📄 glapi.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * This file manages the OpenGL API dispatch layer. * The dispatch table (struct _glapi_table) is basically just a list * of function pointers. * There are functions to set/get the current dispatch table for the * current thread and to manage registration/dispatch of dynamically * added extension functions. * * It's intended that this file and the other glapi*.[ch] files are * flexible enough to be reused in several places: XFree86, DRI- * based libGL.so, and perhaps the SGI SI. * * NOTE: There are no dependencies on Mesa in this code. * * Versions (API changes): * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 * 2001/01/16 - added dispatch override feature for Mesa 3.5 * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints * itself (using offset ~0). _glapi_add_entrypoint() can be * called afterward and it'll fill in the correct dispatch * offset. This allows DRI libGL to avoid probing for DRI * drivers! No changes to the public glapi interface. */#include "glheader.h"#include "glapi.h"#include "glapioffsets.h"#include "glapitable.h"/***** BEGIN NO-OP DISPATCH *****/static GLboolean WarnFlag = GL_FALSE;static _glapi_warning_func warning_func;#if defined(PTHREADS) || defined(GLX_USE_TLS)static void init_glapi_relocs(void);#endifstatic _glapi_proc generate_entrypoint(GLuint functionOffset);static void fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset);/* * Enable/disable printing of warning messages. */PUBLIC void_glapi_noop_enable_warnings(GLboolean enable){ WarnFlag = enable;}/* * Register a callback function for reporting errors. */PUBLIC void_glapi_set_warning_func( _glapi_warning_func func ){ warning_func = func;}static GLbooleanwarn(void){ if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) && warning_func) { return GL_TRUE; } else { return GL_FALSE; }}#define KEYWORD1 static#define KEYWORD2 GLAPIENTRY#define NAME(func) NoOp##func#define F NULL#define DISPATCH(func, args, msg) \ if (warn()) { \ warning_func(NULL, "GL User Error: called without context: %s", #func); \ }#define RETURN_DISPATCH(func, args, msg) \ if (warn()) { \ warning_func(NULL, "GL User Error: called without context: %s", #func); \ } \ return 0#define DISPATCH_TABLE_NAME __glapi_noop_table#define UNUSED_TABLE_NAME __unused_noop_functions#define TABLE_ENTRY(name) (_glapi_proc) NoOp##namestatic GLint NoOpUnused(void){ if (warn()) { warning_func(NULL, "GL User Error: calling extension function without a current context\n"); } return 0;}#include "glapitemp.h"/***** END NO-OP DISPATCH *****//** * \name Current dispatch and current context control variables * * Depending on whether or not multithreading is support, and the type of * support available, several variables are used to store the current context * pointer and the current dispatch table pointer. In the non-threaded case, * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this * purpose. * * In the "normal" threaded case, the variables \c _glapi_Dispatch and * \c _glapi_Context will be \c NULL if an application is detected as being * multithreaded. Single-threaded applications will use \c _glapi_Dispatch * and \c _glapi_Context just like the case without any threading support. * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the * static dispatch functions access these variables via \c _glapi_get_dispatch * and \c _glapi_get_context. * * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is * possible for the original thread to be setting it at the same instant a new * thread, perhaps running on a different processor, is clearing it. Because * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is * used to determine whether or not the application is multithreaded. * * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability * between TLS enabled loaders and non-TLS DRI drivers. *//*@{*/#if defined(GLX_USE_TLS)PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch __attribute__((tls_model("initial-exec"))) = (struct _glapi_table *) __glapi_noop_table;PUBLIC __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec")));PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;PUBLIC const void *_glapi_Context = NULL;#else#if defined(THREADS)static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */static _glthread_TSD ContextTSD; /**< Per-thread context pointer */#endif /* defined(THREADS) */PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;PUBLIC void *_glapi_Context = NULL;#endif /* defined(GLX_USE_TLS) *//*@}*//** * strdup() is actually not a standard ANSI C or POSIX routine. * Irix will not define it if ANSI mode is in effect. */static char *str_dup(const char *str){ char *copy; copy = (char*) malloc(strlen(str) + 1); if (!copy) return NULL; strcpy(copy, str); return copy;}/** * We should call this periodically from a function such as glXMakeCurrent * in order to test if multiple threads are being used. */void_glapi_check_multithread(void){#if defined(THREADS) && !defined(GLX_USE_TLS) if (!ThreadSafe) { static unsigned long knownID; static GLboolean firstCall = GL_TRUE; if (firstCall) { knownID = _glthread_GetID(); firstCall = GL_FALSE; } else if (knownID != _glthread_GetID()) { ThreadSafe = GL_TRUE; _glapi_set_dispatch(NULL); } } else if (!_glapi_get_dispatch()) { /* make sure that this thread's dispatch pointer isn't null */ _glapi_set_dispatch(NULL); }#endif}/** * Set the current context pointer for this thread. * The context pointer is an opaque type which should be cast to * void from the real context pointer type. */PUBLIC void_glapi_set_context(void *context){ (void) __unused_noop_functions; /* silence a warning */#if defined(GLX_USE_TLS) _glapi_tls_Context = context;#elif defined(THREADS) _glthread_SetTSD(&ContextTSD, context); _glapi_Context = (ThreadSafe) ? NULL : context;#else _glapi_Context = context;#endif}/** * Get the current context pointer for this thread. * The context pointer is an opaque type which should be cast from * void to the real context pointer type. */PUBLIC void *_glapi_get_context(void){#if defined(GLX_USE_TLS) return _glapi_tls_Context;#elif defined(THREADS) if (ThreadSafe) { return _glthread_GetTSD(&ContextTSD); } else { return _glapi_Context; }#else return _glapi_Context;#endif}/** * Set the global or per-thread dispatch table pointer. * If the dispatch parameter is NULL we'll plug in the no-op dispatch * table (__glapi_noop_table). */PUBLIC void_glapi_set_dispatch(struct _glapi_table *dispatch){#if defined(PTHREADS) || defined(GLX_USE_TLS) static pthread_once_t once_control = PTHREAD_ONCE_INIT; pthread_once( & once_control, init_glapi_relocs );#endif if (!dispatch) { /* use the no-op functions */ dispatch = (struct _glapi_table *) __glapi_noop_table; }#ifdef DEBUG else { _glapi_check_table(dispatch); }#endif#if defined(GLX_USE_TLS) _glapi_tls_Dispatch = dispatch;#elif defined(THREADS) _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;#else /*THREADS*/ _glapi_Dispatch = dispatch;#endif /*THREADS*/}/** * Return pointer to current dispatch table for calling thread. */PUBLIC struct _glapi_table *_glapi_get_dispatch(void){ struct _glapi_table * api;#if defined(GLX_USE_TLS) api = _glapi_tls_Dispatch;#elif defined(THREADS) api = (ThreadSafe) ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD) : _glapi_Dispatch;#else api = _glapi_Dispatch;#endif return api;}/*** *** The rest of this file is pretty much concerned with GetProcAddress *** functionality.
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