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📄 intel_context.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "context.h"#include "matrix.h"#include "simple_list.h"#include "extensions.h"#include "framebuffer.h"#include "imports.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "array_cache/acache.h"#include "tnl/t_pipeline.h"#include "tnl/t_vertex.h"#include "drivers/common/driverfuncs.h"#include "intel_screen.h"#include "i830_dri.h"#include "i830_common.h"#include "intel_tex.h"#include "intel_span.h"#include "intel_tris.h"#include "intel_ioctl.h"#include "intel_batchbuffer.h"#include "vblank.h"#include "utils.h"#include "xmlpool.h" /* for symbolic values of enum-type options */#ifndef INTEL_DEBUGint INTEL_DEBUG = (0);#endif#define need_GL_ARB_multisample#define need_GL_ARB_point_parameters#define need_GL_ARB_texture_compression#define need_GL_ARB_vertex_buffer_object#define need_GL_ARB_vertex_program#define need_GL_ARB_window_pos#define need_GL_EXT_blend_color#define need_GL_EXT_blend_equation_separate#define need_GL_EXT_blend_func_separate#define need_GL_EXT_blend_minmax#define need_GL_EXT_cull_vertex#define need_GL_EXT_fog_coord#define need_GL_EXT_multi_draw_arrays#define need_GL_EXT_secondary_color#define need_GL_NV_vertex_program#include "extension_helper.h"#ifndef VERBOSEint VERBOSE = 0;#endif#if DEBUG_LOCKINGchar *prevLockFile;int prevLockLine;#endif/*************************************** * Mesa's Driver Functions ***************************************/#define DRIVER_DATE                     "20050225"const GLubyte *intelGetString( GLcontext *ctx, GLenum name ){   const char * chipset;   static char buffer[128];   switch (name) {   case GL_VENDOR:      return (GLubyte *)"Tungsten Graphics, Inc";      break;         case GL_RENDERER:      switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) {      case PCI_CHIP_845_G:	 chipset = "Intel(R) 845G"; break;      case PCI_CHIP_I830_M:	 chipset = "Intel(R) 830M"; break;      case PCI_CHIP_I855_GM:	 chipset = "Intel(R) 852GM/855GM"; break;      case PCI_CHIP_I865_G:	 chipset = "Intel(R) 865G"; break;      case PCI_CHIP_I915_G:	 chipset = "Intel(R) 915G"; break;      case PCI_CHIP_I915_GM:	 chipset = "Intel(R) 915GM"; break;      case PCI_CHIP_I945_G:	 chipset = "Intel(R) 945G"; break;      case PCI_CHIP_I945_GM:	 chipset = "Intel(R) 945GM"; break;      default:	 chipset = "Unknown Intel Chipset"; break;      }      (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 );      return (GLubyte *) buffer;   default:      return NULL;   }}static void intelBufferSize(GLframebuffer *buffer,			   GLuint *width, GLuint *height){   GET_CURRENT_CONTEXT(ctx);   intelContextPtr intel = INTEL_CONTEXT(ctx);   /* Need to lock to make sure the driDrawable is uptodate.  This    * information is used to resize Mesa's software buffers, so it has    * to be correct.    */   LOCK_HARDWARE(intel);   if (intel->driDrawable) {      *width = intel->driDrawable->w;      *height = intel->driDrawable->h;   }   else {      *width = 0;      *height = 0;   }   UNLOCK_HARDWARE(intel);}/** * Extension strings exported by the intel driver. * * \note * It appears that ARB_texture_env_crossbar has "disappeared" compared to the * old i830-specific driver. */const struct dri_extension card_extensions[] ={    { "GL_ARB_multisample",                GL_ARB_multisample_functions },    { "GL_ARB_multitexture",               NULL },    { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },    { "GL_ARB_texture_border_clamp",       NULL },    { "GL_ARB_texture_compression",        GL_ARB_texture_compression_functions },    { "GL_ARB_texture_cube_map",           NULL },    { "GL_ARB_texture_env_add",            NULL },    { "GL_ARB_texture_env_combine",        NULL },    { "GL_ARB_texture_env_dot3",           NULL },    { "GL_ARB_texture_mirrored_repeat",    NULL },    { "GL_ARB_texture_rectangle",          NULL },    { "GL_ARB_vertex_buffer_object",       GL_ARB_vertex_buffer_object_functions },    { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },    { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },    { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },    { "GL_EXT_blend_equation_separate",    GL_EXT_blend_equation_separate_functions },    { "GL_EXT_blend_func_separate",        GL_EXT_blend_func_separate_functions },    { "GL_EXT_blend_minmax",               GL_EXT_blend_minmax_functions },    { "GL_EXT_blend_subtract",             NULL },    { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },    { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },    { "GL_EXT_multi_draw_arrays",          GL_EXT_multi_draw_arrays_functions },    { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },    { "GL_EXT_stencil_wrap",               NULL },    { "GL_EXT_texture_edge_clamp",         NULL },    { "GL_EXT_texture_env_combine",        NULL },    { "GL_EXT_texture_env_dot3",           NULL },    { "GL_EXT_texture_filter_anisotropic", NULL },    { "GL_EXT_texture_lod_bias",           NULL },    { "GL_3DFX_texture_compression_FXT1",  NULL },    { "GL_APPLE_client_storage",           NULL },    { "GL_MESA_pack_invert",               NULL },    { "GL_MESA_ycbcr_texture",             NULL },    { "GL_NV_blend_square",                NULL },    { "GL_NV_vertex_program",              GL_NV_vertex_program_functions },    { "GL_NV_vertex_program1_1",           NULL },    { "GL_SGIS_generate_mipmap",           NULL },    { NULL,                                NULL }};extern const struct tnl_pipeline_stage _intel_render_stage;static const struct tnl_pipeline_stage *intel_pipeline[] = {   &_tnl_vertex_transform_stage,   &_tnl_vertex_cull_stage,   &_tnl_normal_transform_stage,   &_tnl_lighting_stage,   &_tnl_fog_coordinate_stage,   &_tnl_texgen_stage,   &_tnl_texture_transform_stage,   &_tnl_point_attenuation_stage,   &_tnl_arb_vertex_program_stage,   &_tnl_vertex_program_stage,#if 1   &_intel_render_stage,     /* ADD: unclipped rastersetup-to-dma */#endif   &_tnl_render_stage,   0,};static const struct dri_debug_control debug_control[] ={    { "fall",  DEBUG_FALLBACKS },    { "tex",   DEBUG_TEXTURE },    { "ioctl", DEBUG_IOCTL },    { "prim",  DEBUG_PRIMS },    { "vert",  DEBUG_VERTS },    { "state", DEBUG_STATE },    { "verb",  DEBUG_VERBOSE },    { "dri",   DEBUG_DRI },    { "dma",   DEBUG_DMA },    { "san",   DEBUG_SANITY },    { "sync",  DEBUG_SYNC },    { "sleep", DEBUG_SLEEP },    { "pix",   DEBUG_PIXEL },    { NULL,    0 }};static void intelInvalidateState( GLcontext *ctx, GLuint new_state ){   _swrast_InvalidateState( ctx, new_state );   _swsetup_InvalidateState( ctx, new_state );   _ac_InvalidateState( ctx, new_state );   _tnl_InvalidateState( ctx, new_state );   _tnl_invalidate_vertex_state( ctx, new_state );   INTEL_CONTEXT(ctx)->NewGLState |= new_state;}void intelInitDriverFunctions( struct dd_function_table *functions ){   _mesa_init_driver_functions( functions );   functions->Clear = intelClear;   functions->Flush = intelglFlush;   functions->Finish = intelFinish;   functions->GetBufferSize = intelBufferSize;   functions->ResizeBuffers = _mesa_resize_framebuffer;   functions->GetString = intelGetString;   functions->UpdateState = intelInvalidateState;   functions->CopyColorTable = _swrast_CopyColorTable;   functions->CopyColorSubTable = _swrast_CopyColorSubTable;   functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;   functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;   intelInitTextureFuncs( functions );   intelInitPixelFuncs( functions );   intelInitStateFuncs( functions );}static void intel_emit_invarient_state( GLcontext *ctx ){   intelContextPtr intel = INTEL_CONTEXT(ctx);   intel->vtbl.emit_invarient_state( intel );   intel->prim.flush = 0;   /* Make sure this gets to the hardware, even if we have no cliprects:    */   LOCK_HARDWARE( intel );   intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE );   UNLOCK_HARDWARE( intel );}GLboolean intelInitContext( intelContextPtr intel,			    const __GLcontextModes *mesaVis,			    __DRIcontextPrivate *driContextPriv,			    void *sharedContextPrivate,			    struct dd_function_table *functions ){   GLcontext *ctx = &intel->ctx;   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;   intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;   drmI830Sarea *saPriv = (drmI830Sarea *)      (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);   int fthrottle_mode;   if (!_mesa_initialize_context(&intel->ctx,				 mesaVis, shareCtx, 				 functions,				 (void*) intel))      return GL_FALSE;   driContextPriv->driverPrivate = intel;   intel->intelScreen = intelScreen;   intel->driScreen = sPriv;   intel->sarea = saPriv;   (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) );   make_empty_list( & intel->swapped );   driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache,			intel->driScreen->myNum, "i915");   ctx->Const.MaxTextureMaxAnisotropy = 2.0;   ctx->Const.MinLineWidth = 1.0;   ctx->Const.MinLineWidthAA = 1.0;   ctx->Const.MaxLineWidth = 3.0;   ctx->Const.MaxLineWidthAA = 3.0;   ctx->Const.LineWidthGranularity = 1.0;   ctx->Const.MinPointSize = 1.0;   ctx->Const.MinPointSizeAA = 1.0;   ctx->Const.MaxPointSize = 255.0;   ctx->Const.MaxPointSizeAA = 3.0;   ctx->Const.PointSizeGranularity = 1.0;   /* Initialize the software rasterizer and helper modules. */   _swrast_CreateContext( ctx );   _ac_CreateContext( ctx );   _tnl_CreateContext( ctx );   _swsetup_CreateContext( ctx );   /* Install the customized pipeline: */   _tnl_destroy_pipeline( ctx );   _tnl_install_pipeline( ctx, intel_pipeline );   /* Configure swrast to match hardware characteristics: */   _swrast_allow_pixel_fog( ctx, GL_FALSE );   _swrast_allow_vertex_fog( ctx, GL_TRUE );   /* Dri stuff */   intel->hHWContext = driContextPriv->hHWContext;   intel->driFd = sPriv->fd;   intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;   intel->hw_stipple = 1;   switch(mesaVis->depthBits) {   case 0:			/* what to do in this case? */   case 16:      intel->depth_scale = 1.0/0xffff;      intel->polygon_offset_scale = 1.0/0xffff;      intel->depth_clear_mask = ~0;      intel->ClearDepth = 0xffff;      break;   case 24:      intel->depth_scale = 1.0/0xffffff;      intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */      intel->depth_clear_mask = 0x00ffffff;      intel->stencil_clear_mask = 0xff000000;      intel->ClearDepth = 0x00ffffff;      break;   default:      assert(0);       break;   }   /* Initialize swrast, tnl driver tables: */   intelInitSpanFuncs( ctx );   intelInitTriFuncs( ctx );   intel->RenderIndex = ~0;   fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");   intel->iw.irq_seq = -1;   intel->irqsEmitted = 0;   intel->do_irqs = (intel->intelScreen->irq_active &&		     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);   intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);   intel->vblank_flags = (intel->intelScreen->irq_active != 0)       ? driGetDefaultVBlankFlags(&intelScreen->optionCache) : VBLANK_FLAG_NO_IRQ;   (*dri_interface->getUST)(&intel->swap_ust);   _math_matrix_ctr (&intel->ViewportMatrix);   driInitExtensions( ctx, card_extensions, GL_TRUE );   if (intel->ctx.Mesa_DXTn) {     _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );     _mesa_enable_extension( ctx, "GL_S3_s3tc" );   }   else if (driQueryOptionb (&intelScreen->optionCache, "force_s3tc_enable")) {     _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );   }/*    driInitTextureObjects( ctx, & intel->swapped, *//* 			  DRI_TEXMGR_DO_TEXTURE_1D | *//* 			  DRI_TEXMGR_DO_TEXTURE_2D |  *//* 			  DRI_TEXMGR_DO_TEXTURE_RECT ); */   intelInitBatchBuffer(&intel->ctx);   intel->prim.flush = intel_emit_invarient_state;   intel->prim.primitive = ~0;#if DO_DEBUG   INTEL_DEBUG  = driParseDebugString( getenv( "INTEL_DEBUG" ),				       debug_control );

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