📄 feedback.h
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/** * \file feedback.h * Selection and feedback modes functions. *//* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef FEEDBACK_H#define FEEDBACK_H#include "mtypes.h"#define FEEDBACK_TOKEN( CTX, T ) \ if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \ } \ CTX->Feedback.Count++;extern void _mesa_init_feedback( GLcontext * ctx );extern void _mesa_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], GLfloat index, const GLfloat texcoord[4] );extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );extern void GLAPIENTRY_mesa_PassThrough( GLfloat token );extern void GLAPIENTRY_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );extern void GLAPIENTRY_mesa_SelectBuffer( GLsizei size, GLuint *buffer );extern void GLAPIENTRY_mesa_InitNames( void );extern void GLAPIENTRY_mesa_LoadName( GLuint name );extern void GLAPIENTRY_mesa_PushName( GLuint name );extern void GLAPIENTRY_mesa_PopName( void );extern GLint GLAPIENTRY_mesa_RenderMode( GLenum mode );#endif
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