📄 glapi_sparc.s
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GL_STUB(glIndexf, _gloffset_Indexf) GL_STUB(glIndexfv, _gloffset_Indexfv) GL_STUB(glIndexi, _gloffset_Indexi) GL_STUB(glIndexiv, _gloffset_Indexiv) GL_STUB(glIndexs, _gloffset_Indexs) GL_STUB(glIndexsv, _gloffset_Indexsv) GL_STUB(glNormal3b, _gloffset_Normal3b) GL_STUB(glNormal3bv, _gloffset_Normal3bv) GL_STUB(glNormal3d, _gloffset_Normal3d) GL_STUB(glNormal3dv, _gloffset_Normal3dv) GL_STUB(glNormal3f, _gloffset_Normal3f) GL_STUB(glNormal3fv, _gloffset_Normal3fv) GL_STUB(glNormal3i, _gloffset_Normal3i) GL_STUB(glNormal3iv, _gloffset_Normal3iv) GL_STUB(glNormal3s, _gloffset_Normal3s) GL_STUB(glNormal3sv, _gloffset_Normal3sv) GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) GL_STUB(glRectd, _gloffset_Rectd) GL_STUB(glRectdv, _gloffset_Rectdv) GL_STUB(glRectf, _gloffset_Rectf) GL_STUB(glRectfv, _gloffset_Rectfv) GL_STUB(glRecti, _gloffset_Recti) GL_STUB(glRectiv, _gloffset_Rectiv) GL_STUB(glRects, _gloffset_Rects) GL_STUB(glRectsv, _gloffset_Rectsv) GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) GL_STUB(glVertex2d, _gloffset_Vertex2d) GL_STUB(glVertex2dv, _gloffset_Vertex2dv) GL_STUB(glVertex2f, _gloffset_Vertex2f) GL_STUB(glVertex2fv, _gloffset_Vertex2fv) GL_STUB(glVertex2i, _gloffset_Vertex2i) GL_STUB(glVertex2iv, _gloffset_Vertex2iv) GL_STUB(glVertex2s, _gloffset_Vertex2s) GL_STUB(glVertex2sv, _gloffset_Vertex2sv) GL_STUB(glVertex3d, _gloffset_Vertex3d) GL_STUB(glVertex3dv, _gloffset_Vertex3dv) GL_STUB(glVertex3f, _gloffset_Vertex3f) GL_STUB(glVertex3fv, _gloffset_Vertex3fv) GL_STUB(glVertex3i, _gloffset_Vertex3i) GL_STUB(glVertex3iv, _gloffset_Vertex3iv) GL_STUB(glVertex3s, _gloffset_Vertex3s) GL_STUB(glVertex3sv, _gloffset_Vertex3sv) GL_STUB(glVertex4d, _gloffset_Vertex4d) GL_STUB(glVertex4dv, _gloffset_Vertex4dv) GL_STUB(glVertex4f, _gloffset_Vertex4f) GL_STUB(glVertex4fv, _gloffset_Vertex4fv) GL_STUB(glVertex4i, _gloffset_Vertex4i) GL_STUB(glVertex4iv, _gloffset_Vertex4iv) GL_STUB(glVertex4s, _gloffset_Vertex4s) GL_STUB(glVertex4sv, _gloffset_Vertex4sv) GL_STUB(glClipPlane, _gloffset_ClipPlane) GL_STUB(glColorMaterial, _gloffset_ColorMaterial) GL_STUB(glCullFace, _gloffset_CullFace) GL_STUB(glFogf, _gloffset_Fogf) GL_STUB(glFogfv, _gloffset_Fogfv) GL_STUB(glFogi, _gloffset_Fogi) GL_STUB(glFogiv, _gloffset_Fogiv) GL_STUB(glFrontFace, _gloffset_FrontFace) GL_STUB(glHint, _gloffset_Hint) GL_STUB(glLightf, _gloffset_Lightf) GL_STUB(glLightfv, _gloffset_Lightfv) GL_STUB(glLighti, _gloffset_Lighti) GL_STUB(glLightiv, _gloffset_Lightiv) GL_STUB(glLightModelf, _gloffset_LightModelf) GL_STUB(glLightModelfv, _gloffset_LightModelfv) GL_STUB(glLightModeli, _gloffset_LightModeli) GL_STUB(glLightModeliv, _gloffset_LightModeliv) GL_STUB(glLineStipple, _gloffset_LineStipple) GL_STUB(glLineWidth, _gloffset_LineWidth) GL_STUB(glMaterialf, _gloffset_Materialf) GL_STUB(glMaterialfv, _gloffset_Materialfv) GL_STUB(glMateriali, _gloffset_Materiali) GL_STUB(glMaterialiv, _gloffset_Materialiv) GL_STUB(glPointSize, _gloffset_PointSize) GL_STUB(glPolygonMode, _gloffset_PolygonMode) GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) GL_STUB(glScissor, _gloffset_Scissor) GL_STUB(glShadeModel, _gloffset_ShadeModel) GL_STUB(glTexParameterf, _gloffset_TexParameterf) GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) GL_STUB(glTexParameteri, _gloffset_TexParameteri) GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) GL_STUB(glTexImage1D, _gloffset_TexImage1D) GL_STUB(glTexImage2D, _gloffset_TexImage2D) GL_STUB(glTexEnvf, _gloffset_TexEnvf) GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) GL_STUB(glTexEnvi, _gloffset_TexEnvi) GL_STUB(glTexEnviv, _gloffset_TexEnviv) GL_STUB(glTexGend, _gloffset_TexGend) GL_STUB(glTexGendv, _gloffset_TexGendv) GL_STUB(glTexGenf, _gloffset_TexGenf) GL_STUB(glTexGenfv, _gloffset_TexGenfv) GL_STUB(glTexGeni, _gloffset_TexGeni) GL_STUB(glTexGeniv, _gloffset_TexGeniv) GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) GL_STUB(glRenderMode, _gloffset_RenderMode) GL_STUB(glInitNames, _gloffset_InitNames) GL_STUB(glLoadName, _gloffset_LoadName) GL_STUB(glPassThrough, _gloffset_PassThrough) GL_STUB(glPopName, _gloffset_PopName) GL_STUB(glPushName, _gloffset_PushName) GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) GL_STUB(glClear, _gloffset_Clear) GL_STUB(glClearAccum, _gloffset_ClearAccum) GL_STUB(glClearIndex, _gloffset_ClearIndex) GL_STUB(glClearColor, _gloffset_ClearColor) GL_STUB(glClearStencil, _gloffset_ClearStencil) GL_STUB(glClearDepth, _gloffset_ClearDepth) GL_STUB(glStencilMask, _gloffset_StencilMask) GL_STUB(glColorMask, _gloffset_ColorMask) GL_STUB(glDepthMask, _gloffset_DepthMask) GL_STUB(glIndexMask, _gloffset_IndexMask) GL_STUB(glAccum, _gloffset_Accum) GL_STUB(glDisable, _gloffset_Disable) GL_STUB(glEnable, _gloffset_Enable) GL_STUB(glFinish, _gloffset_Finish) GL_STUB(glFlush, _gloffset_Flush) GL_STUB(glPopAttrib, _gloffset_PopAttrib) GL_STUB(glPushAttrib, _gloffset_PushAttrib) GL_STUB(glMap1d, _gloffset_Map1d) GL_STUB(glMap1f, _gloffset_Map1f) GL_STUB(glMap2d, _gloffset_Map2d) GL_STUB(glMap2f, _gloffset_Map2f) GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) GL_STUB(glBlendFunc, _gloffset_BlendFunc) GL_STUB(glLogicOp, _gloffset_LogicOp) GL_STUB(glStencilFunc, _gloffset_StencilFunc) GL_STUB(glStencilOp, _gloffset_StencilOp) GL_STUB(glDepthFunc, _gloffset_DepthFunc) GL_STUB(glPixelZoom, _gloffset_PixelZoom) GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) GL_STUB(glPixelStoref, _gloffset_PixelStoref) GL_STUB(glPixelStorei, _gloffset_PixelStorei) GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) GL_STUB(glReadBuffer, _gloffset_ReadBuffer) GL_STUB(glCopyPixels, _gloffset_CopyPixels) GL_STUB(glReadPixels, _gloffset_ReadPixels) GL_STUB(glDrawPixels, _gloffset_DrawPixels) GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) GL_STUB(glGetDoublev, _gloffset_GetDoublev) GL_STUB(glGetError, _gloffset_GetError) GL_STUB(glGetFloatv, _gloffset_GetFloatv) GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) GL_STUB(glGetLightfv, _gloffset_GetLightfv) GL_STUB(glGetLightiv, _gloffset_GetLightiv) GL_STUB(glGetMapdv, _gloffset_GetMapdv) GL_STUB(glGetMapfv, _gloffset_GetMapfv) GL_STUB(glGetMapiv, _gloffset_GetMapiv) GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) GL_STUB(glGetPolygonStipple, _gloffset
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