utils.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 696 行 · 第 1/2 页
C
696 行
* * \todo * Now that the old \c driCheckDriDdxDrmVersions function is gone, this * function and \c driCheckDriDdxDrmVersions2 should be renamed. */GLbooleandriCheckDriDdxDrmVersions3(const char * driver_name, const __DRIversion * driActual, const __DRIversion * driExpected, const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected, const __DRIversion * drmActual, const __DRIversion * drmExpected){ static const char format[] = "%s DRI driver expected %s version %d.%d.x " "but got version %d.%d.%d"; static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x " "but got version %d.%d.%d"; /* Check the DRI version */ if ( (driActual->major != driExpected->major) || (driActual->minor < driExpected->minor) ) { __driUtilMessage(format, driver_name, "DRI", driExpected->major, driExpected->minor, driActual->major, driActual->minor, driActual->patch); return GL_FALSE; } /* Check that the DDX driver version is compatible */ if ( (ddxActual->major < ddxExpected->major_min) || (ddxActual->major > ddxExpected->major_max) || (ddxActual->minor < ddxExpected->minor) ) { __driUtilMessage(format2, driver_name, "DDX", ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor, ddxActual->major, ddxActual->minor, ddxActual->patch); return GL_FALSE; } /* Check that the DRM driver version is compatible */ if ( (drmActual->major != drmExpected->major) || (drmActual->minor < drmExpected->minor) ) { __driUtilMessage(format, driver_name, "DRM", drmExpected->major, drmExpected->minor, drmActual->major, drmActual->minor, drmActual->patch); return GL_FALSE; } return GL_TRUE;}GLbooleandriCheckDriDdxDrmVersions2(const char * driver_name, const __DRIversion * driActual, const __DRIversion * driExpected, const __DRIversion * ddxActual, const __DRIversion * ddxExpected, const __DRIversion * drmActual, const __DRIversion * drmExpected){ __DRIutilversion2 ddx_expected; ddx_expected.major_min = ddxExpected->major; ddx_expected.major_max = ddxExpected->major; ddx_expected.minor = ddxExpected->minor; ddx_expected.patch = ddxExpected->patch; return driCheckDriDdxDrmVersions3(driver_name, driActual, driExpected, ddxActual, & ddx_expected, drmActual, drmExpected);}GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ){ /* left clipping */ if (*x < buffer->_Xmin) { *width -= (buffer->_Xmin - *x); *x = buffer->_Xmin; } /* right clipping */ if (*x + *width > buffer->_Xmax) *width -= (*x + *width - buffer->_Xmax - 1); if (*width <= 0) return GL_FALSE; /* bottom clipping */ if (*y < buffer->_Ymin) { *height -= (buffer->_Ymin - *y); *y = buffer->_Ymin; } /* top clipping */ if (*y + *height > buffer->_Ymax) *height -= (*y + *height - buffer->_Ymax - 1); if (*height <= 0) return GL_FALSE; return GL_TRUE;}/** * Creates a set of \c __GLcontextModes that a driver will expose. * * A set of \c __GLcontextModes will be created based on the supplied * parameters. The number of modes processed will be 2 * * \c num_depth_stencil_bits * \c num_db_modes. * * For the most part, data is just copied from \c depth_bits, \c stencil_bits, * \c db_modes, and \c visType into each \c __GLcontextModes element. * However, the meanings of \c fb_format and \c fb_type require further * explanation. The \c fb_format specifies which color components are in * each pixel and what the default order is. For example, \c GL_RGB specifies * that red, green, blue are available and red is in the "most significant" * position and blue is in the "least significant". The \c fb_type specifies * the bit sizes of each component and the actual ordering. For example, if * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] * are the blue value, bits [10:5] are the green value, and bits [4:0] are * the red value. * * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 * still uses 32-bits. * * If in doubt, look at the tables used in the function. * * \param ptr_to_modes Pointer to a pointer to a linked list of * \c __GLcontextModes. Upon completion, a pointer to * the next element to be process will be stored here. * If the function fails and returns \c GL_FALSE, this * value will be unmodified, but some elements in the * linked list may be modified. * \param fb_format Format of the framebuffer. Currently only \c GL_RGB, * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported. * \param fb_type Type of the pixels in the framebuffer. Currently only * \c GL_UNSIGNED_SHORT_5_6_5, * \c GL_UNSIGNED_SHORT_5_6_5_REV, * \c GL_UNSIGNED_INT_8_8_8_8, and * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported. * \param depth_bits Array of depth buffer sizes to be exposed. * \param stencil_bits Array of stencil buffer sizes to be exposed. * \param num_depth_stencil_bits Number of entries in both \c depth_bits and * \c stencil_bits. * \param db_modes Array of buffer swap modes. If an element has a * value of \c GLX_NONE, then it represents a * single-buffered mode. Other valid values are * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and * \c GLX_SWAP_UNDEFINED_OML. See the * GLX_OML_swap_method extension spec for more details. * \param num_db_modes Number of entries in \c db_modes. * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or * \c GLX_DIRECT_COLOR. * * \returns * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only * cause of failure is a bad parameter (i.e., unsupported \c fb_format or * \c fb_type). * * \todo * There is currently no way to support packed RGB modes (i.e., modes with * exactly 3 bytes per pixel) or floating-point modes. This could probably * be done by creating some new, private enums with clever names likes * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. */GLbooleandriFillInModes( __GLcontextModes ** ptr_to_modes, GLenum fb_format, GLenum fb_type, const u_int8_t * depth_bits, const u_int8_t * stencil_bits, unsigned num_depth_stencil_bits, const GLenum * db_modes, unsigned num_db_modes, int visType ){ static const u_int8_t bits_table[3][4] = { /* R G B A */ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ }; /* The following arrays are all indexed by the fb_type masked with 0x07. * Given the four supported fb_type values, this results in valid array * indices of 3, 4, 5, and 7. */ static const u_int32_t masks_table_rgb[8][4] = { { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ }; static const u_int32_t masks_table_rgba[8][4] = { { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ }; static const u_int32_t masks_table_bgr[8][4] = { { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ }; static const u_int32_t masks_table_bgra[8][4] = { { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ }; static const u_int8_t bytes_per_pixel[8] = { 0, 0, 0, 2, 2, 4, 0, 4 }; const u_int8_t * bits; const u_int32_t * masks; const int index = fb_type & 0x07; __GLcontextModes * modes = *ptr_to_modes; unsigned i; unsigned j; unsigned k; if ( bytes_per_pixel[ index ] == 0 ) { fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n", __FUNCTION__, __LINE__, fb_type ); return GL_FALSE; } /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and * the _REV versions. * * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA. */ switch ( fb_format ) { case GL_RGB: bits = (bytes_per_pixel[ index ] == 2) ? bits_table[0] : bits_table[1]; masks = masks_table_rgb[ index ]; break; case GL_RGBA: bits = (bytes_per_pixel[ index ] == 2) ? bits_table[0] : bits_table[2]; masks = masks_table_rgba[ index ]; break; case GL_BGR: bits = (bytes_per_pixel[ index ] == 2) ? bits_table[0] : bits_table[1]; masks = masks_table_bgr[ index ]; break; case GL_BGRA: bits = (bytes_per_pixel[ index ] == 2) ? bits_table[0] : bits_table[2]; masks = masks_table_bgra[ index ]; break; default: fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n", __FUNCTION__, __LINE__, fb_format ); return GL_FALSE; } for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { for ( i = 0 ; i < num_db_modes ; i++ ) { for ( j = 0 ; j < 2 ; j++ ) { modes->redBits = bits[0]; modes->greenBits = bits[1]; modes->blueBits = bits[2]; modes->alphaBits = bits[3]; modes->redMask = masks[0]; modes->greenMask = masks[1]; modes->blueMask = masks[2]; modes->alphaMask = masks[3]; modes->rgbBits = modes->redBits + modes->greenBits + modes->blueBits + modes->alphaBits; modes->accumRedBits = 16 * j; modes->accumGreenBits = 16 * j; modes->accumBlueBits = 16 * j; modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; modes->stencilBits = stencil_bits[k]; modes->depthBits = depth_bits[k]; modes->visualType = visType; modes->renderType = GLX_RGBA_BIT; modes->drawableType = GLX_WINDOW_BIT; modes->rgbMode = GL_TRUE; if ( db_modes[i] == GLX_NONE ) { modes->doubleBufferMode = GL_FALSE; } else { modes->doubleBufferMode = GL_TRUE; modes->swapMethod = db_modes[i]; } modes->haveAccumBuffer = ((modes->accumRedBits + modes->accumGreenBits + modes->accumBlueBits + modes->accumAlphaBits) > 0); modes->haveDepthBuffer = (modes->depthBits > 0); modes->haveStencilBuffer = (modes->stencilBits > 0); modes = modes->next; } } } *ptr_to_modes = modes; return GL_TRUE;}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?