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📄 i830_vtbl.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "i830_context.h"#include "i830_reg.h"#include "intel_batchbuffer.h"#include "tnl/t_context.h"#include "tnl/t_vertex.h"static GLboolean i830_check_vertex_size( intelContextPtr intel,					 GLuint expected );#define SZ_TO_HW(sz)  ((sz-2)&0x3)#define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)#define EMIT_ATTR( ATTR, STYLE, V0 )					\do {									\   intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\   intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\   intel->vertex_attr_count++;						\   v0 |= V0;								\} while (0)#define EMIT_PAD( N )							\do {									\   intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\   intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\   intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\   intel->vertex_attr_count++;						\} while (0)#define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))#define TEXBIND_SET(n, x) 		((x)<<((n)*4))static void i830_render_start( intelContextPtr intel ){   GLcontext *ctx = &intel->ctx;   i830ContextPtr i830 = I830_CONTEXT(intel);   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   GLuint index = tnl->render_inputs;   GLuint v0 = _3DSTATE_VFT0_CMD;   GLuint v2 = _3DSTATE_VFT1_CMD;   GLuint mcsb1 = 0;   /* Important:    */   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;   intel->vertex_attr_count = 0;   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to    * build up a hardware vertex.    */   if (index & _TNL_BITS_TEX_ANY) {      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW );      intel->coloroffset = 4;   }   else {      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ );      intel->coloroffset = 3;   }   if (index & _TNL_BIT_POINTSIZE) {      EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH );   }   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE );         intel->specoffset = 0;   if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {      if (index & _TNL_BIT_COLOR1) {	 intel->specoffset = intel->coloroffset + 1;	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC );      }      else 	 EMIT_PAD( 3 );            if (index & _TNL_BIT_FOG)	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC );      else	 EMIT_PAD( 1 );   }   if (index & _TNL_BITS_TEX_ANY) {      int i, count = 0;      for (i = 0; i < I830_TEX_UNITS; i++) { 	 if (index & _TNL_BIT_TEX(i)) {	    GLuint sz = VB->TexCoordPtr[i]->size;	    GLuint emit;	    GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & 			  ~TEXCOORDTYPE_MASK);	    switch (sz) {	    case 1: 	    case 2: 	       emit = EMIT_2F; 	       sz = 2; 	       mcs |= TEXCOORDTYPE_CARTESIAN; 	       break;	    case 3:	       emit = EMIT_3F; 	       sz = 3;	       mcs |= TEXCOORDTYPE_VECTOR;	       break;	    case 4: 	       emit = EMIT_3F_XYW; 	       sz = 3;     	       mcs |= TEXCOORDTYPE_HOMOGENEOUS;	       break;	    default: 	       continue;	    };	      	    EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 );	       	    v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));	    mcsb1 |= (count+8)<<(i*4);	    if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {	       I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));	       i830->state.Tex[i][I830_TEXREG_MCS] = mcs;	    }	    count++;	 }      }      v0 |= VFT0_TEX_COUNT(count);   }      /* Only need to change the vertex emit code if there has been a    * statechange to a new hardware vertex format:    */   if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||       v2 != i830->state.Ctx[I830_CTXREG_VF2] ||       mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||       index != i830->last_index) {          I830_STATECHANGE( i830, I830_UPLOAD_CTX );      /* Must do this *after* statechange, so as not to affect       * buffered vertices reliant on the old state:       */      intel->vertex_size = 	 _tnl_install_attrs( ctx, 			     intel->vertex_attrs, 			     intel->vertex_attr_count,			     intel->ViewportMatrix.m, 0 );      intel->vertex_size >>= 2;      i830->state.Ctx[I830_CTXREG_VF] = v0;      i830->state.Ctx[I830_CTXREG_VF2] = v2;      i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;      i830->last_index = index;      assert(i830_check_vertex_size( intel, intel->vertex_size ));   }}static void i830_reduced_primitive_state( intelContextPtr intel,					  GLenum rprim ){    i830ContextPtr i830 = I830_CONTEXT(intel);    GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];    st1 &= ~ST1_ENABLE;    switch (rprim) {    case GL_TRIANGLES:       if (intel->ctx.Polygon.StippleFlag &&	   intel->hw_stipple)	  st1 |= ST1_ENABLE;       break;    case GL_LINES:    case GL_POINTS:    default:       break;    }    i830->intel.reduced_primitive = rprim;    if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {       I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);       i830->state.Stipple[I830_STPREG_ST1] = st1;    }}/* Pull apart the vertex format registers and figure out how large a * vertex is supposed to be.  */static GLboolean i830_check_vertex_size( intelContextPtr intel,					 GLuint expected ){   i830ContextPtr i830 = I830_CONTEXT(intel);   int vft0 = i830->current->Ctx[I830_CTXREG_VF];   int vft1 = i830->current->Ctx[I830_CTXREG_VF2];   int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;   int i, sz = 0;   switch (vft0 & VFT0_XYZW_MASK) {   case VFT0_XY: sz = 2; break;   case VFT0_XYZ: sz = 3; break;   case VFT0_XYW: sz = 3; break;   case VFT0_XYZW: sz = 4; break;   default:       fprintf(stderr, "no xyzw specified\n");      return 0;   }   if (vft0 & VFT0_SPEC) sz++;   if (vft0 & VFT0_DIFFUSE) sz++;   if (vft0 & VFT0_DEPTH_OFFSET) sz++;   if (vft0 & VFT0_POINT_WIDTH) sz++;	   for (i = 0 ; i < nrtex ; i++) {       switch (vft1 & VFT1_TEX0_MASK) {      case TEXCOORDFMT_2D: sz += 2; break;      case TEXCOORDFMT_3D: sz += 3; break;      case TEXCOORDFMT_4D: sz += 4; break;      case TEXCOORDFMT_1D: sz += 1; break;      }      vft1 >>= VFT1_TEX1_SHIFT;   }	   if (sz != expected)       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);      return sz == expected;}static void i830_emit_invarient_state( intelContextPtr intel ){   BATCH_LOCALS;

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