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📄 intel_tex.h

📁 mesa-6.5-minigui源码
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef INTELTEX_INC#define INTELTEX_INC#include "mtypes.h"#include "intel_context.h"#include "texmem.h"void intelInitTextureFuncs( struct dd_function_table *functions );const struct gl_texture_format *intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,                          GLenum format, GLenum type );void intelTexImage3D(GLcontext *ctx, 		     GLenum target, GLint level,		     GLint internalFormat,		     GLint width, GLint height, GLint depth,		     GLint border,		     GLenum format, GLenum type, const void *pixels,		     const struct gl_pixelstore_attrib *packing,		     struct gl_texture_object *texObj,		     struct gl_texture_image *texImage);void intelTexSubImage3D(GLcontext *ctx,			GLenum target,			GLint level,			GLint xoffset, GLint yoffset, GLint zoffset,			GLsizei width, GLsizei height, GLsizei depth,			GLenum format, GLenum type,			const GLvoid *pixels,			const struct gl_pixelstore_attrib *packing,			struct gl_texture_object *texObj,			struct gl_texture_image *texImage);void intelTexImage2D(GLcontext *ctx, 		     GLenum target, GLint level,		     GLint internalFormat,		     GLint width, GLint height, GLint border,		     GLenum format, GLenum type, const void *pixels,		     const struct gl_pixelstore_attrib *packing,		     struct gl_texture_object *texObj,		     struct gl_texture_image *texImage);void intelTexSubImage2D(GLcontext *ctx,			GLenum target,			GLint level,			GLint xoffset, GLint yoffset,			GLsizei width, GLsizei height,			GLenum format, GLenum type,			const GLvoid *pixels,			const struct gl_pixelstore_attrib *packing,			struct gl_texture_object *texObj,			struct gl_texture_image *texImage);void intelTexImage1D(GLcontext *ctx, 		     GLenum target, GLint level,		     GLint internalFormat,		     GLint width, GLint border,		     GLenum format, GLenum type, const void *pixels,		     const struct gl_pixelstore_attrib *packing,		     struct gl_texture_object *texObj,		     struct gl_texture_image *texImage);void intelTexSubImage1D(GLcontext *ctx,			GLenum target,			GLint level,			GLint xoffset,			GLsizei width,			GLenum format, GLenum type,			const GLvoid *pixels,			const struct gl_pixelstore_attrib *packing,			struct gl_texture_object *texObj,			struct gl_texture_image *texImage);void intelCopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,			  GLenum internalFormat,			  GLint x, GLint y, GLsizei width,			  GLint border );void intelCopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,			  GLenum internalFormat,			  GLint x, GLint y, GLsizei width, GLsizei height,			  GLint border );void intelCopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,			     GLint xoffset,			     GLint x, GLint y, GLsizei width );void intelCopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,			     GLint xoffset, GLint yoffset,			     GLint x, GLint y, GLsizei width, GLsizei height );void intelGetTexImage( GLcontext *ctx, GLenum target, GLint level,                       GLenum format, GLenum type, GLvoid *pixels,                       struct gl_texture_object *texObj,                       struct gl_texture_image *texImage );GLuint intel_finalize_mipmap_tree( struct intel_context *intel, GLuint unit );void intel_tex_map_images( struct intel_context *intel,			   struct intel_texture_object *intelObj );void intel_tex_unmap_images( struct intel_context *intel,			     struct intel_texture_object *intelObj );GLboolean intel_driReinitTextureHeap( driTexHeap *heap,			    unsigned size );#endif

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