⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 glthread.c

📁 mesa-6.5-minigui源码
💻 C
字号:
/* * Mesa 3-D graphics library * Version:  4.1 * * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * XXX There's probably some work to do in order to make this file * truly reusable outside of Mesa.  First, the glheader.h include must go. */#include "glheader.h"#include "glthread.h"/* * This file should still compile even when THREADS is not defined. * This is to make things easier to deal with on the makefile scene.. */#ifdef THREADS#include <errno.h>/* * Error messages */#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"/* * Magic number to determine if a TSD object has been initialized. * Kind of a hack but there doesn't appear to be a better cross-platform * solution. */#define INIT_MAGIC 0xff8adc98/* * POSIX Threads -- The best way to go if your platform supports them. *                  Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly *                  has them, and many of the free Unixes now have them. *                  Be sure to use appropriate -mt or -D_REENTRANT type *                  compile flags when building. */#ifdef PTHREADSunsigned long_glthread_GetID(void){   return (unsigned long) pthread_self();}void_glthread_InitTSD(_glthread_TSD *tsd){   if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {      perror(INIT_TSD_ERROR);      exit(-1);   }   tsd->initMagic = INIT_MAGIC;}void *_glthread_GetTSD(_glthread_TSD *tsd){   if (tsd->initMagic != (int) INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   return pthread_getspecific(tsd->key);}void_glthread_SetTSD(_glthread_TSD *tsd, void *ptr){   if (tsd->initMagic != (int) INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   if (pthread_setspecific(tsd->key, ptr) != 0) {      perror(SET_TSD_ERROR);      exit(-1);   }}#endif /* PTHREADS *//* * Solaris/Unix International Threads -- Use only if POSIX threads *   aren't available on your Unix platform.  Solaris 2.[34] are examples *   of platforms where this is the case.  Be sure to use -mt and/or *   -D_REENTRANT when compiling. */#ifdef SOLARIS_THREADS#define USE_LOCK_FOR_KEY	/* undef this to try a version without				   lock for the global key... */unsigned long_glthread_GetID(void){   abort();   /* XXX not implemented yet */   return (unsigned long) 0;}void_glthread_InitTSD(_glthread_TSD *tsd){   if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 ||      (errno = thr_keycreate(&(tsd->key), free)) != 0) {      perror(INIT_TSD_ERROR);      exit(-1);   }   tsd->initMagic = INIT_MAGIC;}void *_glthread_GetTSD(_glthread_TSD *tsd){   void* ret;   if (tsd->initMagic != INIT_MAGIC) {      _glthread_InitTSD(tsd);   }#ifdef USE_LOCK_FOR_KEY   mutex_lock(&tsd->keylock);   thr_getspecific(tsd->key, &ret);   mutex_unlock(&tsd->keylock);#else   if ((errno = thr_getspecific(tsd->key, &ret)) != 0) {      perror(GET_TSD_ERROR);      exit(-1);   }#endif   return ret;}void_glthread_SetTSD(_glthread_TSD *tsd, void *ptr){   if (tsd->initMagic != INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   if ((errno = thr_setspecific(tsd->key, ptr)) != 0) {      perror(SET_TSD_ERROR);      exit(-1);   }}#undef USE_LOCK_FOR_KEY#endif /* SOLARIS_THREADS *//* * Win32 Threads.  The only available option for Windows 95/NT. * Be sure that you compile using the Multithreaded runtime, otherwise * bad things will happen. */#ifdef WIN32_THREADSunsigned long_glthread_GetID(void){   abort();   /* XXX not implemented yet */   return (unsigned long) 0;}void_glthread_InitTSD(_glthread_TSD *tsd){   tsd->key = TlsAlloc();   if (tsd->key == 0xffffffff) {      /* Can Windows handle stderr messages for non-console         applications? Does Windows have perror? */      /* perror(SET_INIT_ERROR);*/      exit(-1);   }   tsd->initMagic = INIT_MAGIC;}void *_glthread_GetTSD(_glthread_TSD *tsd){   if (tsd->initMagic != INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   return TlsGetValue(tsd->key);}void_glthread_SetTSD(_glthread_TSD *tsd, void *ptr){   /* the following code assumes that the _glthread_TSD has been initialized      to zero at creation */   if (tsd->initMagic != INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   if (TlsSetValue(tsd->key, ptr) == 0) {      /* Can Windows handle stderr messages for non-console         applications? Does Windows have perror? */      /* perror(SET_TSD_ERROR);*/      exit(-1);   }}#endif /* WIN32_THREADS *//* * XFree86 has its own thread wrapper, Xthreads.h * We wrap it again for GL. */#ifdef USE_XTHREADSunsigned long_glthread_GetID(void){   return (unsigned long) xthread_self();}void_glthread_InitTSD(_glthread_TSD *tsd){   if (xthread_key_create(&tsd->key, NULL) != 0) {      perror(INIT_TSD_ERROR);      exit(-1);   }   tsd->initMagic = INIT_MAGIC;}void *_glthread_GetTSD(_glthread_TSD *tsd){   void *ptr;   if (tsd->initMagic != INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   xthread_get_specific(tsd->key, &ptr);   return ptr;}void_glthread_SetTSD(_glthread_TSD *tsd, void *ptr){   if (tsd->initMagic != INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   xthread_set_specific(tsd->key, ptr);}#endif /* XTHREAD *//* * BeOS threads */#ifdef BEOS_THREADSunsigned long_glthread_GetID(void){   return (unsigned long) find_thread(NULL);}void_glthread_InitTSD(_glthread_TSD *tsd){   tsd->key = tls_allocate();   tsd->initMagic = INIT_MAGIC;}void *_glthread_GetTSD(_glthread_TSD *tsd){   if (tsd->initMagic != (int) INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   return tls_get(tsd->key);}void_glthread_SetTSD(_glthread_TSD *tsd, void *ptr){   if (tsd->initMagic != (int) INIT_MAGIC) {      _glthread_InitTSD(tsd);   }   tls_set(tsd->key, ptr);}#endif /* BEOS_THREADS */#else  /* THREADS *//* * no-op functions */unsigned long_glthread_GetID(void){   return 0;}void_glthread_InitTSD(_glthread_TSD *tsd){   (void) tsd;}void *_glthread_GetTSD(_glthread_TSD *tsd){   (void) tsd;   return NULL;}void_glthread_SetTSD(_glthread_TSD *tsd, void *ptr){   (void) tsd;   (void) ptr;}#endif /* THREADS */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -