⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 texformat_tmp.h

📁 mesa-6.5-minigui源码
💻 H
📖 第 1 页 / 共 3 页
字号:
   const GLushort s = *src;   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );   texel[BCOMP] = UBYTE_TO_CHAN( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );   texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );}#if DIM == 3static void store_texel_argb1555(struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);}#endif/* MESA_FORMAT_ARGB1555_REV **************************************************//* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, GLchan *texel ){   const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );   texel[BCOMP] = UBYTE_TO_CHAN( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );   texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );}#if DIM == 3static void store_texel_argb1555_rev(struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);}#endif/* MESA_FORMAT_AL88 **********************************************************//* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */static void FETCH(al88)( const struct gl_texture_image *texImage,			 GLint i, GLint j, GLint k, GLchan *texel ){   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   texel[RCOMP] =    texel[GCOMP] =    texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff );   texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 );}#if DIM == 3static void store_texel_al88(struct gl_texture_image *texImage,                             GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);}#endif/* MESA_FORMAT_AL88_REV ******************************************************//* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */static void FETCH(al88_rev)( const struct gl_texture_image *texImage,                             GLint i, GLint j, GLint k, GLchan *texel ){   const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   texel[RCOMP] =    texel[GCOMP] =    texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 );   texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff );}#if DIM == 3static void store_texel_al88_rev(struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);   *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);}#endif/* MESA_FORMAT_RGB332 ********************************************************//* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */static void FETCH(rgb332)( const struct gl_texture_image *texImage,			   GLint i, GLint j, GLint k, GLchan *texel ){   static const GLubyte lut2to8[4] = {0, 85, 170, 255};   static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255};   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   const GLubyte s = *src;   texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] );   texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] );   texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s     ) & 0x3] );   texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_rgb332(struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);}#endif/* MESA_FORMAT_A8 ************************************************************//* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */static void FETCH(a8)( const struct gl_texture_image *texImage,		       GLint i, GLint j, GLint k, GLchan *texel ){   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   texel[RCOMP] =   texel[GCOMP] =   texel[BCOMP] = 0;   texel[ACOMP] = UBYTE_TO_CHAN( src[0] );}#if DIM == 3static void store_texel_a8(struct gl_texture_image *texImage,                           GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   *dst = rgba[ACOMP];}#endif/* MESA_FORMAT_L8 ************************************************************//* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */static void FETCH(l8)( const struct gl_texture_image *texImage,		       GLint i, GLint j, GLint k, GLchan *texel ){   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   texel[RCOMP] =   texel[GCOMP] =   texel[BCOMP] = UBYTE_TO_CHAN( src[0] );   texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_l8(struct gl_texture_image *texImage,                           GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   *dst = rgba[RCOMP];}#endif/* MESA_FORMAT_I8 ************************************************************//* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */static void FETCH(i8)( const struct gl_texture_image *texImage,		       GLint i, GLint j, GLint k, GLchan *texel ){   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   texel[RCOMP] =   texel[GCOMP] =   texel[BCOMP] =   texel[ACOMP] = UBYTE_TO_CHAN( src[0] );}#if DIM == 3static void store_texel_i8(struct gl_texture_image *texImage,                           GLint i, GLint j, GLint k, const void *texel){   const GLubyte *rgba = (const GLubyte *) texel;   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   *dst = rgba[RCOMP];}#endif/* MESA_FORMAT_CI8 ***********************************************************//* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a * color table, and return 4 GLchans. */static void FETCH(ci8)( const struct gl_texture_image *texImage,			GLint i, GLint j, GLint k, GLchan *texel ){   const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   const struct gl_color_table *palette;   GLuint index;   GET_CURRENT_CONTEXT(ctx);   if (ctx->Texture.SharedPalette) {      palette = &ctx->Texture.Palette;   }   else {      palette = &texImage->TexObject->Palette;   }   if (palette->Size == 0)      return; /* undefined results */   /* Mask the index against size of palette to avoid going out of bounds */   index = (*src) & (palette->Size - 1);   if (palette->Type == GL_FLOAT) {      const GLfloat *ftable = (const GLfloat *) palette->Table;      switch (palette->_BaseFormat) {      case GL_ALPHA:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] = 0;         texel[ACOMP] = (GLchan) (ftable[index] * CHAN_MAX);         return;      case GL_LUMINANCE:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] = (GLchan) (ftable[index] * CHAN_MAX);         texel[ACOMP] = CHAN_MAX;         break;      case GL_INTENSITY:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] =         texel[ACOMP] = ftable[index] * CHAN_MAX;         return;      case GL_LUMINANCE_ALPHA:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] = (GLchan) (ftable[index * 2 + 0] * CHAN_MAX);         texel[ACOMP] = (GLchan) (ftable[index * 2 + 1] * CHAN_MAX);         return;      case GL_RGB:         texel[RCOMP] = (GLchan) (ftable[index * 3 + 0] * CHAN_MAX);         texel[GCOMP] = (GLchan) (ftable[index * 3 + 1] * CHAN_MAX);         texel[BCOMP] = (GLchan) (ftable[index * 3 + 2] * CHAN_MAX);         texel[ACOMP] = CHAN_MAX;         return;      case GL_RGBA:         texel[RCOMP] = (GLchan) (ftable[index * 4 + 0] * CHAN_MAX);         texel[GCOMP] = (GLchan) (ftable[index * 4 + 1] * CHAN_MAX);         texel[BCOMP] = (GLchan) (ftable[index * 4 + 2] * CHAN_MAX);         texel[ACOMP] = (GLchan) (ftable[index * 4 + 3] * CHAN_MAX);         return;      default:         _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");       }   }   else {      const GLchan *table = (const GLchan *) palette->Table;      switch (palette->_BaseFormat) {      case GL_ALPHA:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] = 0;         texel[ACOMP] = table[index];         return;      case GL_LUMINANCE:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] = table[index];         texel[ACOMP] = CHAN_MAX;         break;      case GL_INTENSITY:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] =         texel[ACOMP] = table[index];         return;      case GL_LUMINANCE_ALPHA:         texel[RCOMP] =         texel[GCOMP] =         texel[BCOMP] = table[index * 2 + 0];         texel[ACOMP] = table[index * 2 + 1];         return;      case GL_RGB:         texel[RCOMP] = table[index * 3 + 0];         texel[GCOMP] = table[index * 3 + 1];         texel[BCOMP] = table[index * 3 + 2];         texel[ACOMP] = CHAN_MAX;         return;      case GL_RGBA:         texel[RCOMP] = table[index * 4 + 0];         texel[GCOMP] = table[index * 4 + 1];         texel[BCOMP] = table[index * 4 + 2];         texel[ACOMP] = table[index * 4 + 3];         return;      default:         _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");      }   }}#if DIM == 3static void store_texel_ci8(struct gl_texture_image *texImage,                            GLint i, GLint j, GLint k, const void *texel){   const GLubyte *index = (const GLubyte *) texel;   GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);   *dst = *index;}#endif/* MESA_FORMAT_YCBCR *********************************************************//* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans *//* We convert YCbCr to RGB here *//* XXX this may break if GLchan != GLubyte */static void FETCH(ycbcr)( const struct gl_texture_image *texImage,                          GLint i, GLint j, GLint k, GLchan *texel ){   const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */   const GLushort *src1 = src0 + 1;                               /* odd */   const GLubyte y0 = (*src0 >> 8) & 0xff;  /* luminance */   const GLubyte cb = *src0 & 0xff;         /* chroma U */   const GLubyte y1 = (*src1 >> 8) & 0xff;  /* luminance */   const GLubyte cr = *src1 & 0xff;         /* chroma V */   GLint r, g, b;   if (i & 1) {      /* odd pixel: use y1,cr,cb */      r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));      g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));      b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));   }   else {      /* even pixel: use y0,cr,cb */      r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));      g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));      b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));   }   texel[RCOMP] = CLAMP(r, 0, CHAN_MAX);   texel[GCOMP] = CLAMP(g, 0, CHAN_MAX);   texel[BCOMP] = CLAMP(b, 0, CHAN_MAX);   texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_ycbcr(struct gl_texture_image *texImage,                              GLint i, GLint j, GLint k, const void *texel){   /* XXX to do */}#endif/* MESA_FORMAT_YCBCR_REV *****************************************************//* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans *//* We convert YCbCr to RGB here *//* XXX this may break if GLchan != GLubyte */static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,                              GLint i, GLint j, GLint k, GLchan *texel ){   const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */   const GLushort *src1 = src0 + 1;                               /* odd */   const GLubyte y0 = *src0 & 0xff;         /* luminance */   const GLubyte cr = (*src0 >> 8) & 0xff;  /* chroma V */   const GLubyte y1 = *src1 & 0xff;         /* luminance */   const GLubyte cb = (*src1 >> 8) & 0xff;  /* chroma U */   GLint r, g, b;   if (i & 1) {      /* odd pixel: use y1,cr,cb */      r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));      g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));      b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));   }   else {      /* even pixel: use y0,cr,cb */      r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));      g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));      b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));   }   texel[RCOMP] = CLAMP(r, 0, CHAN_MAX);   texel[GCOMP] = CLAMP(g, 0, CHAN_MAX);   texel[BCOMP] = CLAMP(b, 0, CHAN_MAX);   texel[ACOMP] = CHAN_MAX;}#if DIM == 3static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,                                  GLint i, GLint j, GLint k, const void *texel){   /* XXX to do */}#endif/* MESA_TEXFORMAT_Z24_S8 ***************************************************/static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,                             GLint i, GLint j, GLint k, GLfloat *texel ){   /* only return Z, not stencil data */   const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;   texel[0] = ((*src) >> 8) * scale;   ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8);   ASSERT(texel[0] >= 0.0F);   ASSERT(texel[0] <= 1.0F);}#if DIM == 3static void store_texel_z24_s8(struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, const void *texel){   /* only store Z, not stencil */   GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);   GLfloat depth = *((GLfloat *) texel);   GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;   *dst = zi | (*dst & 0xff);}#endif#undef TEXEL_ADDR#undef DIM#undef FETCH

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -