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📄 stencil.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file stencil.c * Stencil operations. * * Note: There's an incompatibility between GL_EXT_stencil_two_side and * OpenGL 2.0's two-sided stencil feature. * * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the * front OR back face state (as set by glActiveStencilFaceEXT) is set. * * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the * front AND back state. * * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL * 2.0, but not both. */#include "glheader.h"#include "imports.h"#include "context.h"#include "macros.h"#include "stencil.h"#include "mtypes.h"/** * Set the clear value for the stencil buffer. * * \param s clear value. * * \sa glClearStencil(). * * Updates gl_stencil_attrib::Clear. On change * flushes the vertices and notifies the driver via * the dd_function_table::ClearStencil callback. */void GLAPIENTRY_mesa_ClearStencil( GLint s ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (ctx->Stencil.Clear == (GLuint) s)      return;   FLUSH_VERTICES(ctx, _NEW_STENCIL);   ctx->Stencil.Clear = (GLuint) s;   if (ctx->Driver.ClearStencil) {      ctx->Driver.ClearStencil( ctx, s );   }}/** * Set the function and reference value for stencil testing. * * \param func test function. * \param ref reference value. * \param mask bitmask. * * \sa glStencilFunc(). * * Verifies the parameters and updates the respective values in * __GLcontextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilFunc callback. */void GLAPIENTRY_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ){   GET_CURRENT_CONTEXT(ctx);   const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;   ASSERT_OUTSIDE_BEGIN_END(ctx);   switch (func) {      case GL_NEVER:      case GL_LESS:      case GL_LEQUAL:      case GL_GREATER:      case GL_GEQUAL:      case GL_EQUAL:      case GL_NOTEQUAL:      case GL_ALWAYS:         break;      default:         _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );         return;   }   ref = CLAMP( ref, 0, stencilMax );   if (ctx->Extensions.EXT_stencil_two_side) {      /* only set active face state */      const GLint face = ctx->Stencil.ActiveFace;      if (ctx->Stencil.Function[face] == func &&          ctx->Stencil.ValueMask[face] == mask &&          ctx->Stencil.Ref[face] == ref)         return;      FLUSH_VERTICES(ctx, _NEW_STENCIL);      ctx->Stencil.Function[face] = func;      ctx->Stencil.Ref[face] = ref;      ctx->Stencil.ValueMask[face] = mask;      if (ctx->Driver.StencilFuncSeparate) {         ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,                                         func, ref, mask);      }   }   else {      /* set both front and back state */      if (ctx->Stencil.Function[0] == func &&          ctx->Stencil.Function[1] == func &&          ctx->Stencil.ValueMask[0] == mask &&          ctx->Stencil.ValueMask[1] == mask &&          ctx->Stencil.Ref[0] == ref &&          ctx->Stencil.Ref[1] == ref)         return;      FLUSH_VERTICES(ctx, _NEW_STENCIL);      ctx->Stencil.Function[0]  = ctx->Stencil.Function[1]  = func;      ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;      ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;      if (ctx->Driver.StencilFuncSeparate) {         ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT_AND_BACK,                                         func, ref, mask);      }   }}/** * Set the stencil writing mask. * * \param mask bit-mask to enable/disable writing of individual bits in the * stencil planes. * * \sa glStencilMask(). * * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and * notifies the driver via the dd_function_table::StencilMask callback. */void GLAPIENTRY_mesa_StencilMask( GLuint mask ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (ctx->Extensions.EXT_stencil_two_side) {      /* only set active face state */      const GLint face = ctx->Stencil.ActiveFace;      if (ctx->Stencil.WriteMask[face] == mask)         return;      FLUSH_VERTICES(ctx, _NEW_STENCIL);      ctx->Stencil.WriteMask[face] = mask;      if (ctx->Driver.StencilMaskSeparate) {         ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);      }   }   else {      /* set both front and back state */      if (ctx->Stencil.WriteMask[0] == mask &&          ctx->Stencil.WriteMask[1] == mask)         return;      FLUSH_VERTICES(ctx, _NEW_STENCIL);      ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;      if (ctx->Driver.StencilMaskSeparate) {         ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);      }   }}/** * Set the stencil test actions. * * \param fail action to take when stencil test fails. * \param zfail action to take when stencil test passes, but depth test fails. * \param zpass action to take when stencil test passes and the depth test * passes (or depth testing is not enabled). *  * \sa glStencilOp(). *  * Verifies the parameters and updates the respective fields in * __GLcontextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilOp callback. */void GLAPIENTRY_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   switch (fail) {      case GL_KEEP:      case GL_ZERO:      case GL_REPLACE:      case GL_INCR:      case GL_DECR:      case GL_INVERT:         break;      case GL_INCR_WRAP_EXT:      case GL_DECR_WRAP_EXT:         if (ctx->Extensions.EXT_stencil_wrap) {            break;         }         /* FALL-THROUGH */      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp");         return;   }   switch (zfail) {      case GL_KEEP:      case GL_ZERO:      case GL_REPLACE:      case GL_INCR:      case GL_DECR:      case GL_INVERT:         break;      case GL_INCR_WRAP_EXT:      case GL_DECR_WRAP_EXT:         if (ctx->Extensions.EXT_stencil_wrap) {            break;         }         /* FALL-THROUGH */      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp");         return;   }   switch (zpass) {      case GL_KEEP:      case GL_ZERO:      case GL_REPLACE:      case GL_INCR:      case GL_DECR:      case GL_INVERT:         break;      case GL_INCR_WRAP_EXT:      case GL_DECR_WRAP_EXT:         if (ctx->Extensions.EXT_stencil_wrap) {            break;         }         /* FALL-THROUGH */      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp");         return;   }   if (ctx->Extensions.EXT_stencil_two_side) {      /* only set active face state */      const GLint face = ctx->Stencil.ActiveFace;      if (ctx->Stencil.ZFailFunc[face] == zfail &&          ctx->Stencil.ZPassFunc[face] == zpass &&          ctx->Stencil.FailFunc[face] == fail)

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