📄 bufferobj.c
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/**********************************************************************/void GLAPIENTRY_mesa_BindBufferARB(GLenum target, GLuint buffer){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *oldBufObj; struct gl_buffer_object *newBufObj = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" ); if (oldBufObj && oldBufObj->Name == buffer) return; /* rebinding the same buffer object- no change */ /* * Get pointer to new buffer object (newBufObj) */ if (buffer == 0) { /* The spec says there's not a buffer object named 0, but we use * one internally because it simplifies things. */ newBufObj = ctx->Array.NullBufferObj; } else { /* non-default buffer object */ const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects; newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer); if (!newBufObj) { /* if this is a new buffer object id, allocate a buffer object now */ newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target); if (!newBufObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); return; } _mesa_save_buffer_object(ctx, newBufObj); } newBufObj->RefCount++; } switch (target) { case GL_ARRAY_BUFFER_ARB: ctx->Array.ArrayBufferObj = newBufObj; break; case GL_ELEMENT_ARRAY_BUFFER_ARB: ctx->Array.ElementArrayBufferObj = newBufObj; break; case GL_PIXEL_PACK_BUFFER_EXT: ctx->Pack.BufferObj = newBufObj; break; case GL_PIXEL_UNPACK_BUFFER_EXT: ctx->Unpack.BufferObj = newBufObj; break; default: _mesa_problem(ctx, "Bad target in _mesa_BindBufferARB"); return; } /* Pass BindBuffer call to device driver */ if (ctx->Driver.BindBuffer && newBufObj) (*ctx->Driver.BindBuffer)( ctx, target, newBufObj ); if (oldBufObj) { oldBufObj->RefCount--; assert(oldBufObj->RefCount >= 0); if (oldBufObj->RefCount == 0) { assert(oldBufObj->Name != 0); ASSERT(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer( ctx, oldBufObj ); } }}/** * Delete a set of buffer objects. * * \param n Number of buffer objects to delete. * \param ids Array of \c n buffer object IDs. */void GLAPIENTRY_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids){ GET_CURRENT_CONTEXT(ctx); GLsizei i; ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)"); return; } _glthread_LOCK_MUTEX(ctx->Shared->Mutex); for (i = 0; i < n; i++) { if (ids[i] != 0) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]); if (bufObj) { /* unbind any vertex pointers bound to this buffer */ GLuint j; ASSERT(bufObj->Name == ids[i]); if (ctx->Array.Vertex.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } if (ctx->Array.Normal.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } if (ctx->Array.Color.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } if (ctx->Array.SecondaryColor.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } if (ctx->Array.FogCoord.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } if (ctx->Array.Index.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } if (ctx->Array.EdgeFlag.BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } for (j = 0; j < MAX_TEXTURE_UNITS; j++) { if (ctx->Array.TexCoord[j].BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } } for (j = 0; j < VERT_ATTRIB_MAX; j++) { if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) { bufObj->RefCount--; ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj; ctx->Array.NullBufferObj->RefCount++; } } if (ctx->Array.ArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); } if (ctx->Array.ElementArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } if (ctx->Pack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 ); } if (ctx->Unpack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } /* The ID is immediately freed for re-use */ _mesa_remove_buffer_object(ctx, bufObj); bufObj->RefCount--; if (bufObj->RefCount <= 0) { ASSERT(ctx->Array.ArrayBufferObj != bufObj); ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.Vertex.BufferObj != bufObj); ASSERT(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer(ctx, bufObj); } } } } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);}/** * Generate a set of unique buffer object IDs and store them in \c buffer. * * \param n Number of IDs to generate. * \param buffer Array of \c n locations to store the IDs. */void GLAPIENTRY_mesa_GenBuffersARB(GLsizei n, GLuint *buffer){ GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB"); return; } if (!buffer) { return; } /* * This must be atomic (generation and allocation of buffer object IDs) */ _glthread_LOCK_MUTEX(ctx->Shared->Mutex); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); /* Allocate