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📄 hint.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  4.1 * * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "enums.h"#include "context.h"#include "hint.h"#include "imports.h"void GLAPIENTRY_mesa_Hint( GLenum target, GLenum mode ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE & VERBOSE_API)      _mesa_debug(ctx, "glHint %s %d\n",                  _mesa_lookup_enum_by_nr(target), mode);   if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {      _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");      return;   }   switch (target) {      case GL_FOG_HINT:         if (ctx->Hint.Fog == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.Fog = mode;         break;      case GL_LINE_SMOOTH_HINT:         if (ctx->Hint.LineSmooth == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.LineSmooth = mode;         break;      case GL_PERSPECTIVE_CORRECTION_HINT:         if (ctx->Hint.PerspectiveCorrection == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.PerspectiveCorrection = mode;         break;      case GL_POINT_SMOOTH_HINT:         if (ctx->Hint.PointSmooth == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.PointSmooth = mode;         break;      case GL_POLYGON_SMOOTH_HINT:         if (ctx->Hint.PolygonSmooth == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.PolygonSmooth = mode;         break;      /* GL_EXT_clip_volume_hint */      case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:         if (ctx->Hint.ClipVolumeClipping == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.ClipVolumeClipping = mode;         break;      /* GL_ARB_texture_compression */      case GL_TEXTURE_COMPRESSION_HINT_ARB:         if (!ctx->Extensions.ARB_texture_compression) {            _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");	    return;         }	 if (ctx->Hint.TextureCompression == mode)	    return;	 FLUSH_VERTICES(ctx, _NEW_HINT);	 ctx->Hint.TextureCompression = mode;         break;      /* GL_SGIS_generate_mipmap */      case GL_GENERATE_MIPMAP_HINT_SGIS:         if (!ctx->Extensions.SGIS_generate_mipmap) {            _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");	    return;         }         if (ctx->Hint.GenerateMipmap == mode)            return;	 FLUSH_VERTICES(ctx, _NEW_HINT);	 ctx->Hint.GenerateMipmap = mode;         break;      /* GL_ARB_fragment_shader */      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:         if (!ctx->Extensions.ARB_fragment_shader) {            _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");            return;         }         if (ctx->Hint.FragmentShaderDerivative == mode)            return;         FLUSH_VERTICES(ctx, _NEW_HINT);         ctx->Hint.FragmentShaderDerivative = mode;         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");         return;   }   if (ctx->Driver.Hint) {      (*ctx->Driver.Hint)( ctx, target, mode );   }}/**********************************************************************//*****                      Initialization                        *****//**********************************************************************/void _mesa_init_hint( GLcontext * ctx ){   /* Hint group */   ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;   ctx->Hint.PointSmooth = GL_DONT_CARE;   ctx->Hint.LineSmooth = GL_DONT_CARE;   ctx->Hint.PolygonSmooth = GL_DONT_CARE;   ctx->Hint.Fog = GL_DONT_CARE;   ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;   ctx->Hint.TextureCompression = GL_DONT_CARE;   ctx->Hint.GenerateMipmap = GL_DONT_CARE;   ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;}

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