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📄 context.h

📁 mesa-6.5-minigui源码
💻 H
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/** * \file context.h * Mesa context/visual/framebuffer management functions. * * There are three Mesa data types which are meant to be used by device * drivers: * - GLcontext: this contains the Mesa rendering state * - GLvisual:  this describes the color buffer (RGB vs. ci), whether or not *   there's a depth buffer, stencil buffer, etc. * - GLframebuffer:  contains pointers to the depth buffer, stencil buffer, *   accum buffer and alpha buffers. * * These types should be encapsulated by corresponding device driver * data types.  See xmesa.h and xmesaP.h for an example. * * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes * which the device driver must derive from. * * The following functions create and destroy these data types. *//* * Mesa 3-D graphics library * Version:  6.1 * * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef CONTEXT_H#define CONTEXT_H#include "glapi.h"#include "imports.h"#include "mtypes.h"/**********************************************************************//** \name Create/destroy a GLvisual. *//*@{*/ extern GLvisual *_mesa_create_visual( GLboolean rgbFlag,                     GLboolean dbFlag,                     GLboolean stereoFlag,                     GLint redBits,                     GLint greenBits,                     GLint blueBits,                     GLint alphaBits,                     GLint indexBits,                     GLint depthBits,                     GLint stencilBits,                     GLint accumRedBits,                     GLint accumGreenBits,                     GLint accumBlueBits,                     GLint accumAlphaBits,                     GLint numSamples );extern GLboolean_mesa_initialize_visual( GLvisual *v,                         GLboolean rgbFlag,                         GLboolean dbFlag,                         GLboolean stereoFlag,                         GLint redBits,                         GLint greenBits,                         GLint blueBits,                         GLint alphaBits,                         GLint indexBits,                         GLint depthBits,                         GLint stencilBits,                         GLint accumRedBits,                         GLint accumGreenBits,                         GLint accumBlueBits,                         GLint accumAlphaBits,                         GLint numSamples );extern void_mesa_destroy_visual( GLvisual *vis );/*@}*//**********************************************************************//** \name Create/destroy a GLcontext. *//*@{*/extern GLcontext *_mesa_create_context( const GLvisual *visual,                      GLcontext *share_list,                      const struct dd_function_table *driverFunctions,                      void *driverContext );extern GLboolean_mesa_initialize_context( GLcontext *ctx,                          const GLvisual *visual,                          GLcontext *share_list,                          const struct dd_function_table *driverFunctions,                          void *driverContext );extern void_mesa_free_context_data( GLcontext *ctx );extern void_mesa_destroy_context( GLcontext *ctx );extern void_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);extern void_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,                    GLframebuffer *readBuffer );extern GLboolean_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare);extern GLcontext *_mesa_get_current_context(void);/*@}*//**********************************************************************//** \name OpenGL SI-style export functions. *//*@{*/extern GLboolean_mesa_destroyContext(__GLcontext *gc);extern GLboolean_mesa_loseCurrent(__GLcontext *gc);extern GLboolean_mesa_makeCurrent(__GLcontext *gc);extern GLboolean_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);extern GLboolean_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);extern GLboolean_mesa_forceCurrent(__GLcontext *gc);extern GLboolean_mesa_notifyResize(__GLcontext *gc);extern void_mesa_notifyDestroy(__GLcontext *gc);extern void_mesa_notifySwapBuffers(__GLcontext *gc);extern struct __GLdispatchStateRec *_mesa_dispatchExec(__GLcontext *gc);extern void_mesa_beginDispatchOverride(__GLcontext *gc);extern void_mesa_endDispatchOverride(__GLcontext *gc);/*@}*/extern struct _glapi_table *_mesa_get_dispatch(GLcontext *ctx);/**********************************************************************//** \name Miscellaneous *//*@{*/extern void_mesa_record_error( GLcontext *ctx, GLenum error );extern void GLAPIENTRY_mesa_Finish( void );extern void GLAPIENTRY_mesa_Flush( void );/*@}*//**********************************************************************//** \name Macros for contexts/flushing. *//*@{*//** * Flush vertices. * * \param ctx GL context. * \param newstate new state. * * Checks if dd_function_table::NeedFlush is marked to flush stored vertices, * and calls dd_function_table::FlushVertices if so. Marks * __GLcontextRec::NewState with \p newstate. */#define FLUSH_VERTICES(ctx, newstate)				\do {								\   if (MESA_VERBOSE & VERBOSE_STATE)				\      _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\   if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES)		\      ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES);	\   ctx->NewState |= newstate;					\} while (0)/** * Flush current state. * * \param ctx GL context. * \param newstate new state. * * Checks if dd_function_table::NeedFlush is marked to flush current state, * and calls dd_function_table::FlushVertices if so. Marks * __GLcontextRec::NewState with \p newstate. */#define FLUSH_CURRENT(ctx, newstate)				\do {								\   if (MESA_VERBOSE & VERBOSE_STATE)				\      _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION);	\   if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)		\      ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT);	\   ctx->NewState |= newstate;					\} while (0)/** * Macro to assert that the API call was made outside the * glBegin()/glEnd() pair, with return value. *  * \param ctx GL context. * \param retval value to return value in case the assertion fails. */#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval)		\do {									\   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {	\      _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" );		\      return retval;							\   }									\} while (0)/** * Macro to assert that the API call was made outside the * glBegin()/glEnd() pair. *  * \param ctx GL context. */#define ASSERT_OUTSIDE_BEGIN_END(ctx)					\do {									\   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {	\      _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" );		\      return;								\   }									\} while (0)/** * Macro to assert that the API call was made outside the * glBegin()/glEnd() pair and flush the vertices. *  * \param ctx GL context. */#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx)				\do {									\   ASSERT_OUTSIDE_BEGIN_END(ctx);					\   FLUSH_VERTICES(ctx, 0);						\} while (0)/** * Macro to assert that the API call was made outside the * glBegin()/glEnd() pair and flush the vertices, with return value. *  * \param ctx GL context. * \param retval value to return value in case the assertion fails. */#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)	\do {									\   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval);			\   FLUSH_VERTICES(ctx, 0);						\} while (0)/*@}*//** * Macros to help evaluate current state conditions *//*@{*//** * Is the secondary color needed? */#define NEED_SECONDARY_COLOR(CTX)					\   (((CTX)->Light.Enabled &&						\     (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)	\    || (CTX)->Fog.ColorSumEnabled					\    || ((CTX)->VertexProgram._Enabled &&				\        ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \    || ((CTX)->FragmentProgram._Enabled &&				\        ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \   )/** * Is two-sided lighting in effect? */#define NEED_TWO_SIDED_LIGHTING(CTX) \   (ctx->Light.Enabled && ctx->Light.Model.TwoSide)/*@}*/#endif

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