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📄 bufferobj.c

📁 mesa-6.5-minigui源码
💻 C
📖 第 1 页 / 共 2 页
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/**********************************************************************/void GLAPIENTRY_mesa_BindBufferARB(GLenum target, GLuint buffer){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object *oldBufObj;   struct gl_buffer_object *newBufObj = NULL;   ASSERT_OUTSIDE_BEGIN_END(ctx);   oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" );   if (oldBufObj && oldBufObj->Name == buffer)      return;   /* rebinding the same buffer object- no change */   /*    * Get pointer to new buffer object (newBufObj)    */   if (buffer == 0) {      /* The spec says there's not a buffer object named 0, but we use       * one internally because it simplifies things.       */      newBufObj = ctx->Array.NullBufferObj;   }   else {      /* non-default buffer object */      const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;      newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer);      if (!newBufObj) {         /* if this is a new buffer object id, allocate a buffer object now */	 newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target);         if (!newBufObj) {            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");            return;         }         _mesa_save_buffer_object(ctx, newBufObj);      }      newBufObj->RefCount++;   }      switch (target) {      case GL_ARRAY_BUFFER_ARB:         ctx->Array.ArrayBufferObj = newBufObj;         break;      case GL_ELEMENT_ARRAY_BUFFER_ARB:         ctx->Array.ElementArrayBufferObj = newBufObj;         break;      case GL_PIXEL_PACK_BUFFER_EXT:         ctx->Pack.BufferObj = newBufObj;         break;      case GL_PIXEL_UNPACK_BUFFER_EXT:         ctx->Unpack.BufferObj = newBufObj;         break;      default:         _mesa_problem(ctx, "Bad target in _mesa_BindBufferARB");         return;   }   /* Pass BindBuffer call to device driver */   if (ctx->Driver.BindBuffer && newBufObj)      (*ctx->Driver.BindBuffer)( ctx, target, newBufObj );   if (oldBufObj) {      oldBufObj->RefCount--;      assert(oldBufObj->RefCount >= 0);      if (oldBufObj->RefCount == 0) {	 assert(oldBufObj->Name != 0);	 ASSERT(ctx->Driver.DeleteBuffer);	 ctx->Driver.DeleteBuffer( ctx, oldBufObj );      }   }}/** * Delete a set of buffer objects. *  * \param n      Number of buffer objects to delete. * \param ids    Array of \c n buffer object IDs. */void GLAPIENTRY_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids){   GET_CURRENT_CONTEXT(ctx);   GLsizei i;   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (n < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");      return;   }   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);   for (i = 0; i < n; i++) {      if (ids[i] != 0) {         struct gl_buffer_object *bufObj = (struct gl_buffer_object *)            _mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);         if (bufObj) {            /* unbind any vertex pointers bound to this buffer */            GLuint j;            ASSERT(bufObj->Name == ids[i]);            if (ctx->Array.Vertex.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            if (ctx->Array.Normal.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            if (ctx->Array.Color.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            if (ctx->Array.SecondaryColor.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            if (ctx->Array.FogCoord.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            if (ctx->Array.Index.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            if (ctx->Array.EdgeFlag.BufferObj == bufObj) {               bufObj->RefCount--;               ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;               ctx->Array.NullBufferObj->RefCount++;            }            for (j = 0; j < MAX_TEXTURE_UNITS; j++) {               if (ctx->Array.TexCoord[j].BufferObj == bufObj) {                  bufObj->RefCount--;                  ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;                  ctx->Array.NullBufferObj->RefCount++;               }            }            for (j = 0; j < VERT_ATTRIB_MAX; j++) {               if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {                  bufObj->RefCount--;                  ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;                  ctx->Array.NullBufferObj->RefCount++;               }            }            if (ctx->Array.ArrayBufferObj == bufObj) {               _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );            }            if (ctx->Array.ElementArrayBufferObj == bufObj) {               _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );            }            if (ctx->Pack.BufferObj == bufObj) {               _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );            }            if (ctx->Unpack.BufferObj == bufObj) {               _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );            }            /* The ID is immediately freed for re-use */            _mesa_remove_buffer_object(ctx, bufObj);            bufObj->RefCount--;            if (bufObj->RefCount <= 0) {               ASSERT(ctx->Array.ArrayBufferObj != bufObj);               ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);               ASSERT(ctx->Array.Vertex.BufferObj != bufObj);               ASSERT(ctx->Driver.DeleteBuffer);               ctx->Driver.DeleteBuffer(ctx, bufObj);            }         }      }   }   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);}/** * Generate a set of unique buffer object IDs and store them in \c buffer. *  * \param n       Number of IDs to generate. * \param buffer  Array of \c n locations to store the IDs. */void GLAPIENTRY_mesa_GenBuffersARB(GLsizei n, GLuint *buffer){   GET_CURRENT_CONTEXT(ctx);   GLuint first;   GLint i;   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (n < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");      return;   }   if (!buffer) {      return;   }   /*    * This must be atomic (generation and allocation of buffer object IDs)    */   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);   /* Allocate new, empty buffer objects and return identifiers */   for (i = 0; i < n; i++) {      struct gl_buffer_object *bufObj;      GLuint name = first + i;      GLenum target = 0;      bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target );      if (!bufObj) {         _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");         return;      }      _mesa_save_buffer_object(ctx, bufObj);      buffer[i] = first + i;   }   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);}/** * Determine if ID is the name of a buffer object. *  * \param id  ID of the potential buffer object. * \return  \c GL_TRUE if \c id is the name of a buffer object,  *          \c GL_FALSE otherwise. */GLboolean GLAPIENTRY_mesa_IsBufferARB(GLuint id){   struct gl_buffer_object * bufObj;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);   if (id == 0)      return GL_FALSE;   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);   bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);   return bufObj ? GL_TRUE : GL_FALSE;}void GLAPIENTRY_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,                    const GLvoid * data, GLenum usage){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object *bufObj;   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (size < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");      return;   }   switch (usage) {      case GL_STREAM_DRAW_ARB:      case GL_STREAM_READ_ARB:      case GL_STREAM_COPY_ARB:      case GL_STATIC_DRAW_ARB:      case GL_STATIC_READ_ARB:      case GL_STATIC_COPY_ARB:      case GL_DYNAMIC_DRAW_ARB:      case GL_DYNAMIC_READ_ARB:      case GL_DYNAMIC_COPY_ARB:         /* OK */         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");         return;   }   bufObj = buffer_object_get_target( ctx, target, "BufferDataARB" );   if (!bufObj || bufObj->Name ==0) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );      return;   }      if (bufObj->Pointer) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" );      return;   }     ASSERT(ctx->Driver.BufferData);   /* Give the buffer object to the driver!  <data> may be null! */   (*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );}void GLAPIENTRY_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,                       GLsizeiptrARB size, const GLvoid * data){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object *bufObj;   ASSERT_OUTSIDE_BEGIN_END(ctx);   bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,                                              "BufferSubDataARB" );   if (!bufObj) {      /* error already recorded */      return;   }   ASSERT(ctx->Driver.BufferSubData);   (*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );}void GLAPIENTRY_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,                          GLsizeiptrARB size, void * data){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object *bufObj;   ASSERT_OUTSIDE_BEGIN_END(ctx);   bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,                                              "GetBufferSubDataARB" );   if (!bufObj) {      /* error already recorded */      return;   }   ASSERT(ctx->Driver.GetBufferSubData);   (*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );}void * GLAPIENTRY_mesa_MapBufferARB(GLenum target, GLenum access){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object * bufObj;   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);   switch (access) {      case GL_READ_ONLY_ARB:      case GL_WRITE_ONLY_ARB:      case GL_READ_WRITE_ARB:         /* OK */         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");         return NULL;   }   bufObj = buffer_object_get_target( ctx, target, "MapBufferARB" );   if (!bufObj || bufObj->Name == 0) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );      return NULL;   }   if (bufObj->Pointer) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");      return NULL;   }   ASSERT(ctx->Driver.MapBuffer);   bufObj->Pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj );   if (!bufObj->Pointer) {      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");   }   bufObj->Access = access;   return bufObj->Pointer;}GLboolean GLAPIENTRY_mesa_UnmapBufferARB(GLenum target){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object *bufObj;   GLboolean status = GL_TRUE;   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);   bufObj = buffer_object_get_target( ctx, target, "UnmapBufferARB" );   if (!bufObj || bufObj->Name == 0) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );      return GL_FALSE;   }   if (!bufObj->Pointer) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");      return GL_FALSE;   }   if (ctx->Driver.UnmapBuffer) {      status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj );   }   bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */   bufObj->Pointer = NULL;   return status;}void GLAPIENTRY_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object *bufObj;   ASSERT_OUTSIDE_BEGIN_END(ctx);   bufObj = buffer_object_get_target( ctx, target, "GetBufferParameterivARB" );   if (!bufObj || bufObj->Name == 0) {      _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );      return;   }   switch (pname) {      case GL_BUFFER_SIZE_ARB:         *params = (GLint) bufObj->Size;         break;      case GL_BUFFER_USAGE_ARB:         *params = bufObj->Usage;         break;      case GL_BUFFER_ACCESS_ARB:         *params = bufObj->Access;         break;      case GL_BUFFER_MAPPED_ARB:         *params = (bufObj->Pointer != NULL);         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");         return;   }}void GLAPIENTRY_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params){   GET_CURRENT_CONTEXT(ctx);   struct gl_buffer_object * bufObj;   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (pname != GL_BUFFER_MAP_POINTER_ARB) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");      return;   }   bufObj = buffer_object_get_target( ctx, target, "GetBufferPointervARB" );   if (!bufObj || bufObj->Name == 0) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );      return;   }   *params = bufObj->Pointer;}

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