServer )   /* search static functions */   {      const _glapi_proc func = get_static_proc_address(funcName);      if (func)         return func;   }#endif /* !defined( XFree86Server ) */   entry = add_function_name(funcName);   return (entry == NULL) ? NULL : entry->dispatch_stub;}/** * Return the name of the function at the given dispatch offset. * This is only intended for debugging. */const char *_glapi_get_proc_name(GLuint offset){   GLuint i;   const char * n;   /* search built-in functions */   n = get_static_proc_name(offset);   if ( n != NULL ) {      return n;   }   /* search added extension functions */   for (i = 0; i < NumExtEntryPoints; i++) {      if (ExtEntryTable[i].dispatch_offset == offset) {         return ExtEntryTable[i].name;      }   }   return NULL;}/** * Return size of dispatch table struct as number of functions (or * slots). */PUBLIC GLuint_glapi_get_dispatch_table_size(void){   return DISPATCH_TABLE_SIZE;}/** * Make sure there are no NULL pointers in the given dispatch table. * Intended for debugging purposes. */void_glapi_check_table(const struct _glapi_table *table){#ifdef DEBUG   const GLuint entries = _glapi_get_dispatch_table_size();   const void **tab = (const void **) table;   GLuint i;   for (i = 1; i < entries; i++) {      assert(tab[i]);   }   /* Do some spot checks to be sure that the dispatch table    * slots are assigned correctly.    */   {      GLuint BeginOffset = _glapi_get_proc_offset("glBegin");      char *BeginFunc = (char*) &table->Begin;      GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);      assert(BeginOffset == _gloffset_Begin);      assert(BeginOffset == offset);   }   {      GLuint viewportOffset = _glapi_get_proc_offset("glViewport");      char *viewportFunc = (char*) &table->Viewport;      GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);      assert(viewportOffset == _gloffset_Viewport);      assert(viewportOffset == offset);   }   {      GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");      char *VertexPointerFunc = (char*) &table->VertexPointer;      GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);      assert(VertexPointerOffset == _gloffset_VertexPointer);      assert(VertexPointerOffset == offset);   }   {      GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");      char *ResetMinMaxFunc = (char*) &table->ResetMinmax;      GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);      assert(ResetMinMaxOffset == _gloffset_ResetMinmax);      assert(ResetMinMaxOffset == offset);   }   {      GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");      char *blendColorFunc = (char*) &table->BlendColor;      GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);      assert(blendColorOffset == _gloffset_BlendColor);      assert(blendColorOffset == offset);   }   {      GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");      char *istextureFunc = (char*) &table->IsTextureEXT;      GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);      assert(istextureOffset == _gloffset_IsTextureEXT);      assert(istextureOffset == offset);   }   {      GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");      char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;      GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);      assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);      assert(secondaryColor3fOffset == offset);      assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT);   }   {      GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");      char *pointParameterivFunc = (char*) &table->PointParameterivNV;      GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);      assert(pointParameterivOffset == _gloffset_PointParameterivNV);      assert(pointParameterivOffset == offset);      assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV);   }   {      GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");      char *setFenceFunc = (char*) &table->SetFenceNV;      GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);      assert(setFenceOffset == _gloffset_SetFenceNV);      assert(setFenceOffset == offset);      assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV);   }#else   (void) table;#endif}#if defined(PTHREADS) || defined(GLX_USE_TLS)/** * Perform platform-specific GL API entry-point fixups. *  *  */static voidinit_glapi_relocs( void ){#if defined( USE_X86_ASM ) && defined( GLX_USE_TLS )    extern void * _x86_get_dispatch(void);    const GLubyte * const get_disp = (const GLubyte *) _x86_get_dispatch;    GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;    while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {	(void) memcpy( curr_func, get_disp, 6 );	curr_func += X86_DISPATCH_FUNCTION_SIZE;    }#endif /* defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) */}#endif

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