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📄 intel_context.h

📁 mesa-6.5-minigui源码
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef INTELCONTEXT_INC#define INTELCONTEXT_INC#include "mtypes.h"#include "drm.h"#include "mm.h"#include "texmem.h"#include "intel_screen.h"#include "i915_drm.h"#include "i830_common.h"#include "tnl/t_vertex.h"#define TAG(x) intel##x#include "tnl_dd/t_dd_vertex.h"#undef TAG#define DV_PF_555  (1<<8)#define DV_PF_565  (2<<8)#define DV_PF_8888 (3<<8)#define INTEL_CONTEXT(ctx)	((intelContextPtr)(ctx))typedef struct intel_context intelContext;typedef struct intel_context *intelContextPtr;typedef struct intel_texture_object *intelTextureObjectPtr;typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *,							  intelVertex *);typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *);typedef void (*intel_point_func)(intelContextPtr, intelVertex *);#define INTEL_FALLBACK_DRAW_BUFFER	 0x1#define INTEL_FALLBACK_READ_BUFFER	 0x2#define INTEL_FALLBACK_USER		 0x4#define INTEL_FALLBACK_NO_BATCHBUFFER	 0x8#define INTEL_FALLBACK_NO_TEXMEM	 0x10#define INTEL_FALLBACK_RENDERMODE	 0x20extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode );#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )#define INTEL_TEX_MAXLEVELS 10struct intel_texture_object{   driTextureObject    base;	/* the parent class */   GLuint texelBytes;   GLuint age;   GLuint Pitch;   GLuint Height;   GLuint TextureOffset;   GLubyte *BufAddr;      GLuint min_level;   GLuint max_level;   GLuint depth_pitch;   struct {      const struct gl_texture_image *image;      GLuint offset;       /* into BufAddr */      GLuint height;      GLuint internalFormat;   } image[6][INTEL_TEX_MAXLEVELS];   GLuint dirty;   GLuint firstLevel,lastLevel;};struct intel_context{   GLcontext ctx;		/* the parent class */   struct {      void (*destroy)( intelContextPtr intel );       void (*emit_state)( intelContextPtr intel );      void (*emit_invarient_state)( intelContextPtr intel );      void (*lost_hardware)( intelContextPtr intel );      void (*update_texture_state)( intelContextPtr intel );      void (*render_start)( intelContextPtr intel );      void (*set_color_region)( intelContextPtr intel, const intelRegion *reg );      void (*set_z_region)( intelContextPtr intel, const intelRegion *reg );      void (*update_color_z_regions)(intelContextPtr intel,                                     const intelRegion *colorRegion,                                     const intelRegion *depthRegion);      void (*emit_flush)( intelContextPtr intel );      void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim );      GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected );      void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask,			       GLboolean all, 			       GLint cx, GLint cy, GLint cw, GLint ch);      void (*rotate_window)( intelContextPtr intel,                             __DRIdrawablePrivate *dPriv, GLuint srcBuf);      intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj );   } vtbl;   GLint refcount;      GLuint Fallback;   GLuint NewGLState;      struct {      GLuint start_offset;      GLint size;      GLint space;      GLubyte *ptr;      GLuint counter;      GLuint last_emit_state;      GLboolean contains_geometry;      const char *func;      GLuint last_swap;   } batch;         struct {      void *ptr;      GLint size;      GLuint offset;      GLuint active_buf;      GLuint irq_emitted;   } alloc;   struct {      GLuint primitive;      GLubyte *start_ptr;            void (*flush)( GLcontext * );   } prim;   GLboolean locked;   GLubyte clear_red;   GLubyte clear_green;   GLubyte clear_blue;   GLubyte clear_alpha;   GLuint ClearColor;   GLuint ClearDepth;   GLuint coloroffset;   GLuint specoffset;   /* Support for duplicating XYZW as WPOS parameter (crutch for I915).    */   GLuint wpos_offset;   GLuint wpos_size;   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];   GLuint vertex_attr_count;   GLfloat depth_scale;   GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */   GLuint depth_clear_mask;   GLuint stencil_clear_mask;   GLboolean hw_stencil;   GLboolean hw_stipple;      /* Texture object bookkeeping    */   GLuint                nr_heaps;   driTexHeap          * texture_heaps[1];   driTextureObject      swapped;   GLuint                lastStamp;   struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS];   /* State for intelvb.c and inteltris.c.    */   GLuint RenderIndex;   GLmatrix ViewportMatrix;   GLenum render_primitive;   GLenum reduced_primitive;   GLuint vertex_size;   char *verts;			/* points to tnl->clipspace.vertex_buf */   /* Fallback rasterization functions     */   intel_point_func draw_point;   intel_line_func draw_line;   intel_tri_func draw_tri;   /* Drawing buffer state    */   intelRegion *drawRegion;  /* current drawing buffer */   intelRegion *readRegion;  /* current reading buffer */   int drawX;			/* origin of drawable in draw buffer */   int drawY;   GLuint numClipRects;		/* cliprects for that buffer */   drm_clip_rect_t *pClipRects;   int dirtyAge;   int perf_boxes;   GLuint do_usleeps;   int do_irqs;   GLuint irqsEmitted;   drm_i915_irq_wait_t iw;   GLboolean scissor;   drm_clip_rect_t draw_rect;   drm_clip_rect_t scissor_rect;   drm_context_t hHWContext;   drmLock *driHwLock;   int driFd;   __DRIdrawablePrivate *driDrawable;   __DRIscreenPrivate *driScreen;   intelScreenPrivate *intelScreen;    drmI830Sarea *sarea;    /**    * Configuration cache    */   driOptionCache optionCache;   /* VBI    */   GLuint vbl_seq;   GLuint vblank_flags;   int64_t swap_ust;   int64_t swap_missed_ust;   GLuint swap_count;   GLuint swap_missed_count;};#define DEBUG_LOCKING	1#if DEBUG_LOCKINGextern char *prevLockFile;extern int prevLockLine;#define DEBUG_LOCK()							\   do {									\      prevLockFile = (__FILE__);					\      prevLockLine = (__LINE__);					\   } while (0)#define DEBUG_RESET()							\   do {									\      prevLockFile = 0;							\      prevLockLine = 0;							\   } while (0)/* Slightly less broken way of detecting recursive locking in a * threaded environment.  The right way to do this would be to make * prevLockFile, prevLockLine thread-local. * * This technique instead checks to see if the same context is * requesting the lock twice -- this will not catch application * breakages where the same context is active in two different threads * at once, but it will catch driver breakages (recursive locking) in * threaded apps. */#define DEBUG_CHECK_LOCK()						\   do {									\      if ( *((volatile int *)intel->driHwLock) == 			\	   (DRM_LOCK_HELD | intel->hHWContext) ) {			\	 fprintf( stderr,						\		  "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n",	\		  prevLockFile, prevLockLine, __FILE__, __LINE__ );	\	 abort();							\      }									\   } while (0)#else#define DEBUG_LOCK()#define DEBUG_RESET()#define DEBUG_CHECK_LOCK()#endif/* Lock the hardware and validate our state.   */#define LOCK_HARDWARE( intel )				\do {							\    char __ret=0;					\    DEBUG_CHECK_LOCK();					\    assert(!(intel)->locked);				\    DRM_CAS((intel)->driHwLock, (intel)->hHWContext,	\        (DRM_LOCK_HELD|(intel)->hHWContext), __ret);	\    if (__ret)						\        intelGetLock( (intel), 0 );			\      DEBUG_LOCK();					\    (intel)->locked = 1;				\}while (0)     /* Unlock the hardware using the global current context    */#define UNLOCK_HARDWARE(intel)						\do {									\   intel->locked = 0;							\   if (0) { 								\      intel->perf_boxes |= intel->sarea->perf_boxes;  			\      intel->sarea->perf_boxes = 0;					\   }									\   DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext);	\   DEBUG_RESET();							\} while (0)#define SUBPIXEL_X 0.125#define SUBPIXEL_Y 0.125#define INTEL_FIREVERTICES(intel)		\do {						\   if ((intel)->prim.flush)			\      (intel)->prim.flush(&(intel)->ctx);		\} while (0)/* ================================================================ * Color packing: */#define INTEL_PACKCOLOR4444(r,g,b,a) \  ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))#define INTEL_PACKCOLOR1555(r,g,b,a) \  ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \    ((a) ? 