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📄 fbobject.c

📁 mesa-6.5-minigui源码
💻 C
📖 第 1 页 / 共 4 页
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      rb->InternalFormat = GL_NONE;      rb->_ActualFormat = GL_NONE;      rb->_BaseFormat = GL_NONE;      rb->RedBits =      rb->GreenBits =      rb->BlueBits =      rb->AlphaBits =      rb->IndexBits =      rb->DepthBits =      rb->StencilBits = 0;   }   /*   test_framebuffer_completeness(ctx, fb);   */   /* XXX if this renderbuffer is attached anywhere, invalidate attachment    * points???    */}void GLAPIENTRY_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target != GL_RENDERBUFFER_EXT) {      _mesa_error(ctx, GL_INVALID_ENUM,                  "glGetRenderbufferParameterivEXT(target)");      return;   }   if (!ctx->CurrentRenderbuffer) {      _mesa_error(ctx, GL_INVALID_OPERATION,                  "glGetRenderbufferParameterivEXT");      return;   }   FLUSH_VERTICES(ctx, _NEW_BUFFERS);   switch (pname) {   case GL_RENDERBUFFER_WIDTH_EXT:      *params = ctx->CurrentRenderbuffer->Width;      return;   case GL_RENDERBUFFER_HEIGHT_EXT:      *params = ctx->CurrentRenderbuffer->Height;      return;   case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:      *params = ctx->CurrentRenderbuffer->InternalFormat;      return;   case GL_RENDERBUFFER_RED_SIZE_EXT:      *params = ctx->CurrentRenderbuffer->RedBits;      break;   case GL_RENDERBUFFER_GREEN_SIZE_EXT:      *params = ctx->CurrentRenderbuffer->GreenBits;      break;   case GL_RENDERBUFFER_BLUE_SIZE_EXT:      *params = ctx->CurrentRenderbuffer->BlueBits;      break;   case GL_RENDERBUFFER_ALPHA_SIZE_EXT:      *params = ctx->CurrentRenderbuffer->AlphaBits;      break;   case GL_RENDERBUFFER_DEPTH_SIZE_EXT:      *params = ctx->CurrentRenderbuffer->DepthBits;      break;   case GL_RENDERBUFFER_STENCIL_SIZE_EXT:      *params = ctx->CurrentRenderbuffer->StencilBits;      break;   default:      _mesa_error(ctx, GL_INVALID_ENUM,                  "glGetRenderbufferParameterivEXT(target)");      return;   }}GLboolean GLAPIENTRY_mesa_IsFramebufferEXT(GLuint framebuffer){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);   if (framebuffer) {      struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);      if (rb != NULL && rb != &DummyFramebuffer)         return GL_TRUE;   }   return GL_FALSE;}static voidcheck_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb){   GLuint i;   ASSERT(ctx->Driver.RenderTexture);   for (i = 0; i < BUFFER_COUNT; i++) {      struct gl_renderbuffer_attachment *att = fb->Attachment + i;      struct gl_texture_object *texObj = att->Texture;      if (texObj          && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {         ctx->Driver.RenderTexture(ctx, fb, att);      }   }}/** * Examine all the framebuffer's attachments to see if any are textures. * If so, call ctx->Driver.FinishRenderTexture() for each texture to * notify the device driver that the texture image may have changed. */static voidcheck_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb){   if (ctx->Driver.FinishRenderTexture) {      GLuint i;      for (i = 0; i < BUFFER_COUNT; i++) {         struct gl_renderbuffer_attachment *att = fb->Attachment + i;         struct gl_texture_object *texObj = att->Texture;         if (texObj) {            ctx->Driver.FinishRenderTexture(ctx, att);         }      }   }}void GLAPIENTRY_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer){   struct gl_framebuffer *newFb, *oldFb;   GLboolean bindReadBuf, bindDrawBuf;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (!ctx->Extensions.EXT_framebuffer_object) {      _mesa_error(ctx, GL_INVALID_OPERATION,                  "glBindFramebufferEXT(unsupported)");      return;   }   switch (target) {#if FEATURE_EXT_framebuffer_blit   case GL_DRAW_FRAMEBUFFER_EXT:      if (!ctx->Extensions.EXT_framebuffer_blit) {         _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");         return;      }      bindDrawBuf = GL_TRUE;      bindReadBuf = GL_FALSE;      break;   case GL_READ_FRAMEBUFFER_EXT:      if (!ctx->Extensions.EXT_framebuffer_blit) {         _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");         return;      }      bindDrawBuf = GL_FALSE;      bindReadBuf = GL_TRUE;      break;#endif   case GL_FRAMEBUFFER_EXT:      bindDrawBuf = GL_TRUE;      bindReadBuf = GL_TRUE;      break;   default:      _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");      return;   }   FLUSH_VERTICES(ctx, _NEW_BUFFERS);   if (framebuffer) {      /* Binding a user-created framebuffer object */      newFb = _mesa_lookup_framebuffer(ctx, framebuffer);      if (newFb == &DummyFramebuffer) {         /* ID was reserved, but no real framebuffer object made yet */         newFb = NULL;      }      if (!newFb) {	 /* create new framebuffer object */	 newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);	 if (!newFb) {	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");	    return;	 }         _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);      }      _glthread_LOCK_MUTEX(newFb->Mutex);      if (bindReadBuf)         newFb->RefCount++;      if (bindDrawBuf)         newFb->RefCount++;      _glthread_UNLOCK_MUTEX(newFb->Mutex);   }   else {      /* Binding the window system framebuffer (which was originally set       * with MakeCurrent).       */      newFb = ctx->WinSysDrawBuffer;   }   ASSERT(newFb);   ASSERT(newFb != &DummyFramebuffer);   /*    * XXX check if re-binding same buffer and skip some of this code.    */   if (bindReadBuf) {      oldFb = ctx->ReadBuffer;      if (oldFb && oldFb->Name != 0) {         _glthread_LOCK_MUTEX(oldFb->Mutex);         oldFb->RefCount--;         _glthread_UNLOCK_MUTEX(oldFb->Mutex);         if (oldFb->RefCount == 0) {            oldFb->Delete(oldFb);         }      }      ctx->ReadBuffer = newFb;   }   if (bindDrawBuf) {      oldFb = ctx->DrawBuffer;      if (oldFb && oldFb->Name != 0) {         /* check if old FB had any texture attachments */         check_end_texture_render(ctx, oldFb);         /* check if time to delete this framebuffer */         _glthread_LOCK_MUTEX(oldFb->Mutex);         oldFb->RefCount--;         if (oldFb->RefCount == 0) {            oldFb->Delete(oldFb);         }         _glthread_UNLOCK_MUTEX(oldFb->Mutex);      }      ctx->DrawBuffer = newFb;      if (newFb->Name != 0) {         /* check if newly bound framebuffer has any texture attachments */         check_begin_texture_render(ctx, newFb);      }   }   if (ctx->Driver.BindFramebuffer) {      ctx->Driver.BindFramebuffer(ctx, target, newFb);   }}void GLAPIENTRY_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers){   GLint i;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   FLUSH_VERTICES(ctx, _NEW_BUFFERS);   for (i = 0; i < n; i++) {      if (framebuffers[i] > 0) {	 struct gl_framebuffer *fb;	 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);	 if (fb) {            ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);            /* check if deleting currently bound framebuffer object */            if (fb == ctx->DrawBuffer) {               /* bind default */               ASSERT(fb->RefCount >= 2);               _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);            }	    /* remove from hash table immediately, to free the ID */	    _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);            if (fb != &DummyFramebuffer) {               /* But the object will not be freed until it's no longer                * bound in any context.                */               _glthread_LOCK_MUTEX(fb->Mutex);               fb->RefCount--;               _glthread_UNLOCK_MUTEX(fb->Mutex);               if (fb->RefCount == 0) {                  fb->Delete(fb);               }	    }	 }      }   }}void GLAPIENTRY_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers){   GET_CURRENT_CONTEXT(ctx);   GLuint first;   GLint i;   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (n < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");      return;   }   if (!framebuffers)      return;   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);   for (i = 0; i < n; i++) {      GLuint name = first + i;      framebuffers[i] = name;      /* insert dummy placeholder into hash table */      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);      _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);   }}GLenum GLAPIENTRY_mesa_CheckFramebufferStatusEXT(GLenum target){   struct gl_framebuffer *buffer;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);   switch (target) {#if FEATURE_EXT_framebuffer_blit   case GL_DRAW_FRAMEBUFFER_EXT:      if (!ctx->Extensions.EXT_framebuffer_blit) {         _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");         return 0;      }      buffer = ctx->DrawBuffer;      break;   case GL_READ_FRAMEBUFFER_EXT:      if (!ctx->Extensions.EXT_framebuffer_blit) {         _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");         return 0;      }      buffer = ctx->ReadBuffer;      break;#endif   case GL_FRAMEBUFFER_EXT:      buffer = ctx->DrawBuffer;      break;   default:      _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");      return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */   }   if (buffer->Name == 0) {      /* The window system / default framebuffer is always complete */      return GL_FRAMEBUFFER_COMPLETE_EXT;   }   FLUSH_VERTICES(ctx, _NEW_BUFFERS);   _mesa_test_framebuffer_completeness(ctx, buffer);   return buffer->_Status;}/** * Common code called by glFramebufferTexture1D/2D/3DEXT(). */static voidframebuffer_texture(GLuint dims, GLenum target, GLenum attachment,                    GLenum textarget, GLuint texture,                    GLint level, GLint zoffset){   struct gl_renderbuffer_attachment *att;   struct gl_texture_object *texObj = NULL;   struct gl_framebuffer *fb;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (target != GL_FRAMEBUFFER_EXT) {      _mesa_error(ctx, GL_INVALID_ENUM,                  "glFramebufferTexture%dDEXT(target)", dims);      return;   }   fb = ctx->DrawBuffer;   ASSERT(fb);   /* check framebuffer binding */   if (fb->Name == 0) {      _mesa_error(ctx, GL_INVALID_OPERATION,                  "glFramebufferTexture%dDEXT", dims);      return;   }   if (texture) {      texObj = _mesa_lookup_texture(ctx, texture);   }   /* Check dimension-dependent things */   switch (dims) {   case 1:      if (textarget != GL_TEXTURE_1D) {         _mesa_error(ctx, GL_INVALID_ENUM,                     "glFramebufferTexture1DEXT(textarget)");         return;

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