📄 bufferobj.c
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/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file bufferobj.c * \brief Functions for the GL_ARB_vertex_buffer_object extension. * \author Brian Paul, Ian Romanick */#include "glheader.h"#include "hash.h"#include "imports.h"#include "image.h"#include "context.h"#include "bufferobj.h"/** * Get the buffer object bound to the specified target in a GL context. * * \param ctx GL context * \param target Buffer object target to be retrieved. Currently this must * be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER. * \param str Name of caller for logging errors. * \return A pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid or no * buffer object is bound. */static INLINE struct gl_buffer_object *buffer_object_get_target( GLcontext *ctx, GLenum target, const char * str ){ struct gl_buffer_object * bufObj = NULL; switch (target) { case GL_ARRAY_BUFFER_ARB: bufObj = ctx->Array.ArrayBufferObj; break; case GL_ELEMENT_ARRAY_BUFFER_ARB: bufObj = ctx->Array.ElementArrayBufferObj; break; case GL_PIXEL_PACK_BUFFER_EXT: bufObj = ctx->Pack.BufferObj; break; case GL_PIXEL_UNPACK_BUFFER_EXT: bufObj = ctx->Unpack.BufferObj; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(target)", str); return NULL; } if (bufObj->Name == 0) return NULL; return bufObj;}/** * Tests the subdata range parameters and sets the GL error code for * \c glBufferSubDataARB and \c glGetBufferSubDataARB. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte of the subdata range. * \param size Size, in bytes, of the subdata range. * \param str Name of caller for logging errors. * \return A pointer to the buffer object bound to \c target in the * specified context or \c NULL if any of the parameter or state * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB * are invalid. * * \sa glBufferSubDataARB, glGetBufferSubDataARB */static struct gl_buffer_object *buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const char * str ){ struct gl_buffer_object *bufObj; if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", str); return NULL; } if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", str); return NULL; } bufObj = buffer_object_get_target( ctx, target, str ); if (!bufObj || bufObj->Name == 0) { return NULL; } if ((GLuint) (offset + size) > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size + offset > buffer size)", str); return NULL; } if (bufObj->Pointer) { /* Buffer is currently mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", str); return NULL; } return bufObj;}/** * Allocate and initialize a new buffer object. * * This function is intended to be called via * \c dd_function_table::NewBufferObject. */struct gl_buffer_object *_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ){ struct gl_buffer_object *obj; (void) ctx; obj = MALLOC_STRUCT(gl_buffer_object); _mesa_initialize_buffer_object(obj, name, target); return obj;}/** * Delete a buffer object. * * This function is intended to be called via * \c dd_function_table::DeleteBuffer. */void_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ){ (void) ctx; if (bufObj->Data) _mesa_free(bufObj->Data); _mesa_free(bufObj);}/** * Initialize a buffer object to default values. */void_mesa_initialize_buffer_object( struct gl_buffer_object *obj, GLuint name, GLenum target ){ (void) target; _mesa_bzero(obj, sizeof(struct gl_buffer_object)); obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; obj->Access = GL_READ_WRITE_ARB;}/** * Add the given buffer object to the buffer object pool. */void_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj ){ if (obj->Name > 0) { /* insert into hash table */ _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj); }}/** * Remove the given buffer object from the buffer object pool. * Do not deallocate the buffer object though. */void_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ){ if (bufObj->Name > 0) { /* remove from hash table */ _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name); }}/** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If \c data is \c NULL, * memory will be allocated, but no copy will occur. * * This function is intended to be called via * \c dd_function_table::BufferData. This function need not set GL error * codes. The input parameters will have been tested before calling. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param size Size, in bytes, of the new data store. * \param data Pointer to the data to store in the buffer object. This * pointer may be \c NULL. * \param usage Hints about how the data will be used. * \param bufObj Object to be used. * * \sa glBufferDataARB, dd_function_table::BufferData. */void_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object * bufObj ){ void * new_data; (void) ctx; (void) target; new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size ); if (new_data) { bufObj->Data = (GLubyte *) new_data; bufObj->Size = size; bufObj->Usage = usage; if (data) { _mesa_memcpy( bufObj->Data, data, size ); } }}/** * Replace data in a subrange of buffer object. If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This function is intended to be called by * \c dd_function_table::BufferSubData. This function need not set GL error * codes. The input parameters will have been tested before calling. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte to be modified. * \param size Size, in bytes, of the data range. * \param data Pointer to the data to store in the buffer object. * \param bufObj Object to be used. * * \sa glBufferSubDataARB, dd_function_table::BufferSubData. */void_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object * bufObj ){ (void) ctx; (void) target; if (bufObj->Data && ((GLuint) (size + offset) <= bufObj->Size)) { _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size ); }}/** * Retrieve data from a subrange of buffer object. If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This function is intended to be called by * \c dd_function_table::BufferGetSubData. This function need not set GL error * codes. The input parameters will have been tested before calling. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte to be modified. * \param size Size, in bytes, of the data range. * \param data Pointer to the data to store in the buffer object. * \param bufObj Object to be used. * * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. */void_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object * bufObj ){ (void) ctx; (void) target; if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) { _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size ); }}/** * Fallback function called via ctx->Driver.MapBuffer(). * Hardware drivers that really implement buffer objects should never use * function. * * The input parameters will have been already tested for errors. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param access Information about how the buffer will be accessed. * \param bufObj Object to be mapped. * \return A pointer to the object's internal data store that can be accessed * by the processor * * \sa glMapBufferARB, dd_function_table::MapBuffer */void *_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *bufObj ){ (void) ctx; (void) target; (void) access; ASSERT(!bufObj->OnCard); /* Just return a direct pointer to the data */ if (bufObj->Pointer) { /* already mapped! */ return NULL; } bufObj->Pointer = bufObj->Data; return bufObj->Pointer;}/** * Fallback function called via ctx->Driver.MapBuffer(). * Hardware drivers that really implement buffer objects should never use * function. * * The input parameters will have been already tested for errors. * * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer */GLboolean_mesa_buffer_unmap( GLcontext *ctx, GLenum target, struct gl_buffer_object *bufObj ){ (void) ctx; (void) target; ASSERT(!bufObj->OnCard); /* XXX we might assert here that bufObj->Pointer is non-null */ bufObj->Pointer = NULL; return GL_TRUE;}/** * Initialize the state associated with buffer objects */void_mesa_init_buffer_objects( GLcontext *ctx ){ GLuint i; /* Allocate the default buffer object and set refcount so high that * it never gets deleted. */ ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); if (ctx->Array.NullBufferObj) ctx->Array.NullBufferObj->RefCount = 1000; ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj; ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; /* Vertex array buffers */ ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj; ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj; ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj; ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj; ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj; ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj; for (i = 0; i < MAX_TEXTURE_UNITS; i++) { ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj; } ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj; for (i = 0; i < VERT_ATTRIB_MAX; i++) { ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj; }}/** * When we're about to read pixel data out of a PBO (via glDrawPixels, * glTexImage, etc) or write data into a PBO (via glReadPixels, * glGetTexImage, etc) we call this function to check that we're not * going to read out of bounds. * * XXX This would also be a convenient time to check that the PBO isn't * currently mapped. Whoever calls this function should check for that. * Remember, we can't use a PBO when it's mapped! * * \param width width of image to read/write * \param height height of image to read/write * \param depth depth of image to read/write * \param format format of image to read/write * \param type datatype of image to read/write * \param ptr the user-provided pointer/offset * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would * go out of bounds. */GLboolean_mesa_validate_pbo_access(GLuint dimensions, const struct gl_pixelstore_attrib *pack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *ptr){ GLvoid *start, *end; const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ ASSERT(pack->BufferObj->Name != 0); if (pack->BufferObj->Size == 0) /* no buffer! */ return GL_FALSE; /* get address of first pixel we'll read */ start = _mesa_image_address(dimensions, pack, ptr, width, height, format, type, 0, 0, 0); /* get address just past the last pixel we'll read */ end = _mesa_image_address(dimensions, pack, ptr, width, height, format, type, depth-1, height-1, width); sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; if ((const GLubyte *) start > sizeAddr) { /* This will catch negative values / wrap-around */ return GL_FALSE; } if ((const GLubyte *) end > sizeAddr) { /* Image read goes beyond end of buffer */ return GL_FALSE; } /* OK! */ return GL_TRUE;}/**********************************************************************//* API Functions */
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