vblank.c

来自「mesa-6.5-minigui源码」· C语言 代码 · 共 348 行

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/* -*- mode: c; c-basic-offset: 3 -*- *//* * (c) Copyright IBM Corporation 2002 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Ian Romanick <idr@us.ibm.com> *//* $XFree86:$ */#include "glheader.h"#include "xf86drm.h"#include "mtypes.h"#include "macros.h"#include "dd.h"#include "vblank.h"#include "xmlpool.h"/****************************************************************************//** * Get the current MSC refresh counter. * * Stores the 64-bit count of vertical refreshes since some (arbitrary) * point in time in \c count.  Unless the value wraps around, which it * may, it will never decrease. * * \warning This function is called from \c glXGetVideoSyncSGI, which expects * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which  * expects a \c count of type \c int64_t (signed 64-bit).  The kernel ioctl  * currently always returns a \c sequence of type \c unsigned. * * \param priv   Pointer to the DRI screen private struct. * \param count  Storage to hold MSC counter. * \return       Zero is returned on success.  A negative errno value *               is returned on failure. */int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ){   drmVBlank vbl;   int ret;   /* Don't wait for anything.  Just get the current refresh count. */   vbl.request.type = DRM_VBLANK_RELATIVE;   vbl.request.sequence = 0;   ret = drmWaitVBlank( priv->fd, &vbl );   *count = (int64_t)vbl.reply.sequence;   return ret;}/****************************************************************************//** * Wait for a specified refresh count.  This implements most of the * functionality of \c glXWaitForMscOML from the GLX_OML_sync_control spec. * Waits for the \c target_msc refresh.  If that has already passed, it * waits until \f$(MSC \bmod divisor)\f$ is equal to \c remainder.  If  * \c target_msc is 0, use the behavior of glXWaitVideoSyncSGI(), which * omits the initial check against a target MSC value. *  * This function is actually something of a hack.  The problem is that, at * the time of this writing, none of the existing DRM modules support an * ioctl that returns a 64-bit count (at least not on 32-bit platforms). * However, this function exists to support a GLX function that requires * the use of 64-bit counts.  As such, there is a little bit of ugly * hackery at the end of this function to make the 32-bit count act like * a 64-bit count.  There are still some cases where this will break, but * I believe it catches the most common cases. * * The real solution is to provide an ioctl that uses a 64-bit count. * * \param dpy         Pointer to the \c Display. * \param priv        Pointer to the DRI drawable private. * \param target_msc  Desired refresh count to wait for.  A value of 0 *                    means to use the glXWaitVideoSyncSGI() behavior. * \param divisor     MSC divisor if \c target_msc is already reached. * \param remainder   Desired MSC remainder if \c target_msc is already *                    reached. * \param msc         Buffer to hold MSC when done waiting. * * \return            Zero on success or \c GLX_BAD_CONTEXT on failure. */int driWaitForMSC32( __DRIdrawablePrivate *priv,		     int64_t target_msc, int64_t divisor, int64_t remainder,		     int64_t * msc ){   drmVBlank vbl;   if ( divisor != 0 ) {      unsigned int target = (unsigned int)target_msc;      unsigned int next = target;      unsigned int r;      int dont_wait = (target_msc == 0);      do {         /* dont_wait means we're using the glXWaitVideoSyncSGI() behavior.          * The first time around, just get the current count and proceed           * to the test for (MSC % divisor) == remainder.          */         vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE :                                        DRM_VBLANK_ABSOLUTE;         vbl.request.sequence = next;	 if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {	    /* FIXME: This doesn't seem like the right thing to return here.	     */	    return GLX_BAD_CONTEXT;	 }         dont_wait = 0;         if (target_msc != 0 && vbl.reply.sequence == target)            break;         /* Assuming the wait-done test fails, the next refresh to wait for          * will be one that satisfies (MSC % divisor) == remainder.  The          * value (MSC - (MSC % divisor) + remainder) is the refresh value           * closest to the current value that would satisfy the equation.            * If this refresh has already happened, we add divisor to obtain           * the next refresh after the current one that will satisfy it.          */         r = (vbl.reply.sequence % (unsigned int)divisor);         next = (vbl.reply.sequence - r + (unsigned int)remainder);         if (next <= vbl.reply.sequence) next += (unsigned int)divisor;      } while ( r != (unsigned int)remainder );   }   else {      /* If the \c divisor is zero, just wait until the MSC is greater       * than or equal to \c target_msc.       */      vbl.request.type = DRM_VBLANK_ABSOLUTE;      vbl.request.sequence = target_msc;      if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {	 /* FIXME: This doesn't seem like the right thing to return here.	  */	 return GLX_BAD_CONTEXT;      }   }   *msc  = (target_msc & 0xffffffff00000000LL);   *msc |= vbl.reply.sequence;   if ( *msc < target_msc ) {      *msc += 0x0000000100000000LL;   }   return 0;}/****************************************************************************//** * Gets a set of default vertical-blank-wait flags based on the internal GLX * API version and several configuration options. */GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache ){   GLuint  flags = VBLANK_FLAG_INTERVAL;   int vblank_mode;   if ( driCheckOption( optionCache, "vblank_mode", DRI_ENUM ) )      vblank_mode = driQueryOptioni( optionCache, "vblank_mode" );   else      vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;   switch (vblank_mode) {   case DRI_CONF_VBLANK_NEVER:      flags = 0;      break;   case DRI_CONF_VBLANK_DEF_INTERVAL_0:      break;   case DRI_CONF_VBLANK_DEF_INTERVAL_1:      flags |= VBLANK_FLAG_THROTTLE;      break;   case DRI_CONF_VBLANK_ALWAYS_SYNC:      flags |= VBLANK_FLAG_SYNC;      break;   }   return flags;}/****************************************************************************//** * Sets the default swap interval when the drawable is first bound to a * direct rendering context. */void driDrawableInitVBlank( __DRIdrawablePrivate *priv, GLuint flags ){   if ( priv->pdraw->swap_interval == (unsigned)-1 ) {      priv->pdraw->swap_interval = (flags & VBLANK_FLAG_THROTTLE) != 0 ? 1 : 0;   }}/****************************************************************************//** * Wrapper to call \c drmWaitVBlank.  The main purpose of this function is to * wrap the error message logging.  The error message should only be logged * the first time the \c drmWaitVBlank fails.  If \c drmWaitVBlank is * successful, \c vbl_seq will be set the sequence value in the reply. * * \param vbl      Pointer to drmVBlank packet desribing how to wait. * \param vbl_seq  Location to store the current refresh counter. * \param fd       File descriptor use to call into the DRM. * \return         Zero on success or -1 on failure. */static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ){   int   ret;   ret = drmWaitVBlank( fd, vbl );   if ( ret != 0 ) {      static GLboolean first_time = GL_TRUE;      if ( first_time ) {	 fprintf(stderr, 		 "%s: drmWaitVBlank returned %d, IRQs don't seem to be"		 " working correctly.\nTry running with LIBGL_THROTTLE_REFRESH"		 " and LIBL_SYNC_REFRESH unset.\n", __FUNCTION__, ret);	 first_time = GL_FALSE;      }      return -1;   }   *vbl_seq = vbl->reply.sequence;   return 0;}/****************************************************************************//** * Waits for the vertical blank for use with glXSwapBuffers. *  * \param vbl_seq  Vertical blank sequence number (MSC) after the last buffer *                 swap.  Updated after this wait. * \param flags    \c VBLANK_FLAG bits that control how long to wait. * \param missed_deadline  Set to \c GL_TRUE if the MSC after waiting is later *                 than the "target" based on \c flags.  The idea is that if *                 \c missed_deadline is set, then the application is not  *                 achieving its desired framerate. * \return         Zero on success, -1 on error. */intdriWaitForVBlank( const  __DRIdrawablePrivate *priv, GLuint * vbl_seq,		  GLuint flags, GLboolean * missed_deadline ){   drmVBlank vbl;   unsigned   original_seq;   unsigned   deadline;   unsigned   interval;   *missed_deadline = GL_FALSE;   if ( (flags & (VBLANK_FLAG_INTERVAL |		  VBLANK_FLAG_THROTTLE |		  VBLANK_FLAG_SYNC)) == 0 ||	(flags & VBLANK_FLAG_NO_IRQ) != 0 ) {      return 0;   }   /* VBLANK_FLAG_SYNC means to wait for at least one vertical blank.  If    * that flag is not set, do a fake wait for zero vertical blanking    * periods so that we can get the current MSC.    *    * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at    * least one vertical blank since the last wait.  Since do_wait modifies    * vbl_seq, we have to save the original value of vbl_seq for the    * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later.    */   original_seq = *vbl_seq;   vbl.request.sequence = ((flags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0;   vbl.request.type = DRM_VBLANK_RELATIVE;         if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) {      return -1;   }	   vbl.request.type = DRM_VBLANK_ABSOLUTE;   if ( (flags & VBLANK_FLAG_INTERVAL) != 0 ) {      interval = priv->pdraw->swap_interval;      /* this must have been initialized when the drawable was first bound       * to a direct rendering context. */      assert ( interval != (unsigned)-1 );   }   else if ( (flags & VBLANK_FLAG_THROTTLE) != 0 ) {      interval = 1;   }   else {      interval = 0;   }   /* Wait until the next vertical blank.  If the interval is zero, then    * the deadline is one vertical blank after the previous wait.    */   vbl.request.sequence = original_seq + interval;   if ( *vbl_seq < vbl.request.sequence ) {      if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) {	 return -1;      }   }   deadline = original_seq + ((interval == 0) ? 1 : interval);   *missed_deadline = ( *vbl_seq > deadline );   return 0;}

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