📄 intel_context.c
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include "glheader.h"#include "context.h"#include "matrix.h"#include "simple_list.h"#include "extensions.h"#include "framebuffer.h"#include "imports.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "array_cache/acache.h"#include "tnl/t_pipeline.h"#include "tnl/t_vertex.h"#include "drivers/common/driverfuncs.h"#include "intel_screen.h"#include "i830_dri.h"#include "intel_buffers.h"#include "intel_tex.h"#include "intel_span.h"#include "intel_tris.h"#include "intel_ioctl.h"#include "intel_batchbuffer.h"#include "intel_blit.h"#include "intel_pixel.h"#include "intel_regions.h"#include "intel_buffer_objects.h"#include "intel_fbo.h"#include "intel_bufmgr.h"#include "vblank.h"#include "utils.h"#include "xmlpool.h" /* for symbolic values of enum-type options */#ifndef INTEL_DEBUGint INTEL_DEBUG = (0);#endif#define need_GL_ARB_multisample#define need_GL_ARB_point_parameters#define need_GL_ARB_texture_compression#define need_GL_ARB_vertex_buffer_object#define need_GL_ARB_vertex_program#define need_GL_ARB_window_pos#define need_GL_EXT_blend_color#define need_GL_EXT_blend_equation_separate#define need_GL_EXT_blend_func_separate#define need_GL_EXT_blend_minmax#define need_GL_EXT_cull_vertex#define need_GL_EXT_fog_coord#define need_GL_EXT_framebuffer_object#define need_GL_EXT_multi_draw_arrays#define need_GL_EXT_secondary_color#define need_GL_NV_vertex_program#include "extension_helper.h"#define DRIVER_DATE "20060212"static const GLubyte *intelGetString( GLcontext *ctx, GLenum name ){ const char * chipset; static char buffer[128]; switch (name) { case GL_VENDOR: return (GLubyte *)"Tungsten Graphics, Inc"; break; case GL_RENDERER: switch (intel_context(ctx)->intelScreen->deviceID) { case PCI_CHIP_845_G: chipset = "Intel(R) 845G"; break; case PCI_CHIP_I830_M: chipset = "Intel(R) 830M"; break; case PCI_CHIP_I855_GM: chipset = "Intel(R) 852GM/855GM"; break; case PCI_CHIP_I865_G: chipset = "Intel(R) 865G"; break; case PCI_CHIP_I915_G: chipset = "Intel(R) 915G"; break; case PCI_CHIP_I915_GM: chipset = "Intel(R) 915GM"; break; case PCI_CHIP_I945_G: chipset = "Intel(R) 945G"; break; case PCI_CHIP_I945_GM: chipset = "Intel(R) 945GM"; break; default: chipset = "Unknown Intel Chipset"; break; } (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 ); return (GLubyte *) buffer; default: return NULL; }}/** * Extension strings exported by the intel driver. * * \note * It appears that ARB_texture_env_crossbar has "disappeared" compared to the * old i830-specific driver. */const struct dri_extension card_extensions[] ={ { "GL_ARB_multisample", GL_ARB_multisample_functions }, { "GL_ARB_multitexture", NULL }, { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, { "GL_ARB_texture_border_clamp", NULL }, { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, { "GL_ARB_texture_cube_map", NULL }, { "GL_ARB_texture_env_add", NULL }, { "GL_ARB_texture_env_combine", NULL }, { "GL_ARB_texture_env_dot3", NULL }, { "GL_ARB_texture_mirrored_repeat", NULL }, { "GL_ARB_texture_rectangle", NULL }, { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, { "GL_ARB_pixel_buffer_object", NULL }, { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, { "GL_EXT_blend_subtract", NULL }, { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },#if 1 /* XXX FBO temporary? */ { "GL_EXT_packed_depth_stencil", NULL },#endif { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, { "GL_EXT_stencil_wrap", NULL }, { "GL_EXT_texture_edge_clamp", NULL }, { "GL_EXT_texture_env_combine", NULL }, { "GL_EXT_texture_env_dot3", NULL }, { "GL_EXT_texture_filter_anisotropic", NULL }, { "GL_EXT_texture_lod_bias", NULL }, { "GL_3DFX_texture_compression_FXT1", NULL }, { "GL_APPLE_client_storage", NULL }, { "GL_MESA_pack_invert", NULL }, { "GL_MESA_ycbcr_texture", NULL }, { "GL_NV_blend_square", NULL }, { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { "GL_NV_vertex_program1_1", NULL },/* { "GL_SGIS_generate_mipmap", NULL }, */ { NULL, NULL }};extern const struct tnl_pipeline_stage _intel_render_stage;static const struct tnl_pipeline_stage *intel_pipeline[] = { &_tnl_vertex_transform_stage, &_tnl_vertex_cull_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, &_tnl_fog_coordinate_stage, &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_point_attenuation_stage, &_tnl_arb_vertex_program_stage, &_tnl_vertex_program_stage,#if 1 &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */#endif &_tnl_render_stage, 0,};static const