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📄 bufferobj.c

📁 mesa-6.5-minigui源码
💻 C
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/* * Mesa 3-D graphics library * Version:  6.3 * * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file bufferobj.c * \brief Functions for the GL_ARB_vertex_buffer_object extension. * \author Brian Paul, Ian Romanick */#include "glheader.h"#include "hash.h"#include "imports.h"#include "image.h"#include "context.h"#include "bufferobj.h"/** * Get the buffer object bound to the specified target in a GL context. * * \param ctx     GL context * \param target  Buffer object target to be retrieved.  Currently this must *                be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER. * \param str     Name of caller for logging errors. * \return   A pointer to the buffer object bound to \c target in the *           specified context or \c NULL if \c target is invalid or no *           buffer object is bound. */static INLINE struct gl_buffer_object *buffer_object_get_target( GLcontext *ctx, GLenum target, const char * str ){   struct gl_buffer_object * bufObj = NULL;   switch (target) {      case GL_ARRAY_BUFFER_ARB:         bufObj = ctx->Array.ArrayBufferObj;         break;      case GL_ELEMENT_ARRAY_BUFFER_ARB:         bufObj = ctx->Array.ElementArrayBufferObj;         break;      case GL_PIXEL_PACK_BUFFER_EXT:         bufObj = ctx->Pack.BufferObj;         break;      case GL_PIXEL_UNPACK_BUFFER_EXT:         bufObj = ctx->Unpack.BufferObj;         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(target)", str);         return NULL;   }   if (bufObj->Name == 0)      return NULL;   return bufObj;}/** * Tests the subdata range parameters and sets the GL error code for * \c glBufferSubDataARB and \c glGetBufferSubDataARB. * * \param ctx     GL context. * \param target  Buffer object target on which to operate. * \param offset  Offset of the first byte of the subdata range. * \param size    Size, in bytes, of the subdata range. * \param str     Name of caller for logging errors. * \return   A pointer to the buffer object bound to \c target in the *           specified context or \c NULL if any of the parameter or state *           conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB *           are invalid. * * \sa glBufferSubDataARB, glGetBufferSubDataARB */static struct gl_buffer_object *buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,                                   GLintptrARB offset, GLsizeiptrARB size,                                  const char * str ){   struct gl_buffer_object *bufObj;   if (size < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", str);      return NULL;   }   if (offset < 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", str);      return NULL;   }   bufObj = buffer_object_get_target( ctx, target, str );   if (!bufObj || bufObj->Name == 0) {      return NULL;   }   if ((GLuint) (offset + size) > bufObj->Size) {      _mesa_error(ctx, GL_INVALID_VALUE,		  "%s(size + offset > buffer size)", str);      return NULL;   }   if (bufObj->Pointer) {      /* Buffer is currently mapped */      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", str);      return NULL;   }   return bufObj;}/** * Allocate and initialize a new buffer object. *  * This function is intended to be called via * \c dd_function_table::NewBufferObject. */struct gl_buffer_object *_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ){   struct gl_buffer_object *obj;   (void) ctx;   obj = MALLOC_STRUCT(gl_buffer_object);   _mesa_initialize_buffer_object(obj, name, target);   return obj;}/** * Delete a buffer object. *  * This function is intended to be called via * \c dd_function_table::DeleteBuffer. */void_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ){   (void) ctx;   if (bufObj->Data)      _mesa_free(bufObj->Data);   _mesa_free(bufObj);}/** * Initialize a buffer object to default values. */void_mesa_initialize_buffer_object( struct gl_buffer_object *obj,				GLuint name, GLenum target ){   (void) target;   _mesa_bzero(obj, sizeof(struct gl_buffer_object));   obj->RefCount = 1;   obj->Name = name;   obj->Usage = GL_STATIC_DRAW_ARB;   obj->Access = GL_READ_WRITE_ARB;}/** * Add the given buffer object to the buffer object pool. */void_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj ){   if (obj->Name > 0) {      /* insert into hash table */      _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);   }}/** * Remove the given buffer object from the buffer object pool. * Do not deallocate the buffer object though. */void_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ){   if (bufObj->Name > 0) {      /* remove from hash table */      _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);   }}/** * Allocate space for and store data in a buffer object.  Any data that was * previously stored in the buffer object is lost.  If \c data is \c NULL, * memory will be allocated, but no copy will occur. * * This function is intended to be called via * \c dd_function_table::BufferData.  This function need not set GL error * codes.  The input parameters will have been tested before calling. * * \param ctx     GL context. * \param target  Buffer object target on which to operate. * \param size    Size, in bytes, of the new data store. * \param data    Pointer to the data to store in the buffer object.  This *                pointer may be \c NULL. * \param usage   Hints about how the data will be used. * \param bufObj  Object to be used. * * \sa glBufferDataARB, dd_function_table::BufferData. */void_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,		   const GLvoid * data, GLenum usage,		   struct gl_buffer_object * bufObj ){   void * new_data;   (void) ctx; (void) target;   new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );   if (new_data) {      bufObj->Data = (GLubyte *) new_data;      bufObj->Size = size;      bufObj->Usage = usage;      if (data) {	 _mesa_memcpy( bufObj->Data, data, size );      }   }}/** * Replace data in a subrange of buffer object.  If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This function is intended to be called by * \c dd_function_table::BufferSubData.  This function need not set GL error * codes.  