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📄 i915_context.c

📁 mesa-6.5-minigui源码
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "i915_context.h"#include "imports.h"#include "intel_tex.h"#include "intel_tris.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "tnl/t_vertex.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "array_cache/acache.h"#include "utils.h"#include "i915_reg.h"#include "intel_bufmgr.h"#include "intel_regions.h"#include "intel_batchbuffer.h"/*************************************** * Mesa's Driver Functions ***************************************/static const struct dri_extension i915_extensions[] ={    { "GL_ARB_depth_texture",              NULL },    { "GL_ARB_fragment_program",           NULL },    { "GL_ARB_shadow",                     NULL },    { "GL_EXT_shadow_funcs",               NULL },    /* ARB extn won't work if not enabled */    { "GL_SGIX_depth_texture",             NULL },    { NULL,                                NULL }};/* Override intel default. */static void i915InvalidateState( GLcontext *ctx, GLuint new_state ){   _swrast_InvalidateState( ctx, new_state );   _swsetup_InvalidateState( ctx, new_state );   _ac_InvalidateState( ctx, new_state );   _tnl_InvalidateState( ctx, new_state );   _tnl_invalidate_vertex_state( ctx, new_state );   intel_context(ctx)->NewGLState |= new_state;   /* Todo: gather state values under which tracked parameters become    * invalidated, add callbacks for things like    * ProgramLocalParameters, etc.    */   {      struct i915_fragment_program *p = 	 (struct i915_fragment_program *)ctx->FragmentProgram._Current;      if (p && p->nr_params)	 p->params_uptodate = 0;   }   if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM))      i915_update_fog(ctx);}static void i915InitDriverFunctions( struct dd_function_table *functions ){   intelInitDriverFunctions( functions );   i915InitStateFunctions( functions );   i915InitTextureFuncs( functions );   i915InitFragProgFuncs( functions );   functions->UpdateState = i915InvalidateState;}GLboolean i915CreateContext( const __GLcontextModes *mesaVis,			    __DRIcontextPrivate *driContextPriv,			    void *sharedContextPrivate){   struct dd_function_table functions;   struct i915_context *i915 = (struct i915_context *) CALLOC_STRUCT(i915_context);   struct intel_context *intel = &i915->intel;   GLcontext *ctx = &intel->ctx;   GLuint i;   if (!i915) return GL_FALSE;   _mesa_printf( "\ntexmem branch (i915, drop2)\n\n");      i915InitVtbl( i915 );   i915InitMetaFuncs( i915 );   i915InitDriverFunctions( &functions );   if (!intelInitContext( intel, mesaVis, driContextPriv,			  sharedContextPrivate, &functions )) {      FREE(i915);      return GL_FALSE;   }   ctx->Const.MaxTextureUnits = I915_TEX_UNITS;   ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;   ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;   /* Advertise the full hardware capabilities.  The new memory    * manager should cope much better with overload situations:    */<<<<<<< i915_context.c   ctx->Const.MaxTextureUnits = I915_TEX_UNITS;   i = driQueryOptioni( &intel->intelScreen->optionCache, "allow_large_textures");   driCalculateMaxTextureLevels( intel->texture_heaps,				 intel->nr_heaps,				 &intel->ctx.Const,				 4,				 11, /* max 2D texture size is 2048x2048 */				 8,  /* 3D texture */				 11, /* cube texture. */				 11, /* rect texture */				 12,				 GL_FALSE,				 i );=======   ctx->Const.MaxTextureLevels = 12;   ctx->Const.Max3DTextureLevels = 9;   ctx->Const.MaxCubeTextureLevels = 12;   ctx->Const.MaxTextureRectSize = (1<<11);   ctx->Const.MaxTextureUnits = I915_TEX_UNITS;>>>>>>> 1.13.2.9   /* GL_ARB_fragment_program limits - don't think Mesa actually    * validates programs against these, and in any case one ARB    * instruction can translate to more than one HW instruction, so    * we'll still have to check and fallback each time.    */      ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;   ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */   ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;   ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;   ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;   ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + 						       I915_MAX_TEX_INSN);   ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT;   ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */   driInitExtensions( ctx, i915_extensions, GL_FALSE );   _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 		       36 * sizeof(GLfloat) );   intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;   i915InitState( i915 );   return GL_TRUE;}

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