📄 mach64_screen.c
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mach64Screen->AGPMode = serverInfo->AGPMode; mach64Screen->chipset = serverInfo->chipset; mach64Screen->width = serverInfo->width; mach64Screen->height = serverInfo->height; mach64Screen->mem = serverInfo->mem; mach64Screen->cpp = serverInfo->cpp; mach64Screen->frontOffset = serverInfo->frontOffset; mach64Screen->frontPitch = serverInfo->frontPitch; mach64Screen->backOffset = serverInfo->backOffset; mach64Screen->backPitch = serverInfo->backPitch; mach64Screen->depthOffset = serverInfo->depthOffset; mach64Screen->depthPitch = serverInfo->depthPitch; mach64Screen->texOffset[MACH64_CARD_HEAP] = serverInfo->textureOffset; mach64Screen->texSize[MACH64_CARD_HEAP] = serverInfo->textureSize; mach64Screen->logTexGranularity[MACH64_CARD_HEAP] = serverInfo->logTextureGranularity; if ( mach64Screen->IsPCI ) { mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS - 1; mach64Screen->firstTexHeap = MACH64_CARD_HEAP; mach64Screen->texOffset[MACH64_AGP_HEAP] = 0; mach64Screen->texSize[MACH64_AGP_HEAP] = 0; mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = 0; } else { if (mach64Screen->texSize[MACH64_CARD_HEAP] > 0) { mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS; mach64Screen->firstTexHeap = MACH64_CARD_HEAP; } else { mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS - 1; mach64Screen->firstTexHeap = MACH64_AGP_HEAP; } mach64Screen->texOffset[MACH64_AGP_HEAP] = serverInfo->agpTextureOffset; mach64Screen->texSize[MACH64_AGP_HEAP] = serverInfo->agpSize; mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = serverInfo->logAgpTextureGranularity; } mach64Screen->driScreen = sPriv; if ( glx_enable_extension != NULL ) { if ( mach64Screen->irq != 0 ) { (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); } (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); } return mach64Screen;}/* Destroy the device specific screen private data struct. */static voidmach64DestroyScreen( __DRIscreenPrivate *driScreen ){ mach64ScreenRec *mach64Screen = (mach64ScreenRec *) driScreen->private; if ( !mach64Screen ) return; if ( MACH64_DEBUG & DEBUG_VERBOSE_DRI ) fprintf( stderr, "%s\n", __FUNCTION__ ); if ( !mach64Screen->IsPCI ) { drmUnmap( (drmAddress)mach64Screen->agpTextures.map, mach64Screen->agpTextures.size ); } drmUnmapBufs( mach64Screen->buffers ); drmUnmap( (drmAddress)mach64Screen->mmio.map, mach64Screen->mmio.size ); FREE( mach64Screen ); driScreen->private = NULL;}/* Create and initialize the Mesa and driver specific pixmap buffer * data. */static GLbooleanmach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, __DRIdrawablePrivate *driDrawPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ){ mach64ScreenPtr screen = (mach64ScreenPtr) driScrnPriv->private; if (isPixmap) { return GL_FALSE; /* not implemented */ } else { struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); { driRenderbuffer *frontRb = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, driDrawPriv); mach64SetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); } if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, screen->backOffset, screen->backPitch, driDrawPriv); mach64SetSpanFunctions(backRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); mach64SetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } else if (mesaVis->depthBits == 24) { /* XXX I don't think 24-bit Z is supported - so this isn't used */ driRenderbuffer *depthRb = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); mach64SetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } _mesa_add_soft_renderbuffers(fb, GL_FALSE, /* color */ GL_FALSE, /* depth */ mesaVis->stencilBits > 0, mesaVis->accumRedBits > 0, GL_FALSE, /* alpha */ GL_FALSE /* aux */); driDrawPriv->driverPrivate = (void *) fb; return (driDrawPriv->driverPrivate != NULL); }}static voidmach64DestroyBuffer(__DRIdrawablePrivate *driDrawPriv){ _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));}/* Copy the back color buffer to the front color buffer */static voidmach64SwapBuffers(__DRIdrawablePrivate *dPriv){ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { mach64ContextPtr mmesa; GLcontext *ctx; mmesa = (mach64ContextPtr) dPriv->driContextPriv->driverPrivate; ctx = mmesa->glCtx; if (ctx->Visual.doubleBufferMode) { _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ mach64CopyBuffer( dPriv ); } } else { /* XXX this shouldn't be an error but we can't handle it for now */ _mesa_problem(NULL, "%s: drawable has no context!", __FUNCTION__); }}/* Initialize the driver specific screen private data. */static GLbooleanmach64InitDriver( __DRIscreenPrivate *driScreen ){ driScreen->private = (void *) mach64CreateScreen( driScreen ); if ( !driScreen->private ) { mach64DestroyScreen( driScreen ); return GL_FALSE; } return GL_TRUE;}static struct __DriverAPIRec mach64API = { .InitDriver = mach64InitDriver, .DestroyScreen = mach64DestroyScreen, .CreateContext = mach64CreateContext, .DestroyContext = mach64DestroyContext, .CreateBuffer = mach64CreateBuffer, .DestroyBuffer = mach64DestroyBuffer, .SwapBuffers = mach64SwapBuffers, .MakeCurrent = mach64MakeCurrent, .UnbindContext = mach64UnbindContext, .GetSwapInfo = NULL, .GetMSC = driGetMSC32, .WaitForMSC = driWaitForMSC32, .WaitForSBC = NULL, .SwapBuffersMSC = NULL};/** * This is the bootstrap function for the driver. libGL supplies all of the * requisite information about the system, and the driver initializes itself. * This routine also fills in the linked list pointed to by \c driver_modes * with the \c __GLcontextModes that the driver can support for windows or * pbuffers. * * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on * failure. */PUBLICvoid * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, const __GLcontextModes * modes, const __DRIversion * ddx_version, const __DRIversion * dri_version, const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, drmAddress pSAREA, int fd, int internal_api_version, const __DRIinterfaceMethods * interface, __GLcontextModes ** driver_modes ) { __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 6, 4, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 1, 0, 0 }; dri_interface = interface; if ( ! driCheckDriDdxDrmVersions2( "Mach64", dri_version, & dri_expected, ddx_version, & ddx_expected, drm_version, & drm_expected ) ) { return NULL; } psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, ddx_version, dri_version, drm_version, frame_buffer, pSAREA, fd, internal_api_version, &mach64API); if ( psp != NULL ) { ATIDRIPtr dri_priv = (ATIDRIPtr) psp->pDevPriv; *driver_modes = mach64FillInModes( dri_priv->cpp * 8, 16, 0, 1); /* Calling driInitExtensions here, with a NULL context pointer, does not actually * enable the extensions. It just makes sure that all the dispatch offsets for all * the extensions that *might* be enables are known. This is needed because the * dispatch offsets need to be known when _mesa_context_create is called, but we can't * enable the extensions until we have a context pointer. * * Hello chicken. Hello egg. How are you two today? */ driInitExtensions( NULL, card_extensions, GL_FALSE ); } return (void *) psp;}
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