📄 glapi.c
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* \param parameter_signature String representing the types of the parameters * passed to the named function. Parameter types * are converted to characters using the following * rules: * - 'i' for \c GLint, \c GLuint, and \c GLenum * - 'p' for any pointer type * - 'f' for \c GLfloat and \c GLclampf * - 'd' for \c GLdouble and \c GLclampd * * \returns * The offset in the dispatch table of the named function. A pointer to the * driver's implementation of the named function should be stored at * \c dispatch_table[\c offset]. * * \sa glXGetProcAddress * * \warning * This function can only handle up to 8 names at a time. As far as I know, * the maximum number of names ever associated with an existing GL function is * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, * \c glPointParameterfARB, and \c glPointParameterf), so this should not be * too painful of a limitation. * * \todo * Determine whether or not \c parameter_signature should be allowed to be * \c NULL. It doesn't seem like much of a hardship for drivers to have to * pass in an empty string. * * \todo * Determine if code should be added to reject function names that start with * 'glX'. * * \bug * Add code to compare \c parameter_signature with the parameter signature of * a static function. In order to do that, we need to find a way to \b get * the parameter signature of a static function. */PUBLIC int_glapi_add_dispatch( const char * const * function_names, const char * parameter_signature ){ static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC; const char * const real_sig = (parameter_signature != NULL) ? parameter_signature : ""; struct _glapi_function * entry[8]; GLboolean is_static[8]; unsigned i; unsigned j; int offset = ~0; int new_offset; (void) memset( is_static, 0, sizeof( is_static ) ); (void) memset( entry, 0, sizeof( entry ) ); for ( i = 0 ; function_names[i] != NULL ; i++ ) { /* Do some trivial validation on the name of the function. */ if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l') return GL_FALSE; /* Determine if the named function already exists. If the function does * exist, it must have the same parameter signature as the function * being added. */ new_offset = get_static_proc_offset(function_names[i]); if (new_offset >= 0) { /* FIXME: Make sure the parameter signatures match! How do we get * FIXME: the parameter signature for static functions? */ if ( (offset != ~0) && (new_offset != offset) ) { return -1; } is_static[i] = GL_TRUE; offset = new_offset; } for ( j = 0 ; j < NumExtEntryPoints ; j++ ) { if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) { /* The offset may be ~0 if the function name was added by * glXGetProcAddress but never filled in by the driver. */ if (ExtEntryTable[j].dispatch_offset != ~0) { if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0) { return -1; } if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) { return -1; } offset = ExtEntryTable[j].dispatch_offset; } entry[i] = & ExtEntryTable[j]; break; } } } if (offset == ~0) { offset = next_dynamic_offset; next_dynamic_offset++; } for ( i = 0 ; function_names[i] != NULL ; i++ ) { if (! is_static[i] ) { if (entry[i] == NULL) { entry[i] = add_function_name( function_names[i] ); if (entry[i] == NULL) { /* FIXME: Possible memory leak here. */ return -1; } } entry[i]->parameter_signature = str_dup(real_sig); fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset); entry[i]->dispatch_offset = offset; } } return offset;}/** * Return offset of entrypoint for named function within dispatch table. */PUBLIC GLint_glapi_get_proc_offset(const char *funcName){ /* search extension functions first */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].name, funcName) == 0) { return ExtEntryTable[i].dispatch_offset; } } /* search static functions */ return get_static_proc_offset(funcName);}/** * Return pointer to the named function. If the function name isn't found * in the name of static functions, try generating a new API entrypoint on * the fly with assembly language. */_glapi_proc_glapi_get_proc_address(const char *funcName){ struct _glapi_function * entry; GLuint i;#ifdef MANGLE if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l') return NULL;#else if (funcName[0] != 'g' || funcName[1] != 'l') return NULL;#endif /* search extension functions first */ for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].name, funcName) == 0) { return ExtEntryTable[i].dispatch_stub; } }#if !defined( XFree86Server ) && !defined( XGLServer ) /* search static functions */ { const _glapi_proc func = get_static_proc_address(funcName); if (func) return func; }#endif /* !defined( XFree86Server ) */ entry = add_function_name(funcName); return (entry == NULL) ? NULL : entry->dispatch_stub;}/** * Return the name of the function at the given dispatch offset. * This is only intended for debugging. */const char *_glapi_get_proc_name(GLuint offset){ GLuint i; const char * n; /* search built-in functions */ n = get_static_proc_name(offset); if ( n != NULL ) { return n; } /* search added extension functions */ for (i = 0; i < NumExtEntryPoints; i++) { if (ExtEntryTable[i].dispatch_offset == offset) { return ExtEntryTable[i].name; } } return NULL;}/** * Return size of dispatch table struct as number of functions (or * slots). */PUBLIC GLuint_glapi_get_dispatch_table_size(void){ return DISPATCH_TABLE_SIZE;}/** * Make sure there are no NULL pointers in the given dispatch table. * Intended for debugging purposes. */void_glapi_check_table(const struct _glapi_table *table){#ifdef DEBUG const GLuint entries = _glapi_get_dispatch_table_size(); const void **tab = (const void **) table; GLuint i; for (i = 1; i < entries; i++) { assert(tab[i]); } /* Do some spot checks to be sure that the dispatch table * slots are assigned correctly. */ { GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); char *BeginFunc = (char*) &table->Begin; GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); assert(BeginOffset == _gloffset_Begin); assert(BeginOffset == offset); } { GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); char *viewportFunc = (char*) &table->Viewport; GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); assert(viewportOffset == _gloffset_Viewport); assert(viewportOffset == offset); } { GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); char *VertexPointerFunc = (char*) &table->VertexPointer; GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); assert(VertexPointerOffset == _gloffset_VertexPointer); assert(VertexPointerOffset == offset); } { GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); char *ResetMinMaxFunc = (char*) &table->ResetMinmax; GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); assert(ResetMinMaxOffset == _gloffset_ResetMinmax); assert(ResetMinMaxOffset == offset); } { GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); char *blendColorFunc = (char*) &table->BlendColor; GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); assert(blendColorOffset == _gloffset_BlendColor); assert(blendColorOffset == offset); } { GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); char *istextureFunc = (char*) &table->IsTextureEXT; GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); assert(istextureOffset == _gloffset_IsTextureEXT); assert(istextureOffset == offset); } { GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); assert(secondaryColor3fOffset == offset); assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT); } { GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); char *pointParameterivFunc = (char*) &table->PointParameterivNV; GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); assert(pointParameterivOffset == _gloffset_PointParameterivNV); assert(pointParameterivOffset == offset); assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV); } { GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); char *setFenceFunc = (char*) &table->SetFenceNV; GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); assert(setFenceOffset == _gloffset_SetFenceNV); assert(setFenceOffset == offset); assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV); }#else (void) table;#endif}#if defined(PTHREADS) || defined(GLX_USE_TLS)/** * Perform platform-specific GL API entry-point fixups. * * */static voidinit_glapi_relocs( void ){#if defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) extern void * _x86_get_dispatch(void); const GLubyte * const get_disp = (const GLubyte *) _x86_get_dispatch; GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { (void) memcpy( curr_func, get_disp, 6 ); curr_func += X86_DISPATCH_FUNCTION_SIZE; }#endif /* defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) */}#endif
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