execmem.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 132 行
C
132 行
/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file exemem.c * Functions for allocating executable memory. * * \author Keith Whitwell */#include "imports.h"#include "glthread.h"#if defined(__linux__) && !defined(XFree86Server)/* * Allocate a large block of memory which can hold code then dole it out * in pieces by means of the generic memory manager code.*/#include <unistd.h>#include <sys/mman.h>#include "mm.h"#define EXEC_HEAP_SIZE (128*1024)_glthread_DECLARE_STATIC_MUTEX(exec_mutex);static struct mem_block *exec_heap = NULL;static unsigned char *exec_mem = NULL;static voidinit_heap(void){ if (!exec_heap) exec_heap = mmInit( 0, EXEC_HEAP_SIZE ); if (!exec_mem) exec_mem = (unsigned char *) mmap(0, EXEC_HEAP_SIZE, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);}void *_mesa_exec_malloc(GLuint size){ struct mem_block *block = NULL; void *addr = NULL; _glthread_LOCK_MUTEX(exec_mutex); init_heap(); if (exec_heap) { size = (size + 31) & ~31; block = mmAllocMem( exec_heap, size, 32, 0 ); } if (block) addr = exec_mem + block->ofs; _glthread_UNLOCK_MUTEX(exec_mutex); return addr;} void _mesa_exec_free(void *addr){ _glthread_LOCK_MUTEX(exec_mutex); if (exec_heap) { struct mem_block *block = mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem); if (block) mmFreeMem(block); } _glthread_UNLOCK_MUTEX(exec_mutex);}#else/* * Just use regular memory. */void *_mesa_exec_malloc(GLuint size){ return _mesa_malloc( size );} void _mesa_exec_free(void *addr){ _mesa_free(addr);}#endif
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