📄 r300_shader.c
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#include "glheader.h"#include "macros.h"#include "enums.h"#include "program.h"#include "r300_context.h"#include "r300_fragprog.h"static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog){ r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program *vp=(void *)prog; switch(target){ case GL_VERTEX_PROGRAM_ARB: rmesa->curr_vp = (struct vertex_program *)vp; vp->ref_count++;#if 0 if((vp->ref_count % 1500) == 0) { fprintf(stderr, "id %p, ref_count %d\n", vp, vp->ref_count); _mesa_print_program(&vp->mesa_program.Base); }#endif case GL_FRAGMENT_PROGRAM_ARB: break; default: WARN_ONCE("Target not supported yet!\n"); break; }}static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id){ struct r300_vertex_program *vp; struct r300_fragment_program *fp; switch(target){ case GL_VERTEX_STATE_PROGRAM_NV: case GL_VERTEX_PROGRAM_ARB: vp=CALLOC_STRUCT(r300_vertex_program); return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id); case GL_FRAGMENT_PROGRAM_ARB: fp=CALLOC_STRUCT(r300_fragment_program); fp->ctx = ctx; return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id); case GL_FRAGMENT_PROGRAM_NV: fp=CALLOC_STRUCT(r300_fragment_program); return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id); default: _mesa_problem(ctx, "Bad target in r300NewProgram"); } return NULL; }static void r300DeleteProgram(GLcontext *ctx, struct program *prog){#if 0 r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program *vp=(void *)prog; if(rmesa->curr_vp == vp) rmesa->curr_vp = NULL;#endif _mesa_delete_program(ctx, prog);}static void r300ProgramStringNotify(GLcontext *ctx, GLenum target, struct program *prog){ struct r300_vertex_program *vp=(void *)prog; struct r300_fragment_program *fp = (struct r300_fragment_program *) prog; switch(target) { case GL_VERTEX_PROGRAM_ARB: vp->translated = GL_FALSE; memset(&vp->translated, 0, sizeof(struct r300_vertex_program) - sizeof(struct vertex_program)); /*r300_translate_vertex_shader(vp);*/ break; case GL_FRAGMENT_PROGRAM_ARB: fp->translated = GL_FALSE; break; }}static GLboolean r300IsProgramNative(GLcontext *ctx, GLenum target, struct program *prog){ //struct r300_vertex_program *vp=(void *)prog; //r300ContextPtr rmesa = R300_CONTEXT(ctx); return 1;}void r300InitShaderFuncs(struct dd_function_table *functions){ functions->NewProgram=r300NewProgram; functions->BindProgram=r300BindProgram; functions->DeleteProgram=r300DeleteProgram; functions->ProgramStringNotify=r300ProgramStringNotify; functions->IsProgramNative=r300IsProgramNative;}
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