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📄 intel_screen.h

📁 mesa-6.5-minigui源码
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef _INTEL_INIT_H_#define _INTEL_INIT_H_#include <sys/time.h>#include "xmlconfig.h"#include "dri_util.h"#include "intel_rotate.h"#include "i830_common.h"/* This roughly corresponds to a gl_renderbuffer (Mesa 6.4) */typedef struct {   drm_handle_t handle;   drmSize size;        /* region size in bytes */   char *map;           /* memory map */   int offset;          /* from start of video mem, in bytes */   int pitch;           /* row stride, in bytes */} intelRegion;typedef struct {   intelRegion front;   intelRegion back;   intelRegion rotated;   intelRegion depth;   intelRegion tex;      int deviceID;   int width;   int height;   int mem;         /* unused */      int cpp;         /* for front and back buffers */   int fbFormat;   int logTextureGranularity;      __DRIscreenPrivate *driScrnPriv;   unsigned int sarea_priv_offset;   int drmMinor;   int irq_active;   int allow_batchbuffer;   struct matrix23 rotMatrix;   int current_rotation;  /* 0, 90, 180 or 270 */   int rotatedWidth, rotatedHeight;   /**   * Configuration cache with default values for all contexts   */   driOptionCache optionCache;} intelScreenPrivate;extern GLbooleanintelMapScreenRegions(__DRIscreenPrivate *sPriv);extern voidintelUnmapScreenRegions(intelScreenPrivate *intelScreen);extern voidintelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,                           drmI830Sarea *sarea);extern voidintelDestroyContext(__DRIcontextPrivate *driContextPriv);extern GLbooleanintelUnbindContext(__DRIcontextPrivate *driContextPriv);extern GLbooleanintelMakeCurrent(__DRIcontextPrivate *driContextPriv,                 __DRIdrawablePrivate *driDrawPriv,                 __DRIdrawablePrivate *driReadPriv);extern voidintelSwapBuffers(__DRIdrawablePrivate *dPriv);extern voidintelCopySubBuffer( __DRIdrawablePrivate *dPriv, int x, int y, int w, int h );#endif

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