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📄 intel_tex_format.c

📁 mesa-6.5-minigui源码
💻 C
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#include "intel_context.h"#include "intel_tex.h"#include "texformat.h"#include "enums.h"/* It works out that this function is fine for all the supported * hardware.  However, there is still a need to map the formats onto * hardware descriptors. *//* Note that the i915 can actually support many more formats than * these if we take the step of simply swizzling the colors * immediately after sampling... */const struct gl_texture_format *intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,                          GLenum format, GLenum type ){   struct intel_context *intel = intel_context( ctx );   const GLboolean do32bpt = (intel->intelScreen->cpp == 4);   switch ( internalFormat ) {   case 4:   case GL_RGBA:   case GL_COMPRESSED_RGBA:      if ( format == GL_BGRA ) {	 if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {	    return &_mesa_texformat_argb8888;	 }         else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {            return &_mesa_texformat_argb4444;	 }         else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {	    return &_mesa_texformat_argb1555;	 }      }      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;   case 3:   case GL_RGB:   case GL_COMPRESSED_RGB:      if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {	 return &_mesa_texformat_rgb565;      }      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;   case GL_RGBA8:   case GL_RGB10_A2:   case GL_RGBA12:   case GL_RGBA16:      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;   case GL_RGBA4:   case GL_RGBA2:      return &_mesa_texformat_argb4444;   case GL_RGB5_A1:      return &_mesa_texformat_argb1555;   case GL_RGB8:   case GL_RGB10:   case GL_RGB12:   case GL_RGB16:      return &_mesa_texformat_argb8888;   case GL_RGB5:   case GL_RGB4:   case GL_R3_G3_B2:      return &_mesa_texformat_rgb565;   case GL_ALPHA:   case GL_ALPHA4:   case GL_ALPHA8:   case GL_ALPHA12:   case GL_ALPHA16:   case GL_COMPRESSED_ALPHA:      return &_mesa_texformat_a8;   case 1:   case GL_LUMINANCE:   case GL_LUMINANCE4:   case GL_LUMINANCE8:   case GL_LUMINANCE12:   case GL_LUMINANCE16:   case GL_COMPRESSED_LUMINANCE:      return &_mesa_texformat_l8;   case 2:   case GL_LUMINANCE_ALPHA:   case GL_LUMINANCE4_ALPHA4:   case GL_LUMINANCE6_ALPHA2:   case GL_LUMINANCE8_ALPHA8:   case GL_LUMINANCE12_ALPHA4:   case GL_LUMINANCE12_ALPHA12:   case GL_LUMINANCE16_ALPHA16:   case GL_COMPRESSED_LUMINANCE_ALPHA:      return &_mesa_texformat_al88;   case GL_INTENSITY:   case GL_INTENSITY4:   case GL_INTENSITY8:   case GL_INTENSITY12:   case GL_INTENSITY16:   case GL_COMPRESSED_INTENSITY:      return &_mesa_texformat_i8;   case GL_YCBCR_MESA:      if (type == GL_UNSIGNED_SHORT_8_8_MESA ||	  type == GL_UNSIGNED_BYTE)         return &_mesa_texformat_ycbcr;      else         return &_mesa_texformat_ycbcr_rev;   case GL_COMPRESSED_RGB_FXT1_3DFX:     return &_mesa_texformat_rgb_fxt1;   case GL_COMPRESSED_RGBA_FXT1_3DFX:     return &_mesa_texformat_rgba_fxt1;   case GL_RGB_S3TC:   case GL_RGB4_S3TC:   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:     return &_mesa_texformat_rgb_dxt1;   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:     return &_mesa_texformat_rgba_dxt1;   case GL_RGBA_S3TC:   case GL_RGBA4_S3TC:   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:     return &_mesa_texformat_rgba_dxt3;   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:      return &_mesa_texformat_rgba_dxt5;   case GL_DEPTH_COMPONENT:   case GL_DEPTH_COMPONENT16:   case GL_DEPTH_COMPONENT24:   case GL_DEPTH_COMPONENT32:      return &_mesa_texformat_depth_component16;   default:      fprintf(stderr, "unexpected texture format %s in %s\n", 	      _mesa_lookup_enum_by_nr(internalFormat),	      __FUNCTION__);      return NULL;   }   return NULL; /* never get here */}

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