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📄 i830_context.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "i830_context.h"#include "imports.h"#include "texmem.h"#include "intel_tex.h"#include "tnl/tnl.h"#include "tnl/t_vertex.h"#include "tnl/t_context.h"#include "utils.h"/*************************************** * Mesa's Driver Functions ***************************************/static const struct dri_extension i830_extensions[] ={    { "GL_ARB_texture_env_crossbar",       NULL },    { NULL,                                NULL }};static void i830InitDriverFunctions( struct dd_function_table *functions ){   intelInitDriverFunctions( functions );   i830InitStateFuncs( functions );   i830InitTextureFuncs( functions );}GLboolean i830CreateContext( const __GLcontextModes *mesaVis,			    __DRIcontextPrivate *driContextPriv,			    void *sharedContextPrivate){   struct dd_function_table functions;   i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context);   intelContextPtr intel = &i830->intel;   GLcontext *ctx = &intel->ctx;   GLuint i;   if (!i830) return GL_FALSE;   i830InitVtbl( i830 );   i830InitDriverFunctions( &functions );   if (!intelInitContext( intel, mesaVis, driContextPriv,			  sharedContextPrivate, &functions )) {      FREE(i830);      return GL_FALSE;   }   intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;   intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;   intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;   intel->nr_heaps = 1;   intel->texture_heaps[0] =       driCreateTextureHeap( 0, intel,			    intel->intelScreen->tex.size,			    12,			    I830_NR_TEX_REGIONS,			    intel->sarea->texList,			    & intel->sarea->texAge,			    & intel->swapped,			    sizeof( struct i830_texture_object ),			    (destroy_texture_object_t *)intelDestroyTexObj );   /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly    * FIXME: packed, but they're not in Intel graphics hardware.    */   intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;   i = driQueryOptioni( &intel->intelScreen->optionCache, "allow_large_textures");   driCalculateMaxTextureLevels( intel->texture_heaps,				 intel->nr_heaps,				 &intel->ctx.Const,				 4,				 11, /* max 2D texture size is 2048x2048 */				 8,  /* max 3D texture size is 256^3 */				 10, /* max CUBE texture size is 1024x1024 */				 11, /* max RECT. supported */				 12,				 GL_FALSE,				 i );   _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 		       18 * sizeof(GLfloat) );   intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;   driInitExtensions( ctx, i830_extensions, GL_FALSE );   i830InitState( i830 );   _tnl_allow_vertex_fog( ctx, 1 );    _tnl_allow_pixel_fog( ctx, 0 );    return GL_TRUE;}

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