intel_buffer_objects.c

来自「mesa-6.5-minigui源码」· C语言 代码 · 共 202 行

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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "imports.h"#include "mtypes.h"#include "bufferobj.h"#include "intel_context.h"#include "intel_buffer_objects.h"#include "intel_bufmgr.h"/** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers.  Both have an integer handle and a hashtable to * lookup an opaque structure.  It would be nice if the handles and * internal structure where somehow shared. */static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx, 						       GLuint name, 						       GLenum target ){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object);   _mesa_initialize_buffer_object(&obj->Base, name, target);   /* XXX:  We generate our own handle, which is different to 'name' above.    */   bmGenBuffers(intel->bm, 1, &obj->buffer, 0);   return &obj->Base;}/** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */static void intel_bufferobj_free( GLcontext *ctx, 				  struct gl_buffer_object *obj ){    struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   if (intel_obj->buffer)       bmDeleteBuffers( intel->bm, 1, &intel_obj->buffer );     _mesa_free(intel_obj);}/** * Allocate space for and store data in a buffer object.  Any data that was * previously stored in the buffer object is lost.  If data is NULL, * memory will be allocated, but no copy will occur. * Called via glBufferDataARB(). */static void intel_bufferobj_data( GLcontext *ctx, 				  GLenum target, 				  GLsizeiptrARB size,				  const GLvoid *data, 				  GLenum usage,				  struct gl_buffer_object *obj ){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   /* XXX: do something useful with 'usage' (eg. populate flags    * argument below)    */   assert(intel_obj);   obj->Size = size;   obj->Usage = usage;   bmBufferData(intel->bm, intel_obj->buffer, size, data, 0);}/** * Replace data in a subrange of buffer object.  If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */static void intel_bufferobj_subdata( GLcontext *ctx, 				     GLenum target, 				     GLintptrARB offset,				     GLsizeiptrARB size, 				     const GLvoid * data,				     struct gl_buffer_object * obj ){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   bmBufferSubData(intel->bm, intel_obj->buffer, offset, size, data);}/** * Called via glGetBufferSubDataARB(). */static void intel_bufferobj_get_subdata( GLcontext *ctx, 					 GLenum target, 					 GLintptrARB offset,					 GLsizeiptrARB size, 					 GLvoid * data,					 struct gl_buffer_object * obj ){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   bmBufferGetSubData(intel->bm, intel_obj->buffer, offset, size, data);}/** * Called via glMapBufferARB(). */static void *intel_bufferobj_map( GLcontext *ctx, 				  GLenum target, 				  GLenum access,				  struct gl_buffer_object *obj ){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   /* XXX: Translate access to flags arg below:    */   assert(intel_obj);   obj->Pointer = bmMapBuffer(intel->bm, intel_obj->buffer, 0);   return obj->Pointer;}/** * Called via glMapBufferARB(). */static GLboolean intel_bufferobj_unmap( GLcontext *ctx,					GLenum target,					struct gl_buffer_object *obj ){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   assert(obj->Pointer);   bmUnmapBuffer(intel->bm, intel_obj->buffer);   obj->Pointer = NULL;   return GL_TRUE;}GLuint intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj ){   return intel_obj->buffer;}  void intel_bufferobj_init( struct intel_context *intel ){   GLcontext *ctx = &intel->ctx;   ctx->Driver.NewBufferObject = intel_bufferobj_alloc;   ctx->Driver.DeleteBuffer = intel_bufferobj_free;   ctx->Driver.BufferData = intel_bufferobj_data;   ctx->Driver.BufferSubData = intel_bufferobj_subdata;   ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;   ctx->Driver.MapBuffer = intel_bufferobj_map;   ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;}

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