struct dri_debug_control debug_control[] ={ { "fall", DEBUG_FALLBACKS }, { "tex", DEBUG_TEXTURE }, { "ioctl", DEBUG_IOCTL }, { "prim", DEBUG_PRIMS }, { "vert", DEBUG_VERTS }, { "state", DEBUG_STATE }, { "verb", DEBUG_VERBOSE }, { "dri", DEBUG_DRI }, { "dma", DEBUG_DMA }, { "san", DEBUG_SANITY }, { "sync", DEBUG_SYNC }, { "sleep", DEBUG_SLEEP }, { "pix", DEBUG_PIXEL }, { "buf", DEBUG_BUFMGR }, { NULL, 0 }};static void intelInvalidateState( GLcontext *ctx, GLuint new_state ){ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); intel_context(ctx)->NewGLState |= new_state;}void intelFlush( GLcontext *ctx ){ struct intel_context *intel = intel_context( ctx ); if (intel->Fallback) _swrast_flush( ctx ); INTEL_FIREVERTICES( intel ); if (intel->batch->map != intel->batch->ptr) intel_batchbuffer_flush( intel->batch ); /* XXX: Need to do an MI_FLUSH here. Actually, the bufmgr_fake.c * code will have done one already. */}void intelFinish( GLcontext *ctx ) { struct intel_context *intel = intel_context( ctx ); intelFlush( ctx ); bmFinishFence( intel->bm, intel->batch->last_fence );}void intelInitDriverFunctions( struct dd_function_table *functions ){ _mesa_init_driver_functions( functions );<<<<<<< intel_context.c functions->Clear = intelClear; functions->Flush = intelglFlush;======= functions->Flush = intelFlush;>>>>>>> 1.20.2.25 functions->Finish = intelFinish; functions->GetString = intelGetString; functions->UpdateState = intelInvalidateState; functions->CopyColorTable = _swrast_CopyColorTable; functions->CopyColorSubTable = _swrast_CopyColorSubTable; functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; intelInitTextureFuncs( functions ); intelInitPixelFuncs( functions ); intelInitStateFuncs( functions ); intelInitBufferFuncs( functions );}static void intel_emit_invarient_state( GLcontext *ctx ){ intelContextPtr intel = INTEL_CONTEXT(ctx); intel->vtbl.emit_invarient_state( intel ); intel->prim.flush = 0; /* Make sure this gets to the hardware, even if we have no cliprects: */ LOCK_HARDWARE( intel ); intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE ); UNLOCK_HARDWARE( intel );}GLboolean intelInitContext( struct intel_context *intel, const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions ){ GLcontext *ctx = &intel->ctx; GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; drmI830Sarea *saPriv = (drmI830Sarea *) (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); int fthrottle_mode; if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, functions, (void*) intel)) return GL_FALSE; driContextPriv->driverPrivate = intel; intel->intelScreen = intelScreen; intel->driScreen = sPriv; intel->sarea = saPriv;<<<<<<< intel_context.c (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) ); make_empty_list( & intel->swapped ); driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache, intel->driScreen->myNum, "i915");=======>>>>>>> 1.20.2.25 ctx->Const.MaxTextureMaxAnisotropy = 2.0; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 3.0; ctx->Const.MaxLineWidthAA = 3.0; ctx->Const.LineWidthGranularity = 1.0; ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSize = 255.0; ctx->Const.MaxPointSizeAA = 3.0; ctx->Const.PointSizeGranularity = 1.0; ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _ac_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, intel_pipeline ); /* Configure swrast to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock; intel->hw_stipple = 1; /* XXX FBO: this doesn't seem to be used anywhere */ switch(mesaVis->depthBits) { case 0: /* what to do in this case? */ case 16: intel->polygon_offset_scale = 1.0/0xffff; break; case 24: intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */ break; default: assert(0); break; } /* Initialize swrast, tnl driver tables: */ intelInitSpanFuncs( ctx ); intelInitTriFuncs( ctx ); intel->RenderIndex = ~0; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); intel->iw.irq_seq = -1; intel->irqsEmitted = 0; intel->do_irqs = (intel->intelScreen->irq_active && fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); intel->vblank_flags = (intel->intelScreen->irq_active != 0) ? driGetDefaultVBlankFlags(&intelScreen->optionCache) : VBLANK_FLAG_NO_IRQ; (*dri_interface->getUST)(&intel->swap_ust); _math_matrix_ctr (&intel->ViewportMatrix); /* Disable imaging extension until convolution is working in * teximage paths: */ driInitExtensions( ctx, card_extensions, /* GL_TRUE, */ GL_FALSE); /* Buffer manager: */
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