The input parameters will have been tested before calling. * * \param ctx     GL context. * \param target  Buffer object target on which to operate. * \param offset  Offset of the first byte to be modified. * \param size    Size, in bytes, of the data range. * \param data    Pointer to the data to store in the buffer object. * \param bufObj  Object to be used. * * \sa glBufferSubDataARB, dd_function_table::BufferSubData. */void_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,		      GLsizeiptrARB size, const GLvoid * data,		      struct gl_buffer_object * bufObj ){   (void) ctx; (void) target;   if (bufObj->Data && ((GLuint) (size + offset) <= bufObj->Size)) {      _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );   }}/** * Retrieve data from a subrange of buffer object.  If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This function is intended to be called by * \c dd_function_table::BufferGetSubData.  This function need not set GL error * codes.  The input parameters will have been tested before calling. * * \param ctx     GL context. * \param target  Buffer object target on which to operate. * \param offset  Offset of the first byte to be modified. * \param size    Size, in bytes, of the data range. * \param data    Pointer to the data to store in the buffer object. * \param bufObj  Object to be used. * * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. */void_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,			  GLsizeiptrARB size, GLvoid * data,			  struct gl_buffer_object * bufObj ){   (void) ctx; (void) target;   if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {      _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size );   }}/** * Fallback function called via ctx->Driver.MapBuffer(). * Hardware drivers that really implement buffer objects should never use * function. * * The input parameters will have been already tested for errors. * * \param ctx     GL context. * \param target  Buffer object target on which to operate. * \param access  Information about how the buffer will be accessed. * \param bufObj  Object to be mapped. * \return  A pointer to the object's internal data store that can be accessed *          by the processor * * \sa glMapBufferARB, dd_function_table::MapBuffer */void *_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,		  struct gl_buffer_object *bufObj ){   (void) ctx;   (void) target;   (void) access;   ASSERT(!bufObj->OnCard);   /* Just return a direct pointer to the data */   if (bufObj->Pointer) {      /* already mapped! */      return NULL;   }   bufObj->Pointer = bufObj->Data;   return bufObj->Pointer;}/** * Fallback function called via ctx->Driver.MapBuffer(). * Hardware drivers that really implement buffer objects should never use * function. * * The input parameters will have been already tested for errors. * * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer */GLboolean_mesa_buffer_unmap( GLcontext *ctx, GLenum target,                    struct gl_buffer_object *bufObj ){   (void) ctx;   (void) target;   ASSERT(!bufObj->OnCard);   /* XXX we might assert here that bufObj->Pointer is non-null */   bufObj->Pointer = NULL;   return GL_TRUE;}/** * Initialize the state associated with buffer objects */void_mesa_init_buffer_objects( GLcontext *ctx ){   GLuint i;   /* Allocate the default buffer object and set refcount so high that    * it never gets deleted.    */   ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);   if (ctx->Array.NullBufferObj)      ctx->Array.NullBufferObj->RefCount = 1000;   ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;   ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;   /* Vertex array buffers */   ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;   ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;   ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;   ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;   ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;   ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;   for (i = 0; i < MAX_TEXTURE_UNITS; i++) {      ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj;   }   ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;   for (i = 0; i < VERT_ATTRIB_MAX; i++) {      ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;   }}/** * When we're about to read pixel data out of a PBO (via glDrawPixels, * glTexImage, etc) or write data into a PBO (via glReadPixels, * glGetTexImage, etc) we call this function to check that we're not * going to read out of bounds. * * XXX This would also be a convenient time to check that the PBO isn't * currently mapped.  Whoever calls this function should check for that. * Remember, we can't use a PBO when it's mapped! * * \param width  width of image to read/write * \param height  height of image to read/write * \param depth  depth of image to read/write * \param format  format of image to read/write * \param type  datatype of image to read/write * \param ptr  the user-provided pointer/offset * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would *         go out of bounds. */GLboolean_mesa_validate_pbo_access(GLuint dimensions,                          const struct gl_pixelstore_attrib *pack,                          GLsizei width, GLsizei height, GLsizei depth,                          GLenum format, GLenum type, const GLvoid *ptr){   GLvoid *start, *end;   const GLubyte *sizeAddr; /* buffer size, cast to a pointer */   ASSERT(pack->BufferObj->Name != 0);   if (pack->BufferObj->Size == 0)      /* no buffer! */      return GL_FALSE;   /* get address of first pixel we'll read */   start = _mesa_image_address(dimensions, pack, ptr, width, height,                               format, type, 0, 0, 0);   /* get address just past the last pixel we'll read */   end =  _mesa_image_address(dimensions, pack, ptr, width, height,                              format, type, depth-1, height-1, width);   sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;   if ((const GLubyte *) start > sizeAddr) {      /* This will catch negative values / wrap-around */      return GL_FALSE;   }   if ((const GLubyte *) end > sizeAddr) {      /* Image read goes beyond end of buffer */      return GL_FALSE;   }   /* OK! */   return GL_TRUE;}/**********************************************************************//* API Functions                                                      */

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