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📄 vertex_shader.h

📁 mesa-6.5-minigui源码
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#ifndef __VERTEX_SHADER_H__#define __VERTEX_SHADER_H__#include "r300_reg.h"typedef struct {	CARD32 op;	CARD32 src1;	CARD32 src2;	CARD32 src3;	} VERTEX_SHADER_INSTRUCTION;#define VSF_FLAG_X	1#define VSF_FLAG_Y	2#define VSF_FLAG_Z	4#define VSF_FLAG_W	8#define VSF_FLAG_XYZ	(VSF_FLAG_X | VSF_FLAG_Y | VSF_FLAG_Z)#define VSF_FLAG_ALL  0xf#define VSF_FLAG_NONE  0#define VSF_OUT_CLASS_TMP	0#define VSF_OUT_CLASS_ADDR	1#define VSF_OUT_CLASS_RESULT	2/* first CARD32 of an instruction *//* possible operations:     DOT, MUL, ADD, MAD, FRC, MAX, MIN, SGE, SLT, EXP, LOG, LIT, POW, RCP, RSQ, EX2,    LG2, MAD_2 */#define MAKE_VSF_OP(op, out_reg_index, out_reg_fields, class) \   ((op)  \  	| ((out_reg_index) << R300_VPI_OUT_REG_INDEX_SHIFT) 	\ 	 | ((out_reg_fields) << 20) 	\  	| ( (class) << 8 ) )#define EASY_VSF_OP(op, out_reg_index, out_reg_fields, class) \	MAKE_VSF_OP(R300_VPI_OUT_OP_##op, out_reg_index, VSF_FLAG_##out_reg_fields, VSF_OUT_CLASS_##class) \/* according to Nikolai, the subsequent 3 CARD32 are sources, use same define for each */#define VSF_IN_CLASS_TMP	0#define VSF_IN_CLASS_ATTR	1#define VSF_IN_CLASS_PARAM	2#define VSF_IN_CLASS_NONE	9#define VSF_IN_COMPONENT_X	0#define VSF_IN_COMPONENT_Y	1#define VSF_IN_COMPONENT_Z	2#define VSF_IN_COMPONENT_W	3#define VSF_IN_COMPONENT_ZERO	4#define VSF_IN_COMPONENT_ONE	5#define MAKE_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \	( ((in_reg_index)<<R300_VPI_IN_REG_INDEX_SHIFT) \	   | ((comp_x)<<R300_VPI_IN_X_SHIFT) \	   | ((comp_y)<<R300_VPI_IN_Y_SHIFT) \	   | ((comp_z)<<R300_VPI_IN_Z_SHIFT) \	   | ((comp_w)<<R300_VPI_IN_W_SHIFT) \	   | ((negate)<<25) | ((class)))	   #define EASY_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \	MAKE_VSF_SOURCE(in_reg_index, \		VSF_IN_COMPONENT_##comp_x, \		VSF_IN_COMPONENT_##comp_y, \		VSF_IN_COMPONENT_##comp_z, \		VSF_IN_COMPONENT_##comp_w, \		VSF_IN_CLASS_##class, VSF_FLAG_##negate)/* special sources: *//* (1.0,1.0,1.0,1.0) vector (ATTR, plain ) */#define VSF_ATTR_UNITY(reg) 	EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, ATTR, NONE)  #define VSF_UNITY(reg) 	EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, NONE, NONE)  /* contents of unmodified register */#define VSF_REG(reg) 	EASY_VSF_SOURCE(reg, X, Y, Z, W, ATTR, NONE)/* contents of unmodified parameter */#define VSF_PARAM(reg) 	EASY_VSF_SOURCE(reg, X, Y, Z, W, PARAM, NONE)/* contents of unmodified temporary register */#define VSF_TMP(reg) 	EASY_VSF_SOURCE(reg, X, Y, Z, W, TMP, NONE)/* components of ATTR register */#define VSF_ATTR_X(reg) EASY_VSF_SOURCE(reg, X, X, X, X, ATTR, NONE)#define VSF_ATTR_Y(reg) EASY_VSF_SOURCE(reg, Y, Y, Y, Y, ATTR, NONE)#define VSF_ATTR_Z(reg) EASY_VSF_SOURCE(reg, Z, Z, Z, Z, ATTR, NONE)#define VSF_ATTR_W(reg) EASY_VSF_SOURCE(reg, W, W, W, W, ATTR, NONE)#endif

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