📄 texformat.h
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/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file texformat.h * Texture formats definitions. * * \author Gareth Hughes */#ifndef TEXFORMAT_H#define TEXFORMAT_H#include "mtypes.h"/** * Mesa internal texture image formats. * All texture images are stored in one of these formats. * * NOTE: when you add a new format, be sure to update the do_row() * function in texstore.c used for auto mipmap generation. */enum _format { /** * \name Hardware-friendly formats. * * Drivers can override the default formats and convert texture images to * one of these as required. The driver's * dd_function_table::ChooseTextureFormat function will choose one of these * formats. * * \note In the default case, some of these formats will be duplicates of * the generic formats listed below. However, these formats guarantee their * internal component sizes, while GLchan may vary between GLubyte, GLushort * and GLfloat. */ /*@{*/ /* msb <------ TEXEL BITS -----------> lsb */ /* ---- ---- ---- ---- ---- ---- ---- ---- */ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ MESA_FORMAT_RGB332, /* RRRG GGBB */ MESA_FORMAT_A8, /* AAAA AAAA */ MESA_FORMAT_L8, /* LLLL LLLL */ MESA_FORMAT_I8, /* IIII IIII */ MESA_FORMAT_CI8, /* CCCC CCCC */ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ /*@}*/ /** * \name Compressed texture formats. */ /*@{*/ MESA_FORMAT_RGB_FXT1, MESA_FORMAT_RGBA_FXT1, MESA_FORMAT_RGB_DXT1, MESA_FORMAT_RGBA_DXT1, MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, /*@}*/ /** * \name Generic GLchan-based formats. * * Software-oriented texture formats. Texels are arrays of GLchan * values so there are no byte order issues. * * \note Because these are based on the GLchan data type, one cannot assume * 8 bits per channel with these formats. If you require GLubyte channels, * use one of the hardware formats above. */ /*@{*/ MESA_FORMAT_RGBA, MESA_FORMAT_RGB, MESA_FORMAT_ALPHA, MESA_FORMAT_LUMINANCE, MESA_FORMAT_LUMINANCE_ALPHA, MESA_FORMAT_INTENSITY, /*@}*/ /** * Depth textures */ /*@{*/ MESA_FORMAT_DEPTH_COMPONENT_FLOAT32, MESA_FORMAT_DEPTH_COMPONENT16, /*@}*/ /** * \name Floating point texture formats. */ /*@{*/ MESA_FORMAT_RGBA_FLOAT32, MESA_FORMAT_RGBA_FLOAT16, MESA_FORMAT_RGB_FLOAT32, MESA_FORMAT_RGB_FLOAT16, MESA_FORMAT_ALPHA_FLOAT32, MESA_FORMAT_ALPHA_FLOAT16, MESA_FORMAT_LUMINANCE_FLOAT32, MESA_FORMAT_LUMINANCE_FLOAT16, MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, MESA_FORMAT_INTENSITY_FLOAT32, MESA_FORMAT_INTENSITY_FLOAT16 /*@}*/};/** GLchan-valued formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgba;extern const struct gl_texture_format _mesa_texformat_rgb;extern const struct gl_texture_format _mesa_texformat_alpha;extern const struct gl_texture_format _mesa_texformat_luminance;extern const struct gl_texture_format _mesa_texformat_luminance_alpha;extern const struct gl_texture_format _mesa_texformat_intensity;/*@}*//** Depth textures *//*@{*/extern const struct gl_texture_format _mesa_texformat_depth_component_float32;extern const struct gl_texture_format _mesa_texformat_depth_component16;/*@}*//** Floating point texture formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgba_float32;extern const struct gl_texture_format _mesa_texformat_rgba_float16;extern const struct gl_texture_format _mesa_texformat_rgb_float32;extern const struct gl_texture_format _mesa_texformat_rgb_float16;extern const struct gl_texture_format _mesa_texformat_alpha_float32;extern const struct gl_texture_format _mesa_texformat_alpha_float16;extern const struct gl_texture_format _mesa_texformat_luminance_float32;extern const struct gl_texture_format _mesa_texformat_luminance_float16;extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;extern const struct gl_texture_format _mesa_texformat_intensity_float32;extern const struct gl_texture_format _mesa_texformat_intensity_float16;/*@}*//** \name Assorted hardware-friendly formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgba8888;extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;extern const struct gl_texture_format _mesa_texformat_argb8888;extern const struct gl_texture_format _mesa_texformat_argb8888_rev;extern const struct gl_texture_format _mesa_texformat_rgb888;extern const struct gl_texture_format _mesa_texformat_bgr888;extern const struct gl_texture_format _mesa_texformat_rgb565;extern const struct gl_texture_format _mesa_texformat_rgb565_rev;extern const struct gl_texture_format _mesa_texformat_argb4444;extern const struct gl_texture_format _mesa_texformat_argb4444_rev;extern const struct gl_texture_format _mesa_texformat_argb1555;extern const struct gl_texture_format _mesa_texformat_argb1555_rev;extern const struct gl_texture_format _mesa_texformat_al88;extern const struct gl_texture_format _mesa_texformat_al88_rev;extern const struct gl_texture_format _mesa_texformat_rgb332;extern const struct gl_texture_format _mesa_texformat_a8;extern const struct gl_texture_format _mesa_texformat_l8;extern const struct gl_texture_format _mesa_texformat_i8;extern const struct gl_texture_format _mesa_texformat_ci8;extern const struct gl_texture_format _mesa_texformat_z24_s8;/*@}*//** \name YCbCr formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_ycbcr;extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;/*@}*//** \name Compressed formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;/*@}*//** \name The null format *//*@{*/extern const struct gl_texture_format _mesa_null_texformat;/*@}*/extern const struct gl_texture_format *_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type );#endif
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