radeon_swtcl.c

来自「mesa-6.5-minigui源码」· C语言 代码 · 共 1,003 行 · 第 1/2 页

C
1,003
字号
/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_swtcl.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ *//**************************************************************************Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and                     VA Linux Systems Inc., Fremont, California.All Rights Reserved.Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the"Software"), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:The above copyright notice and this permission notice (including thenext paragraph) shall be included in all copies or substantialportions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BELIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTIONOF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTIONWITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* * Authors: *   Keith Whitwell <keith@tungstengraphics.com> */#include "glheader.h"#include "mtypes.h"#include "colormac.h"#include "enums.h"#include "imports.h"#include "macros.h"#include "swrast_setup/swrast_setup.h"#include "math/m_translate.h"#include "tnl/tnl.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "tnl/t_vtx_api.h"	/* for _tnl_FlushVertices */#include "radeon_context.h"#include "radeon_ioctl.h"#include "radeon_state.h"#include "radeon_swtcl.h"#include "radeon_tcl.h"static void flush_last_swtcl_prim( radeonContextPtr rmesa  );/* R100: xyzw, c0, c1/fog, stq[0..2]  = 4+1+1+3*3 = 15  right? *//* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */#define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat))	/* for mesa _tnl stage *//*********************************************************************** *                         Initialization  ***********************************************************************/#define EMIT_ATTR( ATTR, STYLE, F0 )					\do {									\   rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR);	\   rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE);	\   rmesa->swtcl.vertex_attr_count++;					\   fmt_0 |= F0;								\} while (0)#define EMIT_PAD( N )							\do {									\   rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0;		\   rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD;	\   rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N);		\   rmesa->swtcl.vertex_attr_count++;					\} while (0)static GLuint radeon_cp_vc_frmts[3][2] ={   { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },   { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },   { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },};static void radeonSetVertexFormat( GLcontext *ctx ){   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   GLuint index = tnl->render_inputs;   int fmt_0 = 0;   int offset = 0;   /* Important:    */   if ( VB->NdcPtr != NULL ) {      VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;   }   else {      VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;   }   assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );   rmesa->swtcl.vertex_attr_count = 0;   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to    * build up a hardware vertex.    */   if ( !rmesa->swtcl.needproj ||        (index & _TNL_BITS_TEX_ANY)) {	/* for projtex */      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, 		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );      offset = 4;   }   else {      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, 		 RADEON_CP_VC_FRMT_XY |	RADEON_CP_VC_FRMT_Z );      offset = 3;   }   rmesa->swtcl.coloroffset = offset;#if MESA_LITTLE_ENDIAN    EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, 	      RADEON_CP_VC_FRMT_PKCOLOR );#else   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,	      RADEON_CP_VC_FRMT_PKCOLOR );#endif   offset += 1;   rmesa->swtcl.specoffset = 0;   if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {#if MESA_LITTLE_ENDIAN       if (index & _TNL_BIT_COLOR1) {	 rmesa->swtcl.specoffset = offset;	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,	 	    RADEON_CP_VC_FRMT_PKSPEC );      }      else {	 EMIT_PAD( 3 );      }      if (index & _TNL_BIT_FOG) {	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,	 	    RADEON_CP_VC_FRMT_PKSPEC );      }      else {	 EMIT_PAD( 1 );      }#else      if (index & _TNL_BIT_FOG) {	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,	 	    RADEON_CP_VC_FRMT_PKSPEC );      }      else {	 EMIT_PAD( 1 );      }      if (index & _TNL_BIT_COLOR1) {	 rmesa->swtcl.specoffset = offset;	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,	 	    RADEON_CP_VC_FRMT_PKSPEC );      }      else {	 EMIT_PAD( 3 );      }#endif   }   if (index & _TNL_BITS_TEX_ANY) {      int i;      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {	 if (index & _TNL_BIT_TEX(i)) {	    GLuint sz = VB->TexCoordPtr[i]->size;	    switch (sz) {	    case 1:	    case 2:	       EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,			  radeon_cp_vc_frmts[i][0] );	       break;	    case 3:	    case 4:	       if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,			     radeon_cp_vc_frmts[i][1] );	       } else {		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,			     radeon_cp_vc_frmts[i][1] );	       }	       break;	    default:	       continue;	    };	 }      }   }   if ( rmesa->tnl_index != index ||	fmt_0 != rmesa->swtcl.vertex_format) {      RADEON_NEWPRIM(rmesa);      rmesa->swtcl.vertex_format = fmt_0;      rmesa->swtcl.vertex_size =	  _tnl_install_attrs( ctx,			      rmesa->swtcl.vertex_attrs, 			      rmesa->swtcl.vertex_attr_count,			      NULL, 0 );      rmesa->swtcl.vertex_size /= 4;      rmesa->tnl_index = index;      if (RADEON_DEBUG & DEBUG_VERTS)	 fprintf( stderr, "%s: vertex_size= %d floats\n",		  __FUNCTION__, rmesa->swtcl.vertex_size);   }}static void radeonRenderStart( GLcontext *ctx ){   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );   radeonSetVertexFormat( ctx );      if (rmesa->dma.flush != 0 &&        rmesa->dma.flush != flush_last_swtcl_prim)      rmesa->dma.flush( rmesa );}/** * Set vertex state for SW TCL.  The primary purpose of this function is to * determine in advance whether or not the hardware can / should do the * projection divide or Mesa should do it. */void radeonChooseVertexState( GLcontext *ctx ){   radeonContextPtr rmesa = RADEON_CONTEXT( ctx );   TNLcontext *tnl = TNL_CONTEXT(ctx);   GLuint se_coord_fmt;   /* We must ensure that we don't do _tnl_need_projected_coords while in a    * rasterization fallback.  As this function will be called again when we    * leave a rasterization fallback, we can just skip it for now.    */   if (rmesa->Fallback != 0)      return;   /* HW perspective divide is a win, but tiny vertex formats are a    * bigger one.    */   if ( ((tnl->render_inputs & (_TNL_BITS_TEX_ANY|_TNL_BIT_COLOR1) ) == 0)	|| (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {      rmesa->swtcl.needproj = GL_TRUE;      se_coord_fmt = (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |		      RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |		      RADEON_TEX1_W_ROUTING_USE_Q1);   }   else {      rmesa->swtcl.needproj = GL_FALSE;      se_coord_fmt = (RADEON_VTX_W0_IS_NOT_1_OVER_W0 |		      RADEON_TEX1_W_ROUTING_USE_Q1);   }   _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );   if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {      RADEON_STATECHANGE( rmesa, set );      rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;   }}/* Flush vertices in the current dma region. */static void flush_last_swtcl_prim( radeonContextPtr rmesa  ){   if (RADEON_DEBUG & DEBUG_IOCTL)      fprintf(stderr, "%s\n", __FUNCTION__);   rmesa->dma.flush = NULL;   if (rmesa->dma.current.buf) {      struct radeon_dma_region *current = &rmesa->dma.current;      GLuint current_offset = (rmesa->radeonScreen->gart_buffer_offset +			       current->buf->buf->idx * RADEON_BUFFER_SIZE + 			       current->start);      assert (!(rmesa->swtcl.hw_primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND));      assert (current->start + 	      rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==	      current->ptr);      if (rmesa->dma.current.start != rmesa->dma.current.ptr) {	 radeonEnsureCmdBufSpace( rmesa, VERT_AOS_BUFSZ +			          rmesa->hw.max_state_size + VBUF_BUFSZ );	 radeonEmitVertexAOS( rmesa,			      rmesa->swtcl.vertex_size,			      current_offset);	 radeonEmitVbufPrim( rmesa,			     rmesa->swtcl.vertex_format,			     rmesa->swtcl.hw_primitive,			     rmesa->swtcl.numverts);      }      rmesa->swtcl.numverts = 0;      current->start = current->ptr;   }}/* Alloc space in the current dma region. */static INLINE void *radeonAllocDmaLowVerts( radeonContextPtr rmesa, int nverts, int vsize ){   GLuint bytes = vsize * nverts;   if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )       radeonRefillCurrentDmaRegion( rmesa );   if (!rmesa->dma.flush) {      rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;      rmesa->dma.flush = flush_last_swtcl_prim;   }   assert( vsize == rmesa->swtcl.vertex_size * 4 );   assert( rmesa->dma.flush == flush_last_swtcl_prim );   assert (rmesa->dma.current.start + 	   rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==	   rmesa->dma.current.ptr);   {      GLubyte *head = (GLubyte *)(rmesa->dma.current.address + rmesa->dma.current.ptr);      rmesa->dma.current.ptr += bytes;      rmesa->swtcl.numverts += nverts;      return head;   }}/* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers.  Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */#define HAVE_POINTS      1#define HAVE_LINES       1#define HAVE_LINE_STRIPS 1#define HAVE_TRIANGLES   1#define HAVE_TRI_STRIPS  1#define HAVE_TRI_STRIP_1 0#define HAVE_TRI_FANS    1#define HAVE_QUADS       0#define HAVE_QUAD_STRIPS 0#define HAVE_POLYGONS    0/* \todo: is it possible to make "ELTS" work with t_vertex code ? */#define HAVE_ELTS        0static const GLuint hw_prim[GL_POLYGON+1] = {   RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,   RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,   0,   RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,   RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,   RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,   RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,   0,   0,   0};static INLINE voidradeonDmaPrimitive( radeonContextPtr rmesa, GLenum prim ){   RADEON_NEWPRIM( rmesa );   rmesa->swtcl.hw_primitive = hw_prim[prim];   assert(rmesa->dma.current.ptr == rmesa->dma.current.start);}#define LOCAL_VARS radeonContextPtr rmesa = RADEON_CONTEXT(ctx)#define INIT( prim ) radeonDmaPrimitive( rmesa, prim )#define FLUSH()  RADEON_NEWPRIM( rmesa )#define GET_CURRENT_VB_MAX_VERTS() \  (((int)rmesa->dma.current.end - (int)rmesa->dma.current.ptr) / (rmesa->swtcl.vertex_size*4))#define GET_SUBSEQUENT_VB_MAX_VERTS() \  ((RADEON_BUFFER_SIZE) / (rmesa->swtcl.vertex_size*4))#define ALLOC_VERTS( nr ) \  radeonAllocDmaLowVerts( rmesa, nr, rmesa->swtcl.vertex_size * 4 )#define EMIT_VERTS( ctx, j, nr, buf ) \  _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)#define TAG(x) radeon_dma_##x#include "tnl_dd/t_dd_dmatmp.h"/**********************************************************************//*                          Render pipeline stage                     *//**********************************************************************/static GLboolean radeon_run_render( GLcontext *ctx,				    struct tnl_pipeline_stage *stage ){   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   tnl_render_func *tab = TAG(render_tab_verts);   GLuint i;   if (rmesa->swtcl.indexed_verts.buf)       RELEASE_ELT_VERTS();   	   if (rmesa->swtcl.RenderIndex != 0 ||          !radeon_dma_validate_render( ctx, VB ))      return GL_TRUE;		   tnl->Driver.Render.Start( ctx );   for (i = 0 ; i < VB->PrimitiveCount ; i++)   {      GLuint prim = VB->Primitive[i].mode;      GLuint start = VB->Primitive[i].start;      GLuint length = VB->Primitive[i].count;      if (!length)	 continue;      if (RADEON_DEBUG & DEBUG_PRIMS)	 fprintf(stderr, "radeon_render.c: prim %s %d..%d\n", 		 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK), 		 start, start+length);      if (length)	 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );   }   tnl->Driver.Render.Finish( ctx );   return GL_FALSE;		/* finished the pipe */}const struct tnl_pipeline_stage _radeon_render_stage ={   "radeon render",   NULL,   NULL,   NULL,   NULL,   radeon_run_render		/* run */};/**************************************************************************//* Radeon texture rectangle expects coords in 0..1 range, not 0..dimension * as in the extension spec.  Need to translate here. * * Note that swrast expects 0..dimension, so if a fallback is active, * don't do anything.  (Maybe need to configure swrast to match hw) */struct texrect_stage_data {   GLvector4f texcoord[MAX_TEXTURE_UNITS];};#define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr)static GLboolean run_texrect_stage( GLcontext *ctx,				    struct tnl_pipeline_stage *stage ){   struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   GLuint i;   if (rmesa->Fallback)      return GL_TRUE;   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {      if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) {	 struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect;	 struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel];	 const GLfloat iw = 1.0/texImage->Width;	 const GLfloat ih = 1.0/texImage->Height;

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?