new, empty buffer objects and return identifiers */ for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj; GLuint name = first + i; GLenum target = 0; bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target ); if (!bufObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB"); return; } _mesa_save_buffer_object(ctx, bufObj); buffer[i] = first + i; } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);}/** * Determine if ID is the name of a buffer object. * * \param id ID of the potential buffer object. * \return \c GL_TRUE if \c id is the name of a buffer object, * \c GL_FALSE otherwise. */GLboolean GLAPIENTRY_mesa_IsBufferARB(GLuint id){ struct gl_buffer_object * bufObj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (id == 0) return GL_FALSE; _glthread_LOCK_MUTEX(ctx->Shared->Mutex); bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); return bufObj ? GL_TRUE : GL_FALSE;}void GLAPIENTRY_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)"); return; } switch (usage) { case GL_STREAM_DRAW_ARB: case GL_STREAM_READ_ARB: case GL_STREAM_COPY_ARB: case GL_STATIC_DRAW_ARB: case GL_STATIC_READ_ARB: case GL_STATIC_COPY_ARB: case GL_DYNAMIC_DRAW_ARB: case GL_DYNAMIC_READ_ARB: case GL_DYNAMIC_COPY_ARB: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); return; } bufObj = buffer_object_get_target( ctx, target, "BufferDataARB" ); if (!bufObj || bufObj->Name ==0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" ); return; } if (bufObj->Pointer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" ); return; } ASSERT(ctx->Driver.BufferData); /* Give the buffer object to the driver! <data> may be null! */ (*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );}void GLAPIENTRY_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, "BufferSubDataARB" ); if (!bufObj) { /* error already recorded */ return; } ASSERT(ctx->Driver.BufferSubData); (*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );}void GLAPIENTRY_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, "GetBufferSubDataARB" ); if (!bufObj) { /* error already recorded */ return; } ASSERT(ctx->Driver.GetBufferSubData); (*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );}void * GLAPIENTRY_mesa_MapBufferARB(GLenum target, GLenum access){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); switch (access) { case GL_READ_ONLY_ARB: case GL_WRITE_ONLY_ARB: case GL_READ_WRITE_ARB: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); return NULL; } bufObj = buffer_object_get_target( ctx, target, "MapBufferARB" ); if (!bufObj || bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" ); return NULL; } if (bufObj->Pointer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)"); return NULL; } ASSERT(ctx->Driver.MapBuffer); bufObj->Pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj ); if (!bufObj->Pointer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)"); } bufObj->Access = access; return bufObj->Pointer;}GLboolean GLAPIENTRY_mesa_UnmapBufferARB(GLenum target){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; GLboolean status = GL_TRUE; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); bufObj = buffer_object_get_target( ctx, target, "UnmapBufferARB" ); if (!bufObj || bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" ); return GL_FALSE; } if (!bufObj->Pointer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB"); return GL_FALSE; } if (ctx->Driver.UnmapBuffer) { status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj ); } bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */ bufObj->Pointer = NULL; return status;}void GLAPIENTRY_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_get_target( ctx, target, "GetBufferParameterivARB" ); if (!bufObj || bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" ); return; } switch (pname) { case GL_BUFFER_SIZE_ARB: *params = (GLint) bufObj->Size; break; case GL_BUFFER_USAGE_ARB: *params = bufObj->Usage; break; case GL_BUFFER_ACCESS_ARB: *params = bufObj->Access; break; case GL_BUFFER_MAPPED_ARB: *params = (bufObj->Pointer != NULL); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)"); return; }}void GLAPIENTRY_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params){ GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname != GL_BUFFER_MAP_POINTER_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)"); return; } bufObj = buffer_object_get_target( ctx, target, "GetBufferPointervARB" ); if (!bufObj || bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" ); return; } *params = bufObj->Pointer;}
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