0x8000 : 0))#define INTEL_PACKCOLOR565(r,g,b) \  ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))#define INTEL_PACKCOLOR8888(r,g,b,a) \  ((a<<24) | (r<<16) | (g<<8) | b)#define INTEL_PACKCOLOR(format, r,  g,  b, a)		\(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) :	\ (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) :	\  (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) :	\   0)))/* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: */#if defined(i386) || defined(__i386__)static __inline__ void * __memcpy(void * to, const void * from, size_t n){   int d0, d1, d2;   __asm__ __volatile__(      "rep ; movsl\n\t"      "testb $2,%b4\n\t"      "je 1f\n\t"      "movsw\n"      "1:\ttestb $1,%b4\n\t"      "je 2f\n\t"      "movsb\n"      "2:"      : "=&c" (d0), "=&D" (d1), "=&S" (d2)      :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)      : "memory");   return (to);}#else#define __memcpy(a,b,c) memcpy(a,b,c)#endif/* ================================================================ * Debugging: */#define DO_DEBUG		1#if DO_DEBUGextern int INTEL_DEBUG;#else#define INTEL_DEBUG		0#endif#define DEBUG_TEXTURE	0x1#define DEBUG_STATE	0x2#define DEBUG_IOCTL	0x4#define DEBUG_PRIMS	0x8#define DEBUG_VERTS	0x10#define DEBUG_FALLBACKS	0x20#define DEBUG_VERBOSE	0x40#define DEBUG_DRI       0x80#define DEBUG_DMA       0x100#define DEBUG_SANITY    0x200#define DEBUG_SYNC      0x400#define DEBUG_SLEEP     0x800#define DEBUG_PIXEL     0x1000#define PCI_CHIP_845_G			0x2562#define PCI_CHIP_I830_M			0x3577#define PCI_CHIP_I855_GM		0x3582#define PCI_CHIP_I865_G			0x2572#define PCI_CHIP_I915_G			0x2582#define PCI_CHIP_I915_GM		0x2592#define PCI_CHIP_I945_G			0x2772#define PCI_CHIP_I945_GM		0x27A2/* ================================================================ * intel_context.c: */extern void intelInitDriverFunctions( struct dd_function_table *functions );extern GLboolean intelInitContext( intelContextPtr intel, 				   const __GLcontextModes *mesaVis,				   __DRIcontextPrivate *driContextPriv,				   void *sharedContextPrivate,				   struct dd_function_table *functions );extern void intelGetLock(intelContextPtr intel, GLuint flags);extern void intelSetBackClipRects(intelContextPtr intel);extern void intelSetFrontClipRects(intelContextPtr intel);extern void intelWindowMoved( intelContextPtr intel );extern void intelInitState( GLcontext *ctx );extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );/* ================================================================ * intel_state.c: */extern void intelInitStateFuncs( struct dd_function_table *functions );#define COMPAREFUNC_ALWAYS		0#define COMPAREFUNC_NEVER		0x1#define COMPAREFUNC_LESS		0x2#define COMPAREFUNC_EQUAL		0x3#define COMPAREFUNC_LEQUAL		0x4#define COMPAREFUNC_GREATER		0x5#define COMPAREFUNC_NOTEQUAL		0x6#define COMPAREFUNC_GEQUAL		0x7#define STENCILOP_KEEP			0#define STENCILOP_ZERO			0x1#define STENCILOP_REPLACE		0x2#define STENCILOP_INCRSAT		0x3#define STENCILOP_DECRSAT		0x4#define STENCILOP_INCR			0x5#define STENCILOP_DECR			0x6#define STENCILOP_INVERT		0x7#define LOGICOP_CLEAR			0#define LOGICOP_NOR			0x1#define LOGICOP_AND_INV 		0x2#define LOGICOP_COPY_INV		0x3#define LOGICOP_AND_RVRSE		0x4#define LOGICOP_INV			0x5#define LOGICOP_XOR			0x6#define LOGICOP_NAND			0x7#define LOGICOP_AND			0x8#define LOGICOP_EQUIV			0x9#define LOGICOP_NOOP			0xa#define LOGICOP_OR_INV			0xb#define LOGICOP_COPY			0xc#define LOGICOP_OR_RVRSE		0xd#define LOGICOP_OR			0xe#define LOGICOP_SET			0xf#define BLENDFACT_ZERO			0x01#define BLENDFACT_ONE			0x02#define BLENDFACT_SRC_COLR		0x03#define BLENDFACT_INV_SRC_COLR 		0x04#define BLENDFACT_SRC_ALPHA		0x05#define BLENDFACT_INV_SRC_ALPHA 	0x06#define BLENDFACT_DST_ALPHA		0x07#define BLENDFACT_INV_DST_ALPHA 	0x08#define BLENDFACT_DST_COLR		0x09#define BLENDFACT_INV_DST_COLR		0x0a#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b#define BLENDFACT_CONST_COLOR		0x0c#define BLENDFACT_INV_CONST_COLOR	0x0d#define BLENDFACT_CONST_ALPHA		0x0e#define BLENDFACT_INV_CONST_ALPHA	0x0f#define BLENDFACT_MASK          	0x0fextern int intel_translate_compare_func( GLenum func );extern int intel_translate_stencil_op( GLenum op );extern int intel_translate_blend_factor( GLenum factor );extern int intel_translate_logic_op( GLenum opcode );/* ================================================================ * intel_ioctl.c: */extern void intel_dump_batchbuffer( long offset,				    int *ptr,				    int count );/* ================================================================ * intel_pixel.c: */	extern void intelInitPixelFuncs( struct dd_function_table *functions );#endif

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