via_context.c

来自「mesa-6.5-minigui源码」· C语言 代码 · 共 899 行 · 第 1/2 页

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    if (vmesa->breadcrumb.map)        via_free_draw_buffer(vmesa, &vmesa->breadcrumb);    if (vmesa->dma)        via_free_dma_buffer(vmesa);}GLbooleanviaCreateContext(const __GLcontextModes *visual,                 __DRIcontextPrivate *driContextPriv,                 void *sharedContextPrivate){    GLcontext *ctx, *shareCtx;    struct via_context *vmesa;    __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;    viaScreenPrivate *viaScreen = (viaScreenPrivate *)sPriv->private;    drm_via_sarea_t *saPriv = (drm_via_sarea_t *)        (((GLubyte *)sPriv->pSAREA) + viaScreen->sareaPrivOffset);    struct dd_function_table functions;    /* Allocate via context */    vmesa = (struct via_context *) CALLOC_STRUCT(via_context);    if (!vmesa) {        return GL_FALSE;    }    /* Parse configuration files.     */    driParseConfigFiles (&vmesa->optionCache, &viaScreen->optionCache,			 sPriv->myNum, "via");    /* pick back buffer */    vmesa->hasBack = visual->doubleBufferMode;    switch(visual->depthBits) {    case 0:			       vmesa->hasDepth = GL_FALSE;       vmesa->depthBits = 0;        vmesa->depth_max = 1.0;       break;    case 16:       vmesa->hasDepth = GL_TRUE;       vmesa->depthBits = visual->depthBits;       vmesa->have_hw_stencil = GL_FALSE;       vmesa->depth_max = (GLfloat)0xffff;       vmesa->depth_clear_mask = 0xf << 28;       vmesa->ClearDepth = 0xffff;       vmesa->polygon_offset_scale = 1.0 / vmesa->depth_max;       break;    case 24:       vmesa->hasDepth = GL_TRUE;       vmesa->depthBits = visual->depthBits;       vmesa->depth_max = (GLfloat) 0xffffff;       vmesa->depth_clear_mask = 0xe << 28;       vmesa->ClearDepth = 0xffffff00;       assert(visual->haveStencilBuffer);       assert(visual->stencilBits == 8);       vmesa->have_hw_stencil = GL_TRUE;       vmesa->stencilBits = visual->stencilBits;       vmesa->stencil_clear_mask = 0x1 << 28;       vmesa->polygon_offset_scale = 2.0 / vmesa->depth_max;       break;    case 32:       vmesa->hasDepth = GL_TRUE;       vmesa->depthBits = visual->depthBits;       assert(!visual->haveStencilBuffer);       vmesa->have_hw_stencil = GL_FALSE;       vmesa->depth_max = (GLfloat)0xffffffff;       vmesa->depth_clear_mask = 0xf << 28;       vmesa->ClearDepth = 0xffffffff;       vmesa->polygon_offset_scale = 2.0 / vmesa->depth_max;       break;    default:       assert(0);        break;    }    make_empty_list(&vmesa->freed_tex_buffers);    make_empty_list(&vmesa->tex_image_list[VIA_MEM_VIDEO]);    make_empty_list(&vmesa->tex_image_list[VIA_MEM_AGP]);    make_empty_list(&vmesa->tex_image_list[VIA_MEM_SYSTEM]);    _mesa_init_driver_functions(&functions);    viaInitTextureFuncs(&functions);    /* Allocate the Mesa context */    if (sharedContextPrivate)        shareCtx = ((struct via_context *) sharedContextPrivate)->glCtx;    else        shareCtx = NULL;    vmesa->glCtx = _mesa_create_context(visual, shareCtx, &functions,					(void*) vmesa);        vmesa->shareCtx = shareCtx;        if (!vmesa->glCtx) {        FREE(vmesa);        return GL_FALSE;    }    driContextPriv->driverPrivate = vmesa;    ctx = vmesa->glCtx;        ctx->Const.MaxTextureLevels = 10;        ctx->Const.MaxTextureUnits = 2;    ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;    ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;    ctx->Const.MinLineWidth = 1.0;    ctx->Const.MinLineWidthAA = 1.0;    ctx->Const.MaxLineWidth = 1.0;    ctx->Const.MaxLineWidthAA = 1.0;    ctx->Const.LineWidthGranularity = 1.0;    ctx->Const.MinPointSize = 1.0;    ctx->Const.MinPointSizeAA = 1.0;    ctx->Const.MaxPointSize = 1.0;    ctx->Const.MaxPointSizeAA = 1.0;    ctx->Const.PointSizeGranularity = 1.0;    ctx->Driver.GetBufferSize = viaBufferSize;/*    ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;  *//* FIXME ?? */    ctx->Driver.GetString = viaGetString;    ctx->DriverCtx = (void *)vmesa;    vmesa->glCtx = ctx;    /* Initialize the software rasterizer and helper modules.     */    _swrast_CreateContext(ctx);    _ac_CreateContext(ctx);    _tnl_CreateContext(ctx);    _swsetup_CreateContext(ctx);    /* Install the customized pipeline:     */    _tnl_destroy_pipeline(ctx);    _tnl_install_pipeline(ctx, via_pipeline);    /* Configure swrast and T&L to match hardware characteristics:     */    _swrast_allow_pixel_fog(ctx, GL_FALSE);    _swrast_allow_vertex_fog(ctx, GL_TRUE);    _tnl_allow_pixel_fog(ctx, GL_FALSE);    _tnl_allow_vertex_fog(ctx, GL_TRUE);/*     vmesa->display = dpy; */    vmesa->display = sPriv->display;        vmesa->hHWContext = driContextPriv->hHWContext;    vmesa->driFd = sPriv->fd;    vmesa->driHwLock = &sPriv->pSAREA->lock;    vmesa->viaScreen = viaScreen;    vmesa->driScreen = sPriv;    vmesa->sarea = saPriv;    vmesa->renderIndex = ~0;    vmesa->setupIndex = ~0;    vmesa->hwPrimitive = GL_POLYGON+1;    /* KW: Hardwire this.  Was previously set bogusly in     * viaCreateBuffer.  Needs work before PBUFFER can be used:     */    vmesa->drawType = GLX_WINDOW_BIT;    _math_matrix_ctr(&vmesa->ViewportMatrix);    /* Do this early, before VIA_FLUSH_DMA can be called:     */    if (!AllocateDmaBuffer(vmesa)) {	fprintf(stderr ,"AllocateDmaBuffer fail\n");	FreeBuffer(vmesa);        FREE(vmesa);        return GL_FALSE;    }    /* Allocate a small piece of fb memory for synchronization:     */    vmesa->breadcrumb.bpp = 32;    vmesa->breadcrumb.pitch = buffer_align( 64 ) << 2;    vmesa->breadcrumb.size = vmesa->breadcrumb.pitch;    if (!via_alloc_draw_buffer(vmesa, &vmesa->breadcrumb)) {        fprintf(stderr ,"AllocateDmaBuffer fail\n");        FreeBuffer(vmesa);        FREE(vmesa);        return GL_FALSE;    }    driInitExtensions( ctx, card_extensions, GL_TRUE );    viaInitStateFuncs(ctx);    viaInitTriFuncs(ctx);    viaInitSpanFuncs(ctx);    viaInitIoctlFuncs(ctx);    viaInitState(ctx);            if (getenv("VIA_DEBUG"))       VIA_DEBUG = driParseDebugString( getenv( "VIA_DEBUG" ),					debug_control );    if (getenv("VIA_NO_RAST"))       FALLBACK(vmesa, VIA_FALLBACK_USER_DISABLE, 1);    /* I don't understand why this isn't working:     */    vmesa->vblank_flags =       vmesa->viaScreen->irqEnabled ?        driGetDefaultVBlankFlags(&vmesa->optionCache) : VBLANK_FLAG_NO_IRQ;    /* Hack this up in its place:     */    vmesa->vblank_flags = (getenv("VIA_VSYNC") ? 			   VBLANK_FLAG_SYNC : VBLANK_FLAG_NO_IRQ);    if (getenv("VIA_PAGEFLIP"))       vmesa->allowPageFlip = 1;    (*dri_interface->getUST)( &vmesa->swap_ust );    vmesa->regMMIOBase = (GLuint *)((unsigned long)viaScreen->reg);    vmesa->pnGEMode = (GLuint *)((unsigned long)viaScreen->reg + 0x4);    vmesa->regEngineStatus = (GLuint *)((unsigned long)viaScreen->reg + 0x400);    vmesa->regTranSet = (GLuint *)((unsigned long)viaScreen->reg + 0x43C);    vmesa->regTranSpace = (GLuint *)((unsigned long)viaScreen->reg + 0x440);    vmesa->agpBase = viaScreen->agpBase;    return GL_TRUE;}voidviaDestroyContext(__DRIcontextPrivate *driContextPriv){    GET_CURRENT_CONTEXT(ctx);    struct via_context *vmesa =        (struct via_context *)driContextPriv->driverPrivate;    struct via_context *current = ctx ? VIA_CONTEXT(ctx) : NULL;    assert(vmesa); /* should never be null */    /* check if we're deleting the currently bound context */    if (vmesa == current) {      VIA_FLUSH_DMA(vmesa);      _mesa_make_current(NULL, NULL, NULL);    }    if (vmesa) {        viaWaitIdle(vmesa, GL_FALSE);	if (vmesa->doPageFlip) {	   LOCK_HARDWARE(vmesa);	   if (vmesa->pfCurrentOffset != 0) {	      fprintf(stderr, "%s - reset pf\n", __FUNCTION__);	      viaResetPageFlippingLocked(vmesa);	   }	   UNLOCK_HARDWARE(vmesa);	}		_swsetup_DestroyContext(vmesa->glCtx);        _tnl_DestroyContext(vmesa->glCtx);        _ac_DestroyContext(vmesa->glCtx);        _swrast_DestroyContext(vmesa->glCtx);        /* free the Mesa context */	_mesa_destroy_context(vmesa->glCtx);	/* release our data */	FreeBuffer(vmesa);	assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_AGP]));	assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_VIDEO]));	assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_SYSTEM]));	assert (is_empty_list(&vmesa->freed_tex_buffers));        FREE(vmesa);    }}void viaXMesaWindowMoved(struct via_context *vmesa){   __DRIdrawablePrivate *dPriv = vmesa->driDrawable;   GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;   if (!dPriv)      return;      switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) {   case BUFFER_BIT_BACK_LEFT:       if (dPriv->numBackClipRects == 0) {	 vmesa->numClipRects = dPriv->numClipRects;	 vmesa->pClipRects = dPriv->pClipRects;      }       else {	 vmesa->numClipRects = dPriv->numBackClipRects;	 vmesa->pClipRects = dPriv->pBackClipRects;      }      break;   case BUFFER_BIT_FRONT_LEFT:      vmesa->numClipRects = dPriv->numClipRects;      vmesa->pClipRects = dPriv->pClipRects;      break;   default:      vmesa->numClipRects = 0;      break;   }   if (vmesa->drawW != dPriv->w ||       vmesa->drawH != dPriv->h)       calculate_buffer_parameters( vmesa, vmesa->glCtx->DrawBuffer );   vmesa->drawXoff = (GLuint)(((dPriv->x * bytePerPixel) & 0x1f) / 			      bytePerPixel);     vmesa->drawX = dPriv->x - vmesa->drawXoff;   vmesa->drawY = dPriv->y;   vmesa->drawW = dPriv->w;   vmesa->drawH = dPriv->h;   vmesa->front.orig = (vmesa->front.offset + 			vmesa->drawY * vmesa->front.pitch + 			vmesa->drawX * bytePerPixel);   vmesa->front.origMap = (vmesa->front.map + 			   vmesa->drawY * vmesa->front.pitch + 			   vmesa->drawX * bytePerPixel);   vmesa->back.orig = vmesa->back.offset;   vmesa->depth.orig = vmesa->depth.offset;      vmesa->back.origMap = vmesa->back.map;   vmesa->depth.origMap = vmesa->depth.map;   viaCalcViewport(vmesa->glCtx);}GLbooleanviaUnbindContext(__DRIcontextPrivate *driContextPriv){    return GL_TRUE;}GLbooleanviaMakeCurrent(__DRIcontextPrivate *driContextPriv,               __DRIdrawablePrivate *driDrawPriv,               __DRIdrawablePrivate *driReadPriv){    if (VIA_DEBUG & DEBUG_DRI) {	fprintf(stderr, "driContextPriv = %016lx\n", (unsigned long)driContextPriv);	fprintf(stderr, "driDrawPriv = %016lx\n", (unsigned long)driDrawPriv);    	fprintf(stderr, "driReadPriv = %016lx\n", (unsigned long)driReadPriv);    }	    if (driContextPriv) {        struct via_context *vmesa = 	   (struct via_context *)driContextPriv->driverPrivate;	GLcontext *ctx = vmesa->glCtx;        struct gl_framebuffer *drawBuffer, *readBuffer;        drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate;        readBuffer = (GLframebuffer *)driReadPriv->driverPrivate;	if ( vmesa->driDrawable != driDrawPriv ) {	   driDrawableInitVBlank( driDrawPriv, vmesa->vblank_flags );	   vmesa->driDrawable = driDrawPriv;	   if ( ! calculate_buffer_parameters( vmesa, drawBuffer ) ) {	      return GL_FALSE;	   }	}        _mesa_make_current(vmesa->glCtx, drawBuffer, readBuffer);	ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );	           viaXMesaWindowMoved(vmesa);	ctx->Driver.Scissor(vmesa->glCtx,			    vmesa->glCtx->Scissor.X,			    vmesa->glCtx->Scissor.Y,			    vmesa->glCtx->Scissor.Width,			    vmesa->glCtx->Scissor.Height);    }    else {        _mesa_make_current(NULL, NULL, NULL);    }            return GL_TRUE;}void viaGetLock(struct via_context *vmesa, GLuint flags){    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;    __DRIscreenPrivate *sPriv = vmesa->driScreen;    drmGetLock(vmesa->driFd, vmesa->hHWContext, flags);    DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );    if (vmesa->sarea->ctxOwner != vmesa->hHWContext) {       vmesa->sarea->ctxOwner = vmesa->hHWContext;       vmesa->newEmitState = ~0;    }    if (vmesa->lastStamp != dPriv->lastStamp) {       viaXMesaWindowMoved(vmesa);       driUpdateFramebufferSize(vmesa->glCtx, dPriv);       vmesa->newEmitState = ~0;       vmesa->lastStamp = dPriv->lastStamp;    }    if (vmesa->doPageFlip &&	vmesa->pfCurrentOffset != vmesa->sarea->pfCurrentOffset) {       fprintf(stderr, "%s - reset pf\n", __FUNCTION__);       viaResetPageFlippingLocked(vmesa);    }}voidviaSwapBuffers(__DRIdrawablePrivate *drawablePrivate){    __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *)drawablePrivate;    if (dPriv && 	dPriv->driContextPriv && 	dPriv->driContextPriv->driverPrivate) {        struct via_context *vmesa = 	   (struct via_context *)dPriv->driContextPriv->driverPrivate;        GLcontext *ctx = vmesa->glCtx;	_mesa_notifySwapBuffers(ctx);        if (ctx->Visual.doubleBufferMode) {            if (vmesa->doPageFlip) {                viaPageFlip(dPriv);            }            else {                viaCopyBuffer(dPriv);            }        }	else	    VIA_FLUSH_DMA(vmesa);    }    else {        _mesa_problem(NULL, "viaSwapBuffers: drawable has no context!\n");    }}

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