📄 vertex_shader.h
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#ifndef __VERTEX_SHADER_H__#define __VERTEX_SHADER_H__#include "r300_reg.h"typedef struct { CARD32 op; CARD32 src1; CARD32 src2; CARD32 src3; } VERTEX_SHADER_INSTRUCTION;#define VSF_FLAG_X 1#define VSF_FLAG_Y 2#define VSF_FLAG_Z 4#define VSF_FLAG_W 8#define VSF_FLAG_XYZ (VSF_FLAG_X | VSF_FLAG_Y | VSF_FLAG_Z)#define VSF_FLAG_ALL 0xf#define VSF_FLAG_NONE 0#define VSF_OUT_CLASS_TMP 0#define VSF_OUT_CLASS_ADDR 1#define VSF_OUT_CLASS_RESULT 2/* first CARD32 of an instruction *//* possible operations: DOT, MUL, ADD, MAD, FRC, MAX, MIN, SGE, SLT, EXP, LOG, LIT, POW, RCP, RSQ, EX2, LG2, MAD_2 */#define MAKE_VSF_OP(op, out_reg_index, out_reg_fields, class) \ ((op) \ | ((out_reg_index) << R300_VPI_OUT_REG_INDEX_SHIFT) \ | ((out_reg_fields) << 20) \ | ( (class) << 8 ) )#define EASY_VSF_OP(op, out_reg_index, out_reg_fields, class) \ MAKE_VSF_OP(R300_VPI_OUT_OP_##op, out_reg_index, VSF_FLAG_##out_reg_fields, VSF_OUT_CLASS_##class) \/* according to Nikolai, the subsequent 3 CARD32 are sources, use same define for each */#define VSF_IN_CLASS_TMP 0#define VSF_IN_CLASS_ATTR 1#define VSF_IN_CLASS_PARAM 2#define VSF_IN_CLASS_NONE 9#define VSF_IN_COMPONENT_X 0#define VSF_IN_COMPONENT_Y 1#define VSF_IN_COMPONENT_Z 2#define VSF_IN_COMPONENT_W 3#define VSF_IN_COMPONENT_ZERO 4#define VSF_IN_COMPONENT_ONE 5#define MAKE_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \ ( ((in_reg_index)<<R300_VPI_IN_REG_INDEX_SHIFT) \ | ((comp_x)<<R300_VPI_IN_X_SHIFT) \ | ((comp_y)<<R300_VPI_IN_Y_SHIFT) \ | ((comp_z)<<R300_VPI_IN_Z_SHIFT) \ | ((comp_w)<<R300_VPI_IN_W_SHIFT) \ | ((negate)<<25) | ((class))) #define EASY_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \ MAKE_VSF_SOURCE(in_reg_index, \ VSF_IN_COMPONENT_##comp_x, \ VSF_IN_COMPONENT_##comp_y, \ VSF_IN_COMPONENT_##comp_z, \ VSF_IN_COMPONENT_##comp_w, \ VSF_IN_CLASS_##class, VSF_FLAG_##negate)/* special sources: *//* (1.0,1.0,1.0,1.0) vector (ATTR, plain ) */#define VSF_ATTR_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, ATTR, NONE) #define VSF_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, NONE, NONE) /* contents of unmodified register */#define VSF_REG(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, ATTR, NONE)/* contents of unmodified parameter */#define VSF_PARAM(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, PARAM, NONE)/* contents of unmodified temporary register */#define VSF_TMP(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, TMP, NONE)/* components of ATTR register */#define VSF_ATTR_X(reg) EASY_VSF_SOURCE(reg, X, X, X, X, ATTR, NONE)#define VSF_ATTR_Y(reg) EASY_VSF_SOURCE(reg, Y, Y, Y, Y, ATTR, NONE)#define VSF_ATTR_Z(reg) EASY_VSF_SOURCE(reg, Z, Z, Z, Z, ATTR, NONE)#define VSF_ATTR_W(reg) EASY_VSF_SOURCE(reg, W, W, W, W, ATTR, NONE)#endif
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