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📄 i915_metaops.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "enums.h"#include "mtypes.h"#include "macros.h"#include "utils.h"#include "intel_screen.h"#include "intel_batchbuffer.h"#include "intel_ioctl.h"#include "intel_rotate.h"#include "i915_context.h"#include "i915_reg.h"/* A large amount of state doesn't need to be uploaded. */#define ACTIVE (I915_UPLOAD_PROGRAM | 		\		I915_UPLOAD_STIPPLE |		\		I915_UPLOAD_CTX |		\		I915_UPLOAD_BUFFERS |		\		I915_UPLOAD_TEX(0))		#define SET_STATE( i915, STATE )			\do {						\   i915->current->emitted &= ~ACTIVE;		\   i915->current = &i915->STATE;			\   i915->current->emitted &= ~ACTIVE;		\} while (0)/* Operations where the 3D engine is decoupled temporarily from the * current GL state and used for other purposes than simply rendering * incoming triangles. */static void set_initial_state( i915ContextPtr i915 ){   memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) );   i915->meta.active = ACTIVE;   i915->meta.emitted = 0;}static void set_no_depth_stencil_write( i915ContextPtr i915 ){   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )    */   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | 				       S5_STENCIL_WRITE_ENABLE);   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )    */   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |				       S6_DEPTH_WRITE_ENABLE);   i915->meta.emitted &= ~I915_UPLOAD_CTX;}/* Set stencil unit to replace always with the reference value. */static void set_stencil_replace( i915ContextPtr i915,				 GLuint s_mask,				 GLuint s_clear){   GLuint op = STENCILOP_REPLACE;   GLuint func = COMPAREFUNC_ALWAYS;   /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )    */   i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | 				      S5_STENCIL_WRITE_ENABLE);   /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )    */   i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |				       S6_DEPTH_WRITE_ENABLE);   /* ctx->Driver.StencilMask( ctx, s_mask )    */   i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;   i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |					STENCIL_WRITE_MASK(s_mask));   /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )    */   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |				       S5_STENCIL_PASS_Z_FAIL_MASK |				       S5_STENCIL_PASS_Z_PASS_MASK);   i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) |				      (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |				      (op << S5_STENCIL_PASS_Z_PASS_SHIFT));   /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )    */   i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;   i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |					STENCIL_TEST_MASK(0xff));   i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |				       S5_STENCIL_TEST_FUNC_MASK);					   i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |  				      (func << S5_STENCIL_TEST_FUNC_SHIFT));    i915->meta.emitted &= ~I915_UPLOAD_CTX;}static void set_color_mask( i915ContextPtr i915, GLboolean state ){   const GLuint mask = (S5_WRITEDISABLE_RED |			S5_WRITEDISABLE_GREEN |			S5_WRITEDISABLE_BLUE |			S5_WRITEDISABLE_ALPHA);   /* Copy colormask state from "regular" hw context.    */   if (state) {      i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask;      i915->meta.Ctx[I915_CTXREG_LIS5] |= 	 (i915->state.Ctx[I915_CTXREG_LIS5] & mask);   }   else       i915->meta.Ctx[I915_CTXREG_LIS5] |= mask;         i915->meta.emitted &= ~I915_UPLOAD_CTX;}#define REG( type, nr ) (((type)<<5)|(nr))#define REG_R(x)       REG(REG_TYPE_R, x)#define REG_T(x)       REG(REG_TYPE_T, x)#define REG_CONST(x)   REG(REG_TYPE_CONST, x)#define REG_S(x)       REG(REG_TYPE_S, x)#define REG_OC         REG(REG_TYPE_OC, 0)#define REG_OD	       REG(REG_TYPE_OD, 0)#define REG_U(x)       REG(REG_TYPE_U, x)#define REG_T_DIFFUSE  REG(REG_TYPE_T, T_DIFFUSE)#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)#define REG_T_FOG_W    REG(REG_TYPE_T, T_FOG_W)#define REG_T_TEX(x)   REG(REG_TYPE_T, x)#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )#define T0_SAMPLER( unit )     ((unit)<<T0_SAMPLER_NR_SHIFT)#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \				    ((nr)<<T1_ADDRESS_REG_NR_SHIFT))#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) |	\		      (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) |	\		      (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) |	\		      (SRC_W << A1_SRC0_CHANNEL_W_SHIFT))#define A1_SRC1_XY   ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) |	\		      (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))#define A2_SRC1_ZW   ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) |	\		      (SRC_W << A2_SRC1_CHANNEL_W_SHIFT))#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) |	\		      (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) |	\		      (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) |	\		      (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))static void set_no_texture( i915ContextPtr i915 ){   static const GLuint prog[] = {      _3DSTATE_PIXEL_SHADER_PROGRAM,      /* Declare incoming diffuse color:       */      (D0_DCL |       D0_DECL_REG( REG_T_DIFFUSE ) |       D0_CHANNEL_ALL),      D1_MBZ,      D2_MBZ,      /* output-color = mov(t_diffuse)       */      (A0_MOV |       A0_DEST_REG( REG_OC ) |       A0_DEST_CHANNEL_ALL |       A0_SRC0_REG( REG_T_DIFFUSE )),      (A1_SRC0_XYZW),      0,   };      memcpy( i915->meta.Program, prog, sizeof(prog) );   i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);   i915->meta.Program[0] |= i915->meta.ProgramSize - 2;   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}static void enable_texture_blend_replace( i915ContextPtr i915 ){   static const GLuint prog[] = {      _3DSTATE_PIXEL_SHADER_PROGRAM,      /* Declare the sampler:       */      (D0_DCL |       D0_DECL_REG( REG_S(0) ) |       D0_SAMPLE_TYPE_2D |       D0_CHANNEL_NONE),      D1_MBZ,      D2_MBZ,      /* Declare the interpolated texture coordinate:       */      (D0_DCL |       D0_DECL_REG( REG_T_TEX(0) ) |       D0_CHANNEL_ALL),      D1_MBZ,      D2_MBZ,      /* output-color = texld(sample0, texcoord0)        */      (T0_TEXLD |        T0_DEST_REG( REG_OC ) |       T0_SAMPLER( 0 )),      T1_ADDRESS_REG(REG_TYPE_T, 0),      T2_MBZ   };   memcpy( i915->meta.Program, prog, sizeof(prog) );   i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);   i915->meta.Program[0] |= i915->meta.ProgramSize - 2;   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}/* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */static void set_tex_rect_source( i915ContextPtr i915,				 GLuint offset,				 GLuint width, 				 GLuint height,				 GLuint pitch, /* in bytes! */				 GLuint textureFormat ){   GLuint unit = 0;   GLint numLevels = 1;   GLuint *state = i915->meta.Tex[0];#if 0   printf("TexRect source offset 0x%x  pitch %d\n", offset, pitch);#endif/*    fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", *//* 	   __FUNCTION__, offset, width, height, pitch, textureFormat ); */   state[I915_TEXREG_MS2] = offset;   state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |			    ((width - 1) << MS3_WIDTH_SHIFT) |			    textureFormat |			    MS3_USE_FENCE_REGS);   state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | 			    ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT));   state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |			    (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |			    (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));   state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |			    (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |			    (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |			    (unit<<SS3_TEXTUREMAP_INDEX_SHIFT));   state[I915_TEXREG_SS4] = 0;   i915->meta.emitted &= ~I915_UPLOAD_TEX(0);}/* Select between front and back draw buffers. */static void set_draw_region( i915ContextPtr i915, const intelRegion *region ){#if 0   printf("Rotate into region: offset 0x%x  pitch %d\n",          region->offset, region->pitch);#endif   i915->meta.Buffer[I915_DESTREG_CBUFADDR1] =      (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);   i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = region->offset;   i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;}#if 0/* Setup an arbitary draw format, useful for targeting texture or agp * memory. */static void set_draw_format( i915ContextPtr i915,			     GLuint format,			     GLuint depth_format)

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