⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 texformat.h

📁 mesa-6.5-minigui源码
💻 H
字号:
/* * Mesa 3-D graphics library * Version:  6.1 * * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file texformat.h * Texture formats definitions. * * \author Gareth Hughes */#ifndef TEXFORMAT_H#define TEXFORMAT_H#include "mtypes.h"/** * Mesa internal texture image formats. * All texture images are stored in one of these formats. * * NOTE: when you add a new format, be sure to update the do_row() * function in texstore.c used for auto mipmap generation. */enum _format {   /**     * \name Hardware-friendly formats.      *    * Drivers can override the default formats and convert texture images to    * one of these as required.  The driver's    * dd_function_table::ChooseTextureFormat function will choose one of these    * formats.    *    * \note In the default case, some of these formats will be duplicates of    * the generic formats listed below.  However, these formats guarantee their    * internal component sizes, while GLchan may vary between GLubyte, GLushort    * and GLfloat.    */   /*@{*/				/* msb <------ TEXEL BITS -----------> lsb */				/* ---- ---- ---- ---- ---- ---- ---- ---- */   MESA_FORMAT_RGBA8888,	/* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */   MESA_FORMAT_RGBA8888_REV,	/* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */   MESA_FORMAT_ARGB8888,	/* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */   MESA_FORMAT_ARGB8888_REV,	/* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */   MESA_FORMAT_RGB888,		/*           RRRR RRRR GGGG GGGG BBBB BBBB */   MESA_FORMAT_BGR888,		/*           BBBB BBBB GGGG GGGG RRRR RRRR */   MESA_FORMAT_RGB565,		/*                     RRRR RGGG GGGB BBBB */   MESA_FORMAT_RGB565_REV,	/*                     GGGB BBBB RRRR RGGG */   MESA_FORMAT_ARGB4444,	/*                     AAAA RRRR GGGG BBBB */   MESA_FORMAT_ARGB4444_REV,	/*                     GGGG BBBB AAAA RRRR */   MESA_FORMAT_ARGB1555,	/*                     ARRR RRGG GGGB BBBB */   MESA_FORMAT_ARGB1555_REV,	/*                     GGGB BBBB ARRR RRGG */   MESA_FORMAT_AL88,		/*                     AAAA AAAA LLLL LLLL */   MESA_FORMAT_AL88_REV,	/*                     LLLL LLLL AAAA AAAA */   MESA_FORMAT_RGB332,		/*                               RRRG GGBB */   MESA_FORMAT_A8,		/*                               AAAA AAAA */   MESA_FORMAT_L8,		/*                               LLLL LLLL */   MESA_FORMAT_I8,		/*                               IIII IIII */   MESA_FORMAT_CI8,		/*                               CCCC CCCC */   MESA_FORMAT_YCBCR,		/*                     YYYY YYYY UorV UorV */   MESA_FORMAT_YCBCR_REV,	/*                     UorV UorV YYYY YYYY */   MESA_FORMAT_Z24_S8,          /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */   /*@}*/   /**    * \name Compressed texture formats.    */   /*@{*/   MESA_FORMAT_RGB_FXT1,   MESA_FORMAT_RGBA_FXT1,   MESA_FORMAT_RGB_DXT1,   MESA_FORMAT_RGBA_DXT1,   MESA_FORMAT_RGBA_DXT3,   MESA_FORMAT_RGBA_DXT5,   /*@}*/   /**    * \name Generic GLchan-based formats.    *    * Software-oriented texture formats.  Texels are arrays of GLchan    * values so there are no byte order issues.    *    * \note Because these are based on the GLchan data type, one cannot assume    * 8 bits per channel with these formats.  If you require GLubyte channels,    * use one of the hardware formats above.    */   /*@{*/   MESA_FORMAT_RGBA,   MESA_FORMAT_RGB,   MESA_FORMAT_ALPHA,   MESA_FORMAT_LUMINANCE,   MESA_FORMAT_LUMINANCE_ALPHA,   MESA_FORMAT_INTENSITY,   /*@}*/   /**    * Depth textures    */   /*@{*/   MESA_FORMAT_DEPTH_COMPONENT_FLOAT32,   MESA_FORMAT_DEPTH_COMPONENT16,   /*@}*/   /**    * \name Floating point texture formats.    */   /*@{*/   MESA_FORMAT_RGBA_FLOAT32,   MESA_FORMAT_RGBA_FLOAT16,   MESA_FORMAT_RGB_FLOAT32,   MESA_FORMAT_RGB_FLOAT16,   MESA_FORMAT_ALPHA_FLOAT32,   MESA_FORMAT_ALPHA_FLOAT16,   MESA_FORMAT_LUMINANCE_FLOAT32,   MESA_FORMAT_LUMINANCE_FLOAT16,   MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,   MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,   MESA_FORMAT_INTENSITY_FLOAT32,   MESA_FORMAT_INTENSITY_FLOAT16   /*@}*/};/** GLchan-valued formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgba;extern const struct gl_texture_format _mesa_texformat_rgb;extern const struct gl_texture_format _mesa_texformat_alpha;extern const struct gl_texture_format _mesa_texformat_luminance;extern const struct gl_texture_format _mesa_texformat_luminance_alpha;extern const struct gl_texture_format _mesa_texformat_intensity;/*@}*//** Depth textures *//*@{*/extern const struct gl_texture_format _mesa_texformat_depth_component_float32;extern const struct gl_texture_format _mesa_texformat_depth_component16;/*@}*//** Floating point texture formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgba_float32;extern const struct gl_texture_format _mesa_texformat_rgba_float16;extern const struct gl_texture_format _mesa_texformat_rgb_float32;extern const struct gl_texture_format _mesa_texformat_rgb_float16;extern const struct gl_texture_format _mesa_texformat_alpha_float32;extern const struct gl_texture_format _mesa_texformat_alpha_float16;extern const struct gl_texture_format _mesa_texformat_luminance_float32;extern const struct gl_texture_format _mesa_texformat_luminance_float16;extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;extern const struct gl_texture_format _mesa_texformat_intensity_float32;extern const struct gl_texture_format _mesa_texformat_intensity_float16;/*@}*//** \name Assorted hardware-friendly formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgba8888;extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;extern const struct gl_texture_format _mesa_texformat_argb8888;extern const struct gl_texture_format _mesa_texformat_argb8888_rev;extern const struct gl_texture_format _mesa_texformat_rgb888;extern const struct gl_texture_format _mesa_texformat_bgr888;extern const struct gl_texture_format _mesa_texformat_rgb565;extern const struct gl_texture_format _mesa_texformat_rgb565_rev;extern const struct gl_texture_format _mesa_texformat_argb4444;extern const struct gl_texture_format _mesa_texformat_argb4444_rev;extern const struct gl_texture_format _mesa_texformat_argb1555;extern const struct gl_texture_format _mesa_texformat_argb1555_rev;extern const struct gl_texture_format _mesa_texformat_al88;extern const struct gl_texture_format _mesa_texformat_al88_rev;extern const struct gl_texture_format _mesa_texformat_rgb332;extern const struct gl_texture_format _mesa_texformat_a8;extern const struct gl_texture_format _mesa_texformat_l8;extern const struct gl_texture_format _mesa_texformat_i8;extern const struct gl_texture_format _mesa_texformat_ci8;extern const struct gl_texture_format _mesa_texformat_z24_s8;/*@}*//** \name YCbCr formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_ycbcr;extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;/*@}*//** \name Compressed formats *//*@{*/extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;/*@}*//** \name The null format *//*@{*/extern const struct gl_texture_format _mesa_null_texformat;/*@}*/extern const struct gl_texture_format *_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,                         GLenum format, GLenum type );#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -