📄 glthread.h
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/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Thread support for gl dispatch. * * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) * and Christoph Poliwoda (poliwoda@volumegraphics.com) * Revised by Keith Whitwell * Adapted for new gl dispatcher by Brian Paul * * * * DOCUMENTATION * * This thread module exports the following types: * _glthread_TSD Thread-specific data area * _glthread_Thread Thread datatype * _glthread_Mutex Mutual exclusion lock * * Macros: * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex * _glthread_INIT_MUTEX(name) Initialize a mutex * _glthread_LOCK_MUTEX(name) Lock a mutex * _glthread_UNLOCK_MUTEX(name) Unlock a mutex * * Functions: * _glthread_GetID(v) Get integer thread ID * _glthread_InitTSD() Initialize thread-specific data * _glthread_GetTSD() Get thread-specific data * _glthread_SetTSD() Set thread-specific data * *//* * If this file is accidentally included by a non-threaded build, * it should not cause the build to fail, or otherwise cause problems. * In general, it should only be included when needed however. */#ifndef GLTHREAD_H#define GLTHREAD_H#if (defined(PTHREADS) || defined(SOLARIS_THREADS) ||\ defined(WIN32_THREADS) || defined(USE_XTHREADS) || defined(BEOS_THREADS)) \ && !defined(THREADS)# define THREADS#endif#ifdef VMS#include <GL/vms_x_fix.h>#endif/* * POSIX threads. This should be your choice in the Unix world * whenever possible. When building with POSIX threads, be sure * to enable any compiler flags which will cause the MT-safe * libc (if one exists) to be used when linking, as well as any * header macros for MT-safe errno, etc. For Solaris, this is the -mt * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable * proper compiling for MT-safe libc etc. */#if defined(PTHREADS)#include <pthread.h> /* POSIX threads headers */typedef struct { pthread_key_t key; int initMagic;} _glthread_TSD;typedef pthread_t _glthread_Thread;typedef pthread_mutex_t _glthread_Mutex;#define _glthread_DECLARE_STATIC_MUTEX(name) \ static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER#define _glthread_INIT_MUTEX(name) \ pthread_mutex_init(&(name), NULL)#define _glthread_DESTROY_MUTEX(name) \ pthread_mutex_destroy(&(name))#define _glthread_LOCK_MUTEX(name) \ (void) pthread_mutex_lock(&(name))#define _glthread_UNLOCK_MUTEX(name) \ (void) pthread_mutex_unlock(&(name))#endif /* PTHREADS *//* * Solaris threads. Use only up to Solaris 2.4. * Solaris 2.5 and higher provide POSIX threads. * Be sure to compile with -mt on the Solaris compilers, or * use -D_REENTRANT if using gcc. */#ifdef SOLARIS_THREADS#include <thread.h>typedef struct { thread_key_t key; mutex_t keylock; int initMagic;} _glthread_TSD;typedef thread_t _glthread_Thread;typedef mutex_t _glthread_Mutex;/* XXX need to really implement mutex-related macros */#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0#define _glthread_INIT_MUTEX(name) (void) name#define _glthread_DESTROY_MUTEX(name) (void) name#define _glthread_LOCK_MUTEX(name) (void) name#define _glthread_UNLOCK_MUTEX(name) (void) name#endif /* SOLARIS_THREADS *//* * Windows threads. Should work with Windows NT and 95. * IMPORTANT: Link with multithreaded runtime library when THREADS are * used! */#ifdef WIN32_THREADS#include <windows.h>typedef struct { DWORD key; int initMagic;} _glthread_TSD;typedef HANDLE _glthread_Thread;typedef CRITICAL_SECTION _glthread_Mutex;/* XXX need to really implement mutex-related macros */#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0#define _glthread_INIT_MUTEX(name) (void) name#define _glthread_DESTROY_MUTEX(name) (void) name#define _glthread_LOCK_MUTEX(name) (void) name#define _glthread_UNLOCK_MUTEX(name) (void) name#endif /* WIN32_THREADS *//* * XFree86 has its own thread wrapper, Xthreads.h * We wrap it again for GL. */#ifdef USE_XTHREADS#include <X11/Xthreads.h>typedef struct { xthread_key_t key; int initMagic;} _glthread_TSD;typedef xthread_t _glthread_Thread;typedef xmutex_rec _glthread_Mutex;#ifdef XMUTEX_INITIALIZER#define _glthread_DECLARE_STATIC_MUTEX(name) \ static _glthread_Mutex name = XMUTEX_INITIALIZER#else#define _glthread_DECLARE_STATIC_MUTEX(name) \ static _glthread_Mutex name#endif#define _glthread_INIT_MUTEX(name) \ xmutex_init(&(name))#define _glthread_DESTROY_MUTEX(name) \ xmutex_clear(&(name))#define _glthread_LOCK_MUTEX(name) \ (void) xmutex_lock(&(name))#define _glthread_UNLOCK_MUTEX(name) \ (void) xmutex_unlock(&(name))#endif /* USE_XTHREADS *//* * BeOS threads. R5.x required. */#ifdef BEOS_THREADS#include <kernel/OS.h>#include <support/TLS.h>typedef struct { int32 key; int initMagic;} _glthread_TSD;typedef thread_id _glthread_Thread;/* Use Benaphore, aka speeder semaphore */typedef struct { int32 lock; sem_id sem;} benaphore;typedef benaphore _glthread_Mutex;#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 }#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \ if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)#endif /* BEOS_THREADS */#ifndef THREADS/* * THREADS not defined */typedef GLuint _glthread_TSD;typedef GLuint _glthread_Thread;typedef GLuint _glthread_Mutex;#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0#define _glthread_INIT_MUTEX(name) (void) name#define _glthread_DESTROY_MUTEX(name) (void) name#define _glthread_LOCK_MUTEX(name) (void) name#define _glthread_UNLOCK_MUTEX(name) (void) name#endif /* THREADS *//* * Platform independent thread specific data API. */extern unsigned long_glthread_GetID(void);extern void_glthread_InitTSD(_glthread_TSD *);extern void *_glthread_GetTSD(_glthread_TSD *);extern void_glthread_SetTSD(_glthread_TSD *, void *);#if defined(GLX_USE_TLS)extern __thread struct _glapi_table * _glapi_tls_Dispatch __attribute__((tls_model("initial-exec")));#define GET_DISPATCH() _glapi_tls_Dispatch#elif !defined(GL_CALL)# if defined(THREADS)# define GET_DISPATCH() \ ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \ ? _glapi_Dispatch : _glapi_get_dispatch())# else# define GET_DISPATCH() _glapi_Dispatch# endif /* defined(THREADS) */#endif /* ndef GL_CALL */#endif /* THREADS_H */
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