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📄 texstate.c

📁 mesa-6.5-minigui源码
💻 C
📖 第 1 页 / 共 5 页
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                      func == GL_NEVER)) {               FLUSH_VERTICES(ctx, _NEW_TEXTURE);               texObj->CompareFunc = func;            }            else {               _mesa_error(ctx, GL_INVALID_ENUM,                           "glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");               return;            }         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glTexParameter(pname=GL_TEXTURE_COMPARE_FUNC_ARB)");            return;         }         break;      case GL_DEPTH_TEXTURE_MODE_ARB:         if (ctx->Extensions.ARB_depth_texture) {            const GLenum result = (GLenum) params[0];            if (result == GL_LUMINANCE || result == GL_INTENSITY                || result == GL_ALPHA) {               FLUSH_VERTICES(ctx, _NEW_TEXTURE);               texObj->DepthMode = result;            }            else {               _mesa_error(ctx, GL_INVALID_ENUM,                          "glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");               return;            }         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glTexParameter(pname=GL_DEPTH_TEXTURE_MODE_ARB)");            return;         }         break;      case GL_TEXTURE_LOD_BIAS:         /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias*/         if (ctx->Extensions.EXT_texture_lod_bias) {            if (texObj->LodBias != params[0]) {               FLUSH_VERTICES(ctx, _NEW_TEXTURE);               texObj->LodBias = params[0];            }         }         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM,                     "glTexParameter(pname=0x%x)", pname);         return;   }   texObj->Complete = GL_FALSE;   if (ctx->Driver.TexParameter) {      (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );   }}void GLAPIENTRY_mesa_TexParameteri( GLenum target, GLenum pname, GLint param ){   GLfloat fparam[4];   if (pname == GL_TEXTURE_PRIORITY)      fparam[0] = INT_TO_FLOAT(param);   else      fparam[0] = (GLfloat) param;   fparam[1] = fparam[2] = fparam[3] = 0.0;   _mesa_TexParameterfv(target, pname, fparam);}void GLAPIENTRY_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ){   GLfloat fparam[4];   if (pname == GL_TEXTURE_BORDER_COLOR) {      fparam[0] = INT_TO_FLOAT(params[0]);      fparam[1] = INT_TO_FLOAT(params[1]);      fparam[2] = INT_TO_FLOAT(params[2]);      fparam[3] = INT_TO_FLOAT(params[3]);   }   else {      if (pname == GL_TEXTURE_PRIORITY)         fparam[0] = INT_TO_FLOAT(params[0]);      else         fparam[0] = (GLfloat) params[0];      fparam[1] = fparam[2] = fparam[3] = 0.0F;   }   _mesa_TexParameterfv(target, pname, fparam);}void GLAPIENTRY_mesa_GetTexLevelParameterfv( GLenum target, GLint level,                              GLenum pname, GLfloat *params ){   GLint iparam;   _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );   *params = (GLfloat) iparam;}static GLuinttex_image_dimensions(GLcontext *ctx, GLenum target){   switch (target) {      case GL_TEXTURE_1D:      case GL_PROXY_TEXTURE_1D:         return 1;      case GL_TEXTURE_2D:      case GL_PROXY_TEXTURE_2D:         return 2;      case GL_TEXTURE_3D:      case GL_PROXY_TEXTURE_3D:         return 3;      case GL_TEXTURE_CUBE_MAP:      case GL_PROXY_TEXTURE_CUBE_MAP:      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:         return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;      case GL_TEXTURE_RECTANGLE_NV:      case GL_PROXY_TEXTURE_RECTANGLE_NV:         return ctx->Extensions.NV_texture_rectangle ? 2 : 0;      default:         _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");         return 0;   }}void GLAPIENTRY_mesa_GetTexLevelParameteriv( GLenum target, GLint level,                              GLenum pname, GLint *params ){   GET_CURRENT_CONTEXT(ctx);   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];   const struct gl_texture_image *img = NULL;   GLuint dimensions;   GLboolean isProxy;   GLint maxLevels;   ASSERT_OUTSIDE_BEGIN_END(ctx);   /* this will catch bad target values */   dimensions = tex_image_dimensions(ctx, target);  /* 1, 2 or 3 */   if (dimensions == 0) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");      return;   }   maxLevels = _mesa_max_texture_levels(ctx, target);   if (maxLevels == 0) {      /* should not happen since <target> was just checked above */      _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter");      return;   }   if (level < 0 || level >= maxLevels) {      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );      return;   }   img = _mesa_select_tex_image(ctx, texUnit, target, level);   if (!img || !img->TexFormat) {      /* undefined texture image */      if (pname == GL_TEXTURE_COMPONENTS)         *params = 1;      else         *params = 0;      return;   }   isProxy = _mesa_is_proxy_texture(target);   switch (pname) {      case GL_TEXTURE_WIDTH:         *params = img->Width;         return;      case GL_TEXTURE_HEIGHT:         *params = img->Height;         return;      case GL_TEXTURE_DEPTH:         *params = img->Depth;         return;      case GL_TEXTURE_INTERNAL_FORMAT:         *params = img->InternalFormat;         return;      case GL_TEXTURE_BORDER:         *params = img->Border;         return;      case GL_TEXTURE_RED_SIZE:         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)            *params = img->TexFormat->RedBits;         else            *params = 0;         return;      case GL_TEXTURE_GREEN_SIZE:         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)            *params = img->TexFormat->GreenBits;         else            *params = 0;         return;      case GL_TEXTURE_BLUE_SIZE:         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)            *params = img->TexFormat->BlueBits;         else            *params = 0;         return;      case GL_TEXTURE_ALPHA_SIZE:         if (img->_BaseFormat == GL_ALPHA ||             img->_BaseFormat == GL_LUMINANCE_ALPHA ||             img->_BaseFormat == GL_RGBA)            *params = img->TexFormat->AlphaBits;         else            *params = 0;         return;      case GL_TEXTURE_INTENSITY_SIZE:         if (img->_BaseFormat != GL_INTENSITY)            *params = 0;         else if (img->TexFormat->IntensityBits > 0)            *params = img->TexFormat->IntensityBits;         else /* intensity probably stored as rgb texture */            *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);         return;      case GL_TEXTURE_LUMINANCE_SIZE:         if (img->_BaseFormat != GL_LUMINANCE &&             img->_BaseFormat != GL_LUMINANCE_ALPHA)            *params = 0;         else if (img->TexFormat->LuminanceBits > 0)            *params = img->TexFormat->LuminanceBits;         else /* luminance probably stored as rgb texture */            *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);         return;      case GL_TEXTURE_INDEX_SIZE_EXT:         if (img->_BaseFormat == GL_COLOR_INDEX)            *params = img->TexFormat->IndexBits;         else            *params = 0;         return;      case GL_TEXTURE_DEPTH_SIZE_ARB:         if (ctx->Extensions.SGIX_depth_texture ||             ctx->Extensions.ARB_depth_texture)            *params = img->TexFormat->DepthBits;         else            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         return;      case GL_TEXTURE_STENCIL_SIZE_EXT:         if (ctx->Extensions.EXT_packed_depth_stencil) {            *params = img->TexFormat->StencilBits;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      /* GL_ARB_texture_compression */      case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:         if (ctx->Extensions.ARB_texture_compression) {            if (img->IsCompressed && !isProxy)               *params = img->CompressedSize;            else               _mesa_error(ctx, GL_INVALID_OPERATION,                           "glGetTexLevelParameter[if]v(pname)");         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_COMPRESSED:         if (ctx->Extensions.ARB_texture_compression) {            *params = (GLint) img->IsCompressed;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      /* GL_ARB_texture_float */      case GL_TEXTURE_RED_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_GREEN_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_BLUE_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_ALPHA_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_LUMINANCE_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_INTENSITY_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      case GL_TEXTURE_DEPTH_TYPE_ARB:         if (ctx->Extensions.ARB_texture_float) {            *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;         }         else {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetTexLevelParameter[if]v(pname)");         }         return;      default:         _mesa_error(ctx, GL_INVALID_ENUM,                     "glGetTexLevelParameter[if]v(pname)");   }}void GLAPIENTRY_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ){   GET_CURRENT_CONTEXT(ctx);   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];   struct gl_texture_object *obj;   ASSERT_OUTSIDE_BEGIN_END(ctx);   obj = _mesa_select_tex_object(ctx, texUnit, target);   if (!obj) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");      return;   }   switch (pname) {      case GL_TEXTURE_MAG_FILTER:	 *params = ENUM_TO_FLOAT(obj->MagFilter);	 return;      case GL_TEXTURE_MIN_FILTER:         *params = ENUM_TO_FLOAT(obj->MinFilter);         return;      case GL_TEXTURE